0cbc75bd65Added ability of alchemy spell. This is needed to give alchemy as initial spell to the class "alchemist".
avogl
2000-12-17 15:10:53 +0000
1d5f5a5cc6Inserted the new race-descriptions into the player arches. These will now show up during the race-selection process.
avogl
2000-12-17 15:08:15 +0000
3f49dc4ec0Great new feature: =) Short in-game playguides for newbies. After character creation, one will find one of these among the start-equipment.
avogl
2000-12-16 23:04:24 +0000
1ebd06ede5MSW 2000/12/15: Added transperency to image.
cvs
2000-12-16 05:59:25 +0000
83c244f1241st cut at poison fog
peterm
2000-12-16 02:33:25 +0000
7e87832f60Cleaning up the gods arches: They had several resistances set (of the same type!). Moreover I had to reduce the amount of fire and cold vulnerabilities. With PR these cults would get *very* unpopular otherwise.
avogl
2000-12-15 15:49:50 +0000
fec0c175e8I renamed the "potion of restoration" to "potion of life". The restoration-spell and -potion have *nothing* in common, so to prevent confusing ppl I renamed the latter.
avogl
2000-12-15 11:48:26 +0000
98d80c38ddNow there are three classes of res. potions:
avogl
2000-12-14 04:16:09 +0000
e7c1a1428aAdjusting the resistances of player races, in regard of the new PR-system.
avogl
2000-12-14 04:11:55 +0000
066d14fdf1New monster added: "Giant Worm" Basically it could be considered a kind of "acid dragon". It's attacktypes are physical, poison, acid and slow, it uses the vitriol-spell as primary attack too. This beast is quite tough to fight without high acid protection. Especially in groups "Giant Worms" are a deadly force.
avogl
2000-12-10 01:20:49 +0000
008d737249Corrected the attacktype of vitriol splash to be 64 (= acid).
avogl
2000-12-09 22:35:23 +0000
b52e79ceefUpped the protection to fire a bit.
peterm
2000-12-04 08:13:35 +0000
0a2ba6999aSome tweaks done to various PR values.
peterm
2000-12-04 08:10:25 +0000
af8f375e0aReset some PR values to 50 from 30.
peterm
2000-12-04 07:36:08 +0000
77f54db4c7Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents.
peterm
2000-12-04 07:18:51 +0000
90531613b8MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up.
cvs
2000-12-04 00:03:14 +0000
3d1c1293e1Tone down the damage from the vitriol pool.
cvs
2000-11-26 07:52:05 +0000
f8ccf07bf1new graphics for the vitriol spell
avogl
2000-11-24 20:54:43 +0000
65f83146a0Corrected a color-pallette problem
avogl
2000-11-23 13:25:18 +0000
6ac88372aaMSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1 so it will animate (animation already in place, just was not being used.)
cvs
2000-11-22 07:09:34 +0000
970393553e*~ files in the repository are not really needed.
avogl
2000-11-21 20:25:16 +0000
487d41e347Put a newline on the ned of the file. (dammit.)
peterm
2000-11-21 18:48:59 +0000
5e0c8bd8d0PeterM: Archetypes for the new vitriol spell.
peterm
2000-11-19 22:28:23 +0000
d7511734ebArchetype for the forked lightning prayer.
peterm
2000-11-19 07:30:51 +0000
d18432926dArchetypes for adding the spiderweb spell.
peterm
2000-11-19 04:13:13 +0000
3bf2d0b995Archetype for the spell of peace.
peterm
2000-11-19 03:38:26 +0000
4366375e9aIn cooperation with Micheal T., I started to improve the png-set. Correcting the worst flaws... It�s looking better now but still needs lotsa work. --AndreasV
avogl
2000-11-19 03:16:28 +0000
f1029496a9PeterM: archetypes for flaming aura and sanctuary.
peterm
2000-11-18 23:38:27 +0000
4a27151263New ring face. --AndreasV
avogl
2000-11-17 16:24:13 +0000
ead714b7c7Added a nice dirty monster for a new quest in st. dominion. --AndreasV
avogl
2000-11-17 16:23:16 +0000
80ac3750a6New spell archetype for windstorm.
peterm
2000-11-17 08:26:54 +0000
a48373a431Fix the name of the immunity
cvs
2000-11-15 00:05:25 +0000
03dd5b0254Edited the message.
peterm
2000-11-14 08:56:59 +0000
9e87f237d3Another new arc.
peterm
2000-11-14 08:56:07 +0000
1dc50baf70PeterM: Immolation object and immunity archetype.
peterm
2000-11-14 08:47:53 +0000
eb057d60bdSpecial arch for chessfigures. --AndreasV
avogl
2000-11-12 01:54:28 +0000
f97d007648Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas This is an animation for permanent fire. Very much needed for the pupland maps. --AndreasV I have completed the set of chess-figures, and made the existing ones (esp. pngs) look better. Now that the set is complete, people can play chess on crossfire. =) --AndreasV
avogl
2000-11-12 00:51:34 +0000
788fd8e8ccAdded a new chess-club house pic, for the new chessclub(s) to come :) --Andreas This is an animation for permanent fire. Very much needed for the pupland maps. --AndreasV
avogl
2000-11-12 00:47:58 +0000
94d1a1b525Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas
avogl
2000-11-12 00:46:57 +0000
aa946d8ffcTrivial name change.
peterm
2000-11-02 06:16:20 +0000
27d608b049New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. removed "material 64", so that it has no material per default now. purpose is making boulders indestructible (to spells) -- AndreasV Inserted my new sorc pics. --AndreasV
avogl
2000-11-02 00:24:37 +0000
54b5ba5070New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. removed "material 64", so that it has no material per default now. purpose is making boulders indestructible (to spells) -- AndreasV
avogl
2000-11-02 00:24:05 +0000
fb54f2e87dNew archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur.
avogl
2000-11-02 00:22:50 +0000
19cad392d8Gave it a name
peterm
2000-10-31 11:50:23 +0000
9ad36e7c63Gave "ogre" a name to avoid log spamming like this: Object without name tried to attack. arch ogre face ogre.112 animation ogre
peterm
2000-10-31 11:49:00 +0000
f66fbced95New archetype for a spell intended mostly for SORIG players. Lightning combined with godpower in ball lightning.
peterm
2000-10-31 04:27:50 +0000
d597e90555Added a little to the girdle of damage.
peterm
2000-10-29 07:00:43 +0000
51d55a4509New spiked shield archetype from dnh.
peterm
2000-10-29 06:53:03 +0000
3ebb2abe2bIncreased AC to 6, armour to 35. It was lame before. Also made it worth more.
peterm
2000-10-29 06:24:26 +0000
74e9bd5e7cAdded names to all of the above and some tuning.
peterm
2000-10-25 05:29:27 +0000
025ee3c753New bow images and types from dnh.
peterm
2000-10-25 05:12:26 +0000
5c6ff052eaTuning of disease pramaaers. most of them had generation limits imposed. flu was strengthened a bit, to do 2 damage. typhoid was made a bit more contageous.
cvs
2000-10-22 00:21:27 +0000
f14adc6dd5Changed attacktype to GODPOWER.
cvs
2000-10-21 20:21:52 +0000
c34afe4c90Fix for maxxgrace.
peterm
2000-10-21 01:17:26 +0000
60f3ba60e3Fixed the name of the disease, cold.
peterm
2000-10-20 07:47:11 +0000
a6a88939f8Re-adding all the class/race stuff in the reorganized way.
peterm
2000-10-16 18:55:08 +0000
1ebec59f83cleaning up player hierarchy
cvs
2000-10-16 18:48:29 +0000
d728c42d29Cleaning up the class/race player hieararchy
cvs
2000-10-16 18:42:52 +0000
61062d6831Arrows weigh too much to be useful. They're now 20x lighter.
peterm
2000-10-10 04:32:46 +0000
aca7a70b64Made stats net neutral (except for Cha), added undead 1 (immunity to disease, vulnerability to many holy word spells) removed "protected physical".
peterm
2000-10-06 06:19:42 +0000
4deea08b0dWraiths now immune to poison. Undead shouldn't be subject to poison.
peterm
2000-10-02 08:30:23 +0000
3f90618814Took away "flying 1" from fireborn: made them unplayable. Also, fixed some of the stat problems.
peterm
2000-09-26 23:22:47 +0000
0733d9b645Update file for 0.95.7 release.
cvs
2000-09-21 05:57:50 +0000
39f5484984ground/Lake/blake_*.png: Remove transperancies from these images so they display properly. MSW 9/20/2000
cvs
2000-09-21 05:54:14 +0000
9174cb2bffground/sea*png: Remove transperancies from png images since they should not be transparent. MSW 8/23/2000
cvs
2000-08-24 06:32:31 +0000
626d9156b3door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc, misc/Container/cauldron.arc, misc/Container/chest_2.arc, misc/Container/depositbox.arc, misc/Container/key_ring.arc, misc/Container/mailbox.arc, misc/Container/pouch.arc, misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the objects name. The client adds it anyways, so you see 'a a bag' for example, but also when using the commands like 'drop that match on an item name, having to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
cvs
2000-06-28 05:57:04 +0000