..
Door
Pixel color clean up for door/Door/door_* graphics.
2011-09-06 02:15:06 +00:00
Locked
Make default slaying fields of locked doors and keys differ
2021-08-13 18:32:38 +02:00
key1.arc
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
key1.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
key1.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
large_hdoor.arc
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
large_hdoor.base.111.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
2009-01-25 07:55:47 +00:00
large_hdoor.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
large_vdoor.arc
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
large_vdoor.base.111.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
2009-01-25 07:55:47 +00:00
large_vdoor.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
lockable_hdoor.arc
Fix invalid move_block value.
2012-11-11 19:08:33 +00:00
lockable_vdoor.arc
Fix invalid move_block value.
2012-11-11 19:08:33 +00:00
locked_hwooddoor.base.111.png
Lockable doors.
2012-04-15 10:19:28 +00:00
locked_vwooddoor.base.111.png
Lockable doors.
2012-04-15 10:19:28 +00:00
locking_key.arc
Enable doors to be lockpicked.
2012-04-15 12:50:57 +00:00
locking_key.trs
Enable doors to be lockpicked.
2012-04-15 12:50:57 +00:00
odoor_1.arc
Change AC of doors to make them easier to hit. Doors in general should not
2010-04-26 04:18:42 +00:00
odoor_1.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
odoor_1.face
Add fantasy vertical doors, based on colors from the horizontal ones.
2015-03-22 15:57:56 +00:00
odoor_1_fant.arc
Make sure all .arc files end with exactly one NL character.
2017-08-25 06:56:34 +00:00
odoor_1_fant_blue-green.base.111.png
Add fantasy vertical doors, based on colors from the horizontal ones.
2015-03-22 15:57:56 +00:00
odoor_1_fant_blue-yellow.base.111.png
Add fantasy vertical doors, based on colors from the horizontal ones.
2015-03-22 15:57:56 +00:00
odoor_1_fant_brown.base.111.png
Add fantasy vertical doors, based on colors from the horizontal ones.
2015-03-22 15:57:56 +00:00
odoor_1_fant_red-white.base.111.png
Add fantasy vertical doors, based on colors from the horizontal ones.
2015-03-22 15:57:56 +00:00
odoor_1_fant_red-yellow.base.111.png
Add fantasy vertical doors, based on colors from the horizontal ones.
2015-03-22 15:57:56 +00:00
odoor_2.arc
Change AC of doors to make them easier to hit. Doors in general should not
2010-04-26 04:18:42 +00:00
odoor_2.base.111.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
2009-01-25 07:55:47 +00:00
odoor_2.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
odoor_2_fant.arc
Make sure all .arc files end with exactly one NL character.
2017-08-25 06:56:34 +00:00
odoor_2_fant_blue-green.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
odoor_2_fant_blue-green.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
odoor_2_fant_blue-yellow.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
odoor_2_fant_blue-yellow.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
odoor_2_fant_brown.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
odoor_2_fant_brown.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
odoor_2_fant_red-white.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
odoor_2_fant_red-white.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
odoor_2_fant_red-yellow.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
odoor_2_fant_red-yellow.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
unlocked_hwooddoor.base.111.png
Lockable doors.
2012-04-15 10:19:28 +00:00
unlocked_vwooddoor.base.111.png
Lockable doors.
2012-04-15 10:19:28 +00:00
wooddoor_1.arc
Change AC of doors to make them easier to hit. Doors in general should not
2010-04-26 04:18:42 +00:00
wooddoor_1.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
wooddoor_1.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00
wooddoor_2.arc
Change AC of doors to make them easier to hit. Doors in general should not
2010-04-26 04:18:42 +00:00
wooddoor_2.base.111.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
wooddoor_2.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-01-31 22:17:30 +00:00