arch/door
Nicolas Weeger ed7a8ce6d3 Reformat treasure lists
Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
..
Door Pixel color clean up for door/Door/door_* graphics. 2011-09-06 02:15:06 +00:00
Locked Make default slaying fields of locked doors and keys differ 2021-08-13 18:32:38 +02:00
key1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
key1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
key1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
large_hdoor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
large_hdoor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 07:55:47 +00:00
large_hdoor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
large_vdoor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
large_vdoor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 07:55:47 +00:00
large_vdoor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
lockable_hdoor.arc Fix invalid move_block value. 2012-11-11 19:08:33 +00:00
lockable_vdoor.arc Fix invalid move_block value. 2012-11-11 19:08:33 +00:00
locked_hwooddoor.base.111.png Lockable doors. 2012-04-15 10:19:28 +00:00
locked_vwooddoor.base.111.png Lockable doors. 2012-04-15 10:19:28 +00:00
locking_key.arc Enable doors to be lockpicked. 2012-04-15 12:50:57 +00:00
locking_key.trs Reformat treasure lists 2022-05-25 18:56:24 +02:00
odoor_1.arc Change AC of doors to make them easier to hit. Doors in general should not 2010-04-26 04:18:42 +00:00
odoor_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
odoor_1.face Add fantasy vertical doors, based on colors from the horizontal ones. 2015-03-22 15:57:56 +00:00
odoor_1_fant.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
odoor_1_fant_blue-green.base.111.png Add fantasy vertical doors, based on colors from the horizontal ones. 2015-03-22 15:57:56 +00:00
odoor_1_fant_blue-yellow.base.111.png Add fantasy vertical doors, based on colors from the horizontal ones. 2015-03-22 15:57:56 +00:00
odoor_1_fant_brown.base.111.png Add fantasy vertical doors, based on colors from the horizontal ones. 2015-03-22 15:57:56 +00:00
odoor_1_fant_red-white.base.111.png Add fantasy vertical doors, based on colors from the horizontal ones. 2015-03-22 15:57:56 +00:00
odoor_1_fant_red-yellow.base.111.png Add fantasy vertical doors, based on colors from the horizontal ones. 2015-03-22 15:57:56 +00:00
odoor_2.arc Change AC of doors to make them easier to hit. Doors in general should not 2010-04-26 04:18:42 +00:00
odoor_2.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 07:55:47 +00:00
odoor_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
odoor_2_fant.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
odoor_2_fant_blue-green.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
odoor_2_fant_blue-green.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
odoor_2_fant_blue-yellow.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
odoor_2_fant_blue-yellow.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
odoor_2_fant_brown.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
odoor_2_fant_brown.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
odoor_2_fant_red-white.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
odoor_2_fant_red-white.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
odoor_2_fant_red-yellow.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
odoor_2_fant_red-yellow.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
unlocked_hwooddoor.base.111.png Lockable doors. 2012-04-15 10:19:28 +00:00
unlocked_vwooddoor.base.111.png Lockable doors. 2012-04-15 10:19:28 +00:00
wooddoor_1.arc Change AC of doors to make them easier to hit. Doors in general should not 2010-04-26 04:18:42 +00:00
wooddoor_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
wooddoor_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
wooddoor_2.arc Change AC of doors to make them easier to hit. Doors in general should not 2010-04-26 04:18:42 +00:00
wooddoor_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
wooddoor_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00