Commit Graph

4 Commits (f888d87dba7ac59bdeca682ddf59022db1f25b53)

Author SHA1 Message Date
avogl 1d5f5a5cc6 Inserted the new race-descriptions into the player arches.
These will now show up during the race-selection process.

was nice teamwork: Mark did the coding, Peter wrote the
descriptions, and I humbly inserted them in the arches. =)

While at it, I also fixed the animation problems for
Quetzal and Half-Orc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@611 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-17 15:08:15 +00:00
avogl e7c1a1428a Adjusting the resistances of player races, in regard
of the new PR-system.

In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@583 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-14 04:11:55 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
peterm a6a88939f8 Re-adding all the class/race stuff in the reorganized way.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@401 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-16 18:55:08 +00:00