Commit Graph

57 Commits (ffdd871e8edc8f2a654a6f2cee4cbaad32b75bc2)

Author SHA1 Message Date
avogl dd1b5900b7 Checked in the new weak wall (from Kevin R. Bulgrien),
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2056 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 14:58:29 +00:00
garbled 4736584503 organic->organics. Caused crash in navar museum of arms
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2015 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-13 23:51:00 +00:00
garbled fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc.  Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons.  Make all the boots and shoes made of leather, so I
stop seeing "pine boots".  Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour".  This breaks a few alchemy formulae.. which I will fix
soon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
garbled 91e50ec90a Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1977 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 00:10:00 +00:00
temitchell c0524e7508 Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield.
Fixed the Giant rat attacktype typo
Cleaned up the big keep image
Made a new tower
Added in 5 different skeletal debris arches (for when a corpse just isn't enough)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1783 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:46:07 +00:00
mwedel 5774eb8387 Oops - forgot to add the new files.
Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00
mwedel 40efdf1a50 Add archetypes from Todd Mitchell. These add wolfs and bears,
with bodyparts for them.  Also changes races for readable scroll
objects so that scrollcase objects can be used.  Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1681 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:36:22 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
darth_bob f5b45cec8c A modified robe2 (most noted for being on serpent priests). I have made what I feel it should be like, but I am not 100% happy with it. I would welcome any other artist to touch it up =).
dnh 2/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1356 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-02 01:35:34 +00:00
darth_bob 1c71ac92e1 New image for metal robe (not much of a change but it looks much cooler)
dnh 2/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1354 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-02 01:08:11 +00:00
avogl b10ff58738 Some new png graphics for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1260 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-27 01:04:28 +00:00
jbontje aeb8670235 Removed space. MiDS 2001-06-28
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1221 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-28 14:20:51 +00:00
mwedel faa5de8404 Fix sustenence entry - should be food. MSW 2001-05-11
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1109 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-12 06:53:34 +00:00
darth_bob 55945a42d0 that was wierd.. anyway I hope this works, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1093 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-07 23:18:37 +00:00
darth_bob 474cee2301 yet more, I wish I could do this in one go.. dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1083 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-05 14:11:52 +00:00
darth_bob 45f447c4a0 yet more artifact moving, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1082 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-05 14:10:44 +00:00
darth_bob 8adde75a97 More artifact moving, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1081 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-05 14:09:48 +00:00
darth_bob f1dda41db7 Moved it into the artifacts editable, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1080 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-05 14:05:32 +00:00
darth_bob 1886fb6990 New item for BT's map, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1079 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-05 13:46:36 +00:00
darth_bob fb5a775c74 Make way, make way, for ^TooL^'s first image, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1038 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-25 10:32:31 +00:00
darth_bob 9cd9253cf7 Some pretty colours, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1009 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 06:53:42 +00:00
darth_bob 751186eb27 Preparing for new animated wdsm, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@967 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-13 04:11:39 +00:00
avogl 69eabde70e New big_wiz image for standard set!
Plus a few misc images.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@930 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-06 23:44:50 +00:00
mardahl 4402743c47 Robes shouldn't slow you down.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@897 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-23 20:38:55 +00:00
avogl 431d4f748b Demonspawn shields had perfect immunity to
ghosthit. This is inaccepptible now that we
have nice partial resistances.
Lowered it by about 20 percent.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@854 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 23:14:34 +00:00
avogl 71ffd3960c Some new/corrected pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@842 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-10 14:25:49 +00:00
avogl 52fd6732f1 New pngs, only a few from new artists yet.
No serious changes for the general look.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@812 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-15 14:10:31 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
pjka 9f415dcb86 wis -> pow
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@729 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 22:23:42 +00:00
avogl 7e4d6b659c - food & flesh items converted directly from xpm to png
(by AndreasV)

- great new undead pngs, created by Jonathan Taporg (Pungaboiter)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 03:51:30 +00:00
avogl 155fddabdc Corrected some pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@709 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-15 16:14:26 +00:00
avogl 803fbefd3e New pngs by AndreasV.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@704 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-14 15:38:33 +00:00
avogl 8fee4ddeca New pngs by MichToen and AndreasV.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@687 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-11 23:43:53 +00:00
avogl 7288ea023c rebalancing artifacts, concerning PR
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@605 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 23:04:56 +00:00
cvs 1ebd06ede5 MSW 2000/12/15: Added transperency to image.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@602 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 05:59:25 +00:00
peterm b52e79ceef Upped the protection to fire a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@560 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:13:35 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
avogl 4366375e9a In cooperation with Micheal T., I started to improve
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@508 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-19 03:16:28 +00:00
peterm aa946d8ffc Trivial name change.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@467 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-02 06:16:20 +00:00
peterm d597e90555 Added a little to the girdle of damage.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@449 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-29 07:00:43 +00:00
peterm 51d55a4509 New spiked shield archetype from dnh.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@448 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-29 06:53:03 +00:00
peterm 3ebb2abe2b Increased AC to 6, armour to 35. It was lame before.
Also made it worth more.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@447 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-29 06:24:26 +00:00
peterm b4f89fd910 some tuning of leather armor, and rename of ring mail to
hauberk.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@444 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-26 02:45:53 +00:00
peterm 868b94ac92 Upped the speed bonus a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@443 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-26 02:44:49 +00:00