arch/flesh
ryo_saeba 1b427a3a3c Revert beholder eye change, which has too many side-effects.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21767 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-14 18:05:56 +00:00
..
demon Add a used-up message for demon icors. 2014-03-29 00:23:28 +00:00
dragon Adding images that were missed in r18803 2013-07-20 16:11:26 +00:00
generic set client_type for hides 2020-09-27 01:32:57 +00:00
goblin Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
human Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
misc Revert beholder eye change, which has too many side-effects. 2021-01-14 18:05:56 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.