.. |
Door
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Pixel color clean up for door/Door/door_* graphics.
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2011-09-06 02:15:06 +00:00 |
Locked
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Make default slaying fields of locked doors and keys differ
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2021-08-13 18:32:38 +02:00 |
key1.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
key1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
key1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
large_hdoor.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
large_hdoor.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 07:55:47 +00:00 |
large_hdoor.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
large_vdoor.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
large_vdoor.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 07:55:47 +00:00 |
large_vdoor.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
lockable_hdoor.arc
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Fix invalid move_block value.
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2012-11-11 19:08:33 +00:00 |
lockable_vdoor.arc
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Fix invalid move_block value.
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2012-11-11 19:08:33 +00:00 |
locked_hwooddoor.base.111.png
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Lockable doors.
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2012-04-15 10:19:28 +00:00 |
locked_vwooddoor.base.111.png
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Lockable doors.
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2012-04-15 10:19:28 +00:00 |
locking_key.arc
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Enable doors to be lockpicked.
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2012-04-15 12:50:57 +00:00 |
locking_key.trs
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Reformat treasure lists
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2022-05-25 18:56:24 +02:00 |
odoor_1.arc
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Change AC of doors to make them easier to hit. Doors in general should not
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2010-04-26 04:18:42 +00:00 |
odoor_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
odoor_1.face
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Add fantasy vertical doors, based on colors from the horizontal ones.
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2015-03-22 15:57:56 +00:00 |
odoor_1_fant.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
odoor_1_fant_blue-green.base.111.png
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Add fantasy vertical doors, based on colors from the horizontal ones.
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2015-03-22 15:57:56 +00:00 |
odoor_1_fant_blue-yellow.base.111.png
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Add fantasy vertical doors, based on colors from the horizontal ones.
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2015-03-22 15:57:56 +00:00 |
odoor_1_fant_brown.base.111.png
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Add fantasy vertical doors, based on colors from the horizontal ones.
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2015-03-22 15:57:56 +00:00 |
odoor_1_fant_red-white.base.111.png
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Add fantasy vertical doors, based on colors from the horizontal ones.
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2015-03-22 15:57:56 +00:00 |
odoor_1_fant_red-yellow.base.111.png
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Add fantasy vertical doors, based on colors from the horizontal ones.
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2015-03-22 15:57:56 +00:00 |
odoor_2.arc
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Change AC of doors to make them easier to hit. Doors in general should not
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2010-04-26 04:18:42 +00:00 |
odoor_2.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 07:55:47 +00:00 |
odoor_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
odoor_2_fant.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
odoor_2_fant_blue-green.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
odoor_2_fant_blue-green.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
odoor_2_fant_blue-yellow.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
odoor_2_fant_blue-yellow.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
odoor_2_fant_brown.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
odoor_2_fant_brown.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
odoor_2_fant_red-white.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
odoor_2_fant_red-white.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
odoor_2_fant_red-yellow.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
odoor_2_fant_red-yellow.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
unlocked_hwooddoor.base.111.png
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Lockable doors.
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2012-04-15 10:19:28 +00:00 |
unlocked_vwooddoor.base.111.png
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Lockable doors.
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2012-04-15 10:19:28 +00:00 |
wooddoor_1.arc
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Change AC of doors to make them easier to hit. Doors in general should not
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2010-04-26 04:18:42 +00:00 |
wooddoor_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
wooddoor_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |
wooddoor_2.arc
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Change AC of doors to make them easier to hit. Doors in general should not
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2010-04-26 04:18:42 +00:00 |
wooddoor_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
wooddoor_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 22:17:30 +00:00 |