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ryo_saeba e8b8da4a19 Bottles now give empty bottle, pics & changes courtesy mikeeusa
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3417 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:34:41 +00:00
armour - this little temp file slipped in (sorry- damn you gedit!) 2004-10-11 19:34:27 +00:00
connect Added some secret walls courtesy mikeeusa 2005-07-10 09:15:19 +00:00
construct Add hut courtesy mikeeusa 2005-07-10 09:04:45 +00:00
dev Update connected objects to have 'activate_on_push' and 2002-09-18 05:52:36 +00:00
disease new disease, rabies 2001-11-06 01:35:44 +00:00
door add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
exit New stone stair arches 2005-03-04 15:23:28 +00:00
flesh Updated for new spell + skill code. Many files moved about. 2003-09-13 04:38:16 +00:00
floor Add magenta floors courtesy mikeeusa 2005-07-10 09:03:14 +00:00
food Fix the apple partitions 'face' value so that they point to a valid picture 2005-04-22 01:33:30 +00:00
gods fixed bug [ 1096845 ] Duplicated archtypes 2005-01-15 15:48:47 +00:00
ground fixed bug [ 1096845 ] Duplicated archtypes 2005-01-15 15:48:47 +00:00
indoor Add piano thingy courtesy mikeeusa 2005-07-10 09:28:41 +00:00
inorganic Updated for new spell + skill code. Many files moved about. 2003-09-13 04:38:16 +00:00
jewel - add metal ores contributed by mitch obrien 2004-10-12 00:18:15 +00:00
light commit changes to light arches by Rednaxela. 2005-04-16 05:24:04 +00:00
mapbuilding Added some buildable objects. 2005-04-30 16:24:09 +00:00
misc Added grey chest courtesy mikeeusa 2005-07-10 09:19:05 +00:00
monster Sheep have a treasure list, let's use it 2005-07-10 08:53:25 +00:00
optical Twiddle the materials and materialnames on a ton of objects. Get rid of 2003-02-06 08:13:23 +00:00
planes/fire - fix this arch as it has been freaking me out for some time now. 2003-11-01 20:12:50 +00:00
player - fix missing face change for fire claws 2004-04-05 02:47:30 +00:00
potion Bottles now give empty bottle, pics & changes courtesy mikeeusa 2005-07-10 09:34:41 +00:00
random Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
readable Modified books, sign, monuments and grastones to handle displaying hint when read. 2005-05-21 16:58:55 +00:00
river Add back in some "end"'s I nuked. oops 2002-10-28 06:09:58 +00:00
shop Some arches by mikeeusa, checked these unlike my commit when caffine deprived. 2005-05-19 23:14:33 +00:00
skills add skill scroll for unclassed characters 2004-12-14 23:52:56 +00:00
spell Corrected syntax error in trs file. 2005-04-08 11:07:03 +00:00
system - add trigger_marker arch 2003-10-27 03:32:32 +00:00
talisman Updated for new spell + skill code. Many files moved about. 2003-09-13 04:38:16 +00:00
transport Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
traps - add animation to trap arch. 2004-12-26 04:40:56 +00:00
wall Added mural wall courtesy mikeeusa 2005-07-10 09:21:14 +00:00
weapon Brest arches and chalices from mikee part2 2005-03-21 02:46:46 +00:00
CHANGES Correct rune definitions. Some runes did use obsolete fields or had 2004-09-14 19:49:41 +00:00
Naming.doc See CHANGES file. 2000-04-17 14:37:09 +00:00
README Fix typo. 2004-10-09 15:55:24 +00:00
TODO Fix typo. 2004-10-09 15:55:24 +00:00

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifications from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.