the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
bullet swarm (which is an evocation spell) gave sorcery exp.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3936 282e977c-c81d-0410-88c4-b93c2d0d6712
- add greater hell hound, dire wolf sire and change magehounds spell
- make rug's whip glow
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2901 282e977c-c81d-0410-88c4-b93c2d0d6712
The counterwall spell did not work because the attacktype
was missing in the arch.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2823 282e977c-c81d-0410-88c4-b93c2d0d6712
so that the face is set properly - don't really want the generic
sorcerer/praying/whatever icon.
MSW 2004-05-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2786 282e977c-c81d-0410-88c4-b93c2d0d6712
- add weights to some other cone spells (for knockback effects)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2647 282e977c-c81d-0410-88c4-b93c2d0d6712
all that consistent. Also, start on the 'in game' documentation of
spells.
MSW 2004-02-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2620 282e977c-c81d-0410-88c4-b93c2d0d6712
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2577 282e977c-c81d-0410-88c4-b93c2d0d6712
and Nega(tive energy)ball.
- This is a better way to do spells -thanks Mark.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2505 282e977c-c81d-0410-88c4-b93c2d0d6712
New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2343 282e977c-c81d-0410-88c4-b93c2d0d6712
different magic school associations in map editors.
(The pictures are only for the editor, spells won't be visible
in the real game.)
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2342 282e977c-c81d-0410-88c4-b93c2d0d6712
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
is just a teleporter after all.
MSW 2003-06-09
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2174 282e977c-c81d-0410-88c4-b93c2d0d6712
'activate_on_release' flags - this corresponds to code changes in the
server. Remove some of the 'unused' entries, as they are in
fact in use now.
MSW 2002-09-17
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1730 282e977c-c81d-0410-88c4-b93c2d0d6712
with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1681 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712