Commit Graph

  • 0cbc75bd65 Added ability of alchemy spell. This is needed to give alchemy as initial spell to the class "alchemist". avogl 2000-12-17 15:10:53 +0000
  • 1d5f5a5cc6 Inserted the new race-descriptions into the player arches. These will now show up during the race-selection process. avogl 2000-12-17 15:08:15 +0000
  • 7288ea023c rebalancing artifacts, concerning PR avogl 2000-12-16 23:04:56 +0000
  • 3f49dc4ec0 Great new feature: =) Short in-game playguides for newbies. After character creation, one will find one of these among the start-equipment. avogl 2000-12-16 23:04:24 +0000
  • f61b09e22c fixing resistances avogl 2000-12-16 23:01:32 +0000
  • 1ebd06ede5 MSW 2000/12/15: Added transperency to image. cvs 2000-12-16 05:59:25 +0000
  • 83c244f124 1st cut at poison fog peterm 2000-12-16 02:33:25 +0000
  • 7e87832f60 Cleaning up the gods arches: They had several resistances set (of the same type!). Moreover I had to reduce the amount of fire and cold vulnerabilities. With PR these cults would get *very* unpopular otherwise. avogl 2000-12-15 15:49:50 +0000
  • fec0c175e8 I renamed the "potion of restoration" to "potion of life". The restoration-spell and -potion have *nothing* in common, so to prevent confusing ppl I renamed the latter. avogl 2000-12-15 11:48:26 +0000
  • 98d80c38dd Now there are three classes of res. potions: avogl 2000-12-14 04:16:09 +0000
  • e7c1a1428a Adjusting the resistances of player races, in regard of the new PR-system. avogl 2000-12-14 04:11:55 +0000
  • 55a83fa5d6 Vitriol attack spell, needed for "Giant Worm". avogl 2000-12-10 01:21:47 +0000
  • 066d14fdf1 New monster added: "Giant Worm" Basically it could be considered a kind of "acid dragon". It's attacktypes are physical, poison, acid and slow, it uses the vitriol-spell as primary attack too. This beast is quite tough to fight without high acid protection. Especially in groups "Giant Worms" are a deadly force. avogl 2000-12-10 01:20:49 +0000
  • 008d737249 Corrected the attacktype of vitriol splash to be 64 (= acid). avogl 2000-12-09 22:35:23 +0000
  • b52e79ceef Upped the protection to fire a bit. peterm 2000-12-04 08:13:35 +0000
  • 0a2ba6999a Some tweaks done to various PR values. peterm 2000-12-04 08:10:25 +0000
  • af8f375e0a Reset some PR values to 50 from 30. peterm 2000-12-04 07:36:08 +0000
  • d3b450b178 *** empty log message *** peterm 2000-12-04 07:22:14 +0000
  • 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. peterm 2000-12-04 07:18:51 +0000
  • 90531613b8 MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. cvs 2000-12-04 00:03:14 +0000
  • 3d1c1293e1 Tone down the damage from the vitriol pool. cvs 2000-11-26 07:52:05 +0000
  • f8ccf07bf1 new graphics for the vitriol spell avogl 2000-11-24 20:54:43 +0000
  • 846530964e New arch & graphics: Gaea�s tear (basically a healing potion). avogl 2000-11-24 20:54:10 +0000
  • 75cee63429 This pic is starting to get on my nerves. Hope it�s working now. avogl 2000-11-24 15:13:46 +0000
  • 81d9ffdfc5 corrected pngs by lorindol - thanks dude avogl 2000-11-23 13:29:15 +0000
  • 65f83146a0 Corrected a color-pallette problem avogl 2000-11-23 13:25:18 +0000
  • 6ac88372aa MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1 so it will animate (animation already in place, just was not being used.) cvs 2000-11-22 07:09:34 +0000
  • 970393553e *~ files in the repository are not really needed. avogl 2000-11-21 20:25:16 +0000
  • 487d41e347 Put a newline on the ned of the file. (dammit.) peterm 2000-11-21 18:48:59 +0000
  • 5e0c8bd8d0 PeterM: Archetypes for the new vitriol spell. peterm 2000-11-19 22:28:23 +0000
  • d7511734eb Archetype for the forked lightning prayer. peterm 2000-11-19 07:30:51 +0000
  • d18432926d Archetypes for adding the spiderweb spell. peterm 2000-11-19 04:13:13 +0000
  • 3bf2d0b995 Archetype for the spell of peace. peterm 2000-11-19 03:38:26 +0000
  • 4366375e9a In cooperation with Micheal T., I started to improve the png-set. Correcting the worst flaws... It�s looking better now but still needs lotsa work. --AndreasV avogl 2000-11-19 03:16:28 +0000
  • f1029496a9 PeterM: archetypes for flaming aura and sanctuary. peterm 2000-11-18 23:38:27 +0000
  • 4a27151263 New ring face. --AndreasV avogl 2000-11-17 16:24:13 +0000
  • ead714b7c7 Added a nice dirty monster for a new quest in st. dominion. --AndreasV avogl 2000-11-17 16:23:16 +0000
  • 80ac3750a6 New spell archetype for windstorm. peterm 2000-11-17 08:26:54 +0000
  • a48373a431 Fix the name of the immunity cvs 2000-11-15 00:05:25 +0000
  • 03dd5b0254 Edited the message. peterm 2000-11-14 08:56:59 +0000
  • 9e87f237d3 Another new arc. peterm 2000-11-14 08:56:07 +0000
  • 1dc50baf70 PeterM: Immolation object and immunity archetype. peterm 2000-11-14 08:47:53 +0000
  • eb057d60bd Special arch for chessfigures. --AndreasV avogl 2000-11-12 01:54:28 +0000
  • f97d007648 Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas This is an animation for permanent fire. Very much needed for the pupland maps. --AndreasV I have completed the set of chess-figures, and made the existing ones (esp. pngs) look better. Now that the set is complete, people can play chess on crossfire. =) --AndreasV avogl 2000-11-12 00:51:34 +0000
  • 788fd8e8cc Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas This is an animation for permanent fire. Very much needed for the pupland maps. --AndreasV avogl 2000-11-12 00:47:58 +0000
  • 94d1a1b525 Added a new chess-club house pic, for the new chessclub(s) to come :) --Andreas avogl 2000-11-12 00:46:57 +0000
  • aa946d8ffc Trivial name change. peterm 2000-11-02 06:16:20 +0000
  • 27d608b049 New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. removed "material 64", so that it has no material per default now. purpose is making boulders indestructible (to spells) -- AndreasV Inserted my new sorc pics. --AndreasV avogl 2000-11-02 00:24:37 +0000
  • 54b5ba5070 New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. removed "material 64", so that it has no material per default now. purpose is making boulders indestructible (to spells) -- AndreasV avogl 2000-11-02 00:24:05 +0000
  • fb54f2e87d New archtype for pvp-arena feature. When standing on this archetype no exp loss on death will occur. avogl 2000-11-02 00:22:50 +0000
  • 19cad392d8 Gave it a name peterm 2000-10-31 11:50:23 +0000
  • 9ad36e7c63 Gave "ogre" a name to avoid log spamming like this: Object without name tried to attack. arch ogre face ogre.112 animation ogre peterm 2000-10-31 11:49:00 +0000
  • f66fbced95 New archetype for a spell intended mostly for SORIG players. Lightning combined with godpower in ball lightning. peterm 2000-10-31 04:27:50 +0000
  • d597e90555 Added a little to the girdle of damage. peterm 2000-10-29 07:00:43 +0000
  • 51d55a4509 New spiked shield archetype from dnh. peterm 2000-10-29 06:53:03 +0000
  • 3ebb2abe2b Increased AC to 6, armour to 35. It was lame before. Also made it worth more. peterm 2000-10-29 06:24:26 +0000
  • 6b272e0a2c Make lighter. peterm 2000-10-29 06:17:17 +0000
  • b4f89fd910 some tuning of leather armor, and rename of ring mail to hauberk. peterm 2000-10-26 02:45:53 +0000
  • 868b94ac92 Upped the speed bonus a bit. peterm 2000-10-26 02:44:49 +0000
  • 8e6494f67e New images. peterm 2000-10-25 05:32:02 +0000
  • 74e9bd5e7c Added names to all of the above and some tuning. peterm 2000-10-25 05:29:27 +0000
  • 025ee3c753 New bow images and types from dnh. peterm 2000-10-25 05:12:26 +0000
  • 5c6ff052ea Tuning of disease pramaaers. most of them had generation limits imposed. flu was strengthened a bit, to do 2 damage. typhoid was made a bit more contageous. cvs 2000-10-22 00:21:27 +0000
  • f14adc6dd5 Changed attacktype to GODPOWER. cvs 2000-10-21 20:21:52 +0000
  • c34afe4c90 Fix for maxxgrace. peterm 2000-10-21 01:17:26 +0000
  • 60f3ba60e3 Fixed the name of the disease, cold. peterm 2000-10-20 07:47:11 +0000
  • abed74a9f0 Misordered images fixed. peterm 2000-10-20 07:07:12 +0000
  • 53f95f30cd Tuning for diseases. Made many cure themselves. Increased the severity of some others slightly. peterm 2000-10-20 06:34:58 +0000
  • 20659a45c7 Fixed a typo. peterm 2000-10-19 08:26:10 +0000
  • 95809e576b Images for the evoker added. peterm 2000-10-19 05:20:54 +0000
  • b51f8cc957 Needed now because sorcerers can be without this skill. peterm 2000-10-19 04:57:50 +0000
  • 444d6d460d New images from dnh@co3005918-a.eburwd1.vic.optushome.com.au for Monk. peterm 2000-10-18 05:57:35 +0000
  • 1a163b57da Reduce the values of true lead and fixed mercury so that alchemy to money abuse is harder. peterm 2000-10-18 00:39:22 +0000
  • 9dd282ca81 comments on new class/race stuff. --Peterm peterm 2000-10-16 19:30:49 +0000
  • 561d17cbbe Player changer object, allowing adding classes. peterm 2000-10-16 18:59:34 +0000
  • a6a88939f8 Re-adding all the class/race stuff in the reorganized way. peterm 2000-10-16 18:55:08 +0000
  • 1ebec59f83 cleaning up player hierarchy cvs 2000-10-16 18:48:29 +0000
  • d728c42d29 Cleaning up the class/race player hieararchy cvs 2000-10-16 18:42:52 +0000
  • 61062d6831 Arrows weigh too much to be useful. They're now 20x lighter. peterm 2000-10-10 04:32:46 +0000
  • aca7a70b64 Made stats net neutral (except for Cha), added undead 1 (immunity to disease, vulnerability to many holy word spells) removed "protected physical". peterm 2000-10-06 06:19:42 +0000
  • 4deea08b0d Wraiths now immune to poison. Undead shouldn't be subject to poison. peterm 2000-10-02 08:30:23 +0000
  • 718e9c4c21 Levitation archetype. peterm 2000-09-27 03:48:29 +0000
  • b4b047aea1 Removed "speed 0.5" peterm 2000-09-26 23:26:02 +0000
  • 3f90618814 Took away "flying 1" from fireborn: made them unplayable. Also, fixed some of the stat problems. peterm 2000-09-26 23:22:47 +0000
  • 0733d9b645 Update file for 0.95.7 release. cvs 2000-09-21 05:57:50 +0000
  • 39f5484984 ground/Lake/blake_*.png: Remove transperancies from these images so they display properly. MSW 9/20/2000 cvs 2000-09-21 05:54:14 +0000
  • 9174cb2bff ground/sea*png: Remove transperancies from png images since they should not be transparent. MSW 8/23/2000 cvs 2000-08-24 06:32:31 +0000
  • 626d9156b3 door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc, misc/Container/cauldron.arc, misc/Container/chest_2.arc, misc/Container/depositbox.arc, misc/Container/key_ring.arc, misc/Container/mailbox.arc, misc/Container/pouch.arc, misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the objects name. The client adds it anyways, so you see 'a a bag' for example, but also when using the commands like 'drop that match on an item name, having to match against the 'a ' is a bit non intuitive. MSW 6/27/2000 cvs 2000-06-28 05:57:04 +0000
  • 3e258ecdd1 Update for 0.95.6 release - MSW 6/20/2000 cvs 2000-06-21 04:32:35 +0000
  • e1a60a0c59 *** empty log message *** peterm 2000-06-21 00:53:49 +0000
  • 391525cb0c Made lockpicks and holy symbols join too. peterm 2000-06-21 00:49:14 +0000
  • 0d538b78cc Changes file entry for above. peterm 2000-06-20 18:48:50 +0000
  • c1ac9a241a Made these suckers so they'll join: added nrof field. --PeterM peterm 2000-06-20 18:21:58 +0000
  • 27703acaa3 Assigned proper races to these archetypes. --PeterM cvs 2000-06-09 19:12:25 +0000
  • 1e1fa28caa Races changed. cvs 2000-06-09 00:08:23 +0000
  • e0e44e0e91 Added race fields. cvs 2000-06-04 23:25:42 +0000
  • dbe61f35af Weakened a lot of these by adding race restrictions, and other restrictions. cvs 2000-06-04 23:25:08 +0000
  • eb17a5b9f7 Removed the transperencies from the images commited below. MSW 6/2/2000 cvs 2000-06-03 06:28:24 +0000
  • 8d298b38a2 Addition of PNG images. MSW 5/30/2000 cvs 2000-05-31 07:15:11 +0000
  • a5c5b717c1 --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000 jec 2000-05-26 09:46:19 +0000