Commit Graph

20 Commits (e7daf665b5a342ca6d5ce9bd4f17ab7147b51e8b)

Author SHA1 Message Date
ryo_saeba 2ddad229b3 Remove duplicated attributes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12302 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-06 18:01:05 +00:00
akirschbaum 4834f9c322 Make big demons be able to break doors and earthwalls.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11992 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-23 23:38:37 +00:00
akirschbaum 3cf93a9758 Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11777 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:23:57 +00:00
ryo_saeba f16545d2f4 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10349 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 08:33:45 +00:00
ryo_saeba 9bcbc3eb09 Fix invalid faces.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9706 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 16:11:22 +00:00
ryo_saeba 396417b0a2 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6557 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:01:22 +00:00
ryo_saeba d9341a3d33 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6273 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:46:10 +00:00
ryo_saeba 8a630df522 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6264 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:31:39 +00:00
akirschbaum 78278bfb4d Add explicit 'move_type walk' to all monsters.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5863 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:07:48 +00:00
aaron_baugher 85266437ae Converting multi-tile image arches to single images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-16 20:49:10 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mardahl 5545070e34 Made the demons which cast paralyze/fear immune to their own spells.
Added a new medium demon from BehTong.

PeterM 5/23/2001


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1145 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-24 00:24:15 +00:00
mardahl 22b9e735d8 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1014 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 22:45:36 +00:00
mardahl 1aa01d8a08 Give these guys some protection from physical
so create bomb doesn't do 'em so easily.
Also, up their exp value.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@978 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 07:19:33 +00:00
mardahl f7e2d771d6 Poor balrogs were way undervalued. Either that or
Titans were overvalued.  I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks:  exp-->400000


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@976 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 07:01:59 +00:00
peterm 0a2ba6999a Some tweaks done to various PR values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@559 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:10:25 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00