Commit Graph

521 Commits (master)

Author SHA1 Message Date
eracc 48203b5953 Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
     Move a wall.

Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
     Someone bragged that he was easy for a level 1 character.
     Maybe not now. :-)

Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-15 23:28:26 +00:00
eracc 0740fa22f0 Players could become trapped behind the guard gates. Fixed by adding levers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5400 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:18:30 +00:00
rjtanner f805efa2d4 New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5358 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 04:35:15 +00:00
eracc 1f1bf8254b Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).

Happy New Year all crossfire fans.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 00:27:46 +00:00
eracc db96bfd6ba Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc 9431098bc5 Fix the map to prevent players from becoming trapped inside the gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5186 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 23:27:06 +00:00
eracc cab7e6b180 Dang you Rednaxela! Dang you to heck! :-)
Let's try this commit again after having to update the entire map tree thanks to Rednaxela.

Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5185 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 21:02:20 +00:00
eracc 3260b7548c Made an error on the Chaos shoes. Fixed with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5170 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:08:22 +00:00
eracc eb8ec197a2 Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5098 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 01:41:17 +00:00
eracc ddbfeee489 Add youngest Zorn daughter and her treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5096 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-10 03:27:40 +00:00
eracc 55c2cd50a4 Minor change to one of the NPCs in the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5095 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 23:10:15 +00:00
eracc 6f150b7cc3 The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5091 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-08 23:17:51 +00:00
eracc 60eb7c6839 Add another cute little critter in Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5083 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:57:13 +00:00
eracc 9c939414d3 Traps in this map were still not working the way I expected. Trying something different.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5082 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:40:41 +00:00
eracc 5f6de07d25 Xandra Zorn did not have some of her equipment applied. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5081 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:56:46 +00:00
eracc 87487f8736 Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5080 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:07:48 +00:00
eracc 473179db14 Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5079 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 19:34:36 +00:00
eracc 42a72dde5c Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5072 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 15:04:46 +00:00
eracc 4653382edd Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5069 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 00:48:24 +00:00
eracc ad72141ed4 Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5068 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 19:21:18 +00:00
eracc 70bf518719 Added personal bookshelves for the younger Zorn daughters in Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5066 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 14:54:52 +00:00
eracc 24930862a7 Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5064 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-31 00:42:23 +00:00
akirschbaum d7312b0945 Prevent players from being trapped.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5059 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 18:26:53 +00:00
kbulgrien 5a3a3c06d4 - Fixes to Scorn IPO distributed throughout the Empire.
- Correct the mailbox instructions in various towns to
  tell the reader to ask the correct person for help
  instead of Colette in Scorn.
- A few minor tweaks also made in some other IPOs.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4968 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-22 02:54:35 +00:00
eracc b2a88f287e Testing commit access with update to Zorn castle. More nasty surprises for the unwary. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4954 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-20 16:06:43 +00:00
eracc 0134daf99d Copied Yolanda Zorn with her fixed Ice robe to the castle map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4912 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 22:43:01 +00:00
eracc f014ff1b53 Several new modifications to the creatures in the store and to the first
upper floor of Zorn castle. More to come later.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4909 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 20:43:51 +00:00
eracc 4dca628f71 Cosmetic changes to the maps. Some modification of the creatures. Add a
warning when entering the shop.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4858 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-31 18:26:11 +00:00
eracc 30bc84db1e Fix a minor error with a bottle of wine in brest.inn
Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4828 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-21 23:05:13 +00:00
eracc 117e3e8745 Edit the entrance of each shop to make them less claustrophobia inducing
and to give them a consistent look.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4819 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-20 16:28:13 +00:00
eracc 5933d19a6d Adding a tavern where players can find information about Irritable Zorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4808 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 22:57:47 +00:00
eracc 6a216dcb5f It was pointed out to me that the Awful Rats and Irritable Zorn did not
give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4802 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 19:26:44 +00:00
eracc 1bbfec7183 Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4786 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-13 03:25:49 +00:00
qal21 fbd4438411 Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4783 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-12 19:13:40 +00:00
k_ahlers 6c03abe3e2 Added modified patch #1073461
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4760 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-07 18:16:59 +00:00
akirschbaum 05f8722cc9 Fix syntax error in shopitems header.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4750 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-06 11:16:37 +00:00
akirschbaum 2bb8beeb91 Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4743 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-03 08:25:54 +00:00
cavesomething 1d2789d878 use the proper name for the shopheader, shopitems not shopitem
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4277 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 02:11:41 +00:00
eracc 7fbd8b3b19 Repair shop headers. Change "race human" to "shoprace human".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4276 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 00:43:53 +00:00
eracc f4fdb00ba1 Fix error in shop header. Change "race human" to "shoprace human".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4275 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-04 23:04:17 +00:00
eracc 7db9f608fe Oops, missed a couple of problems that showed up in local testing. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4253 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 03:37:05 +00:00
eracc 1a7a75a4d0 Finish (mostly) the first basement level of Zorn's castle. Add slaying
fields in castle.mainfloor to link to castle.basement0 and vice-versa. The
first basement level is a"maze"ing if I do say so myself. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4252 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 03:22:53 +00:00
mikeeusa b2ef8c14c4 Adding nice doors to brest shops
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4241 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 21:11:22 +00:00
mikeeusa 8aba3d1446 door fix
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4240 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 20:58:46 +00:00
mikeeusa aacd9ad708 New door to brest inn, matches outside
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4232 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 19:05:39 +00:00
akirschbaum 2564221647 Convert absolute map tiling paths to relative paths.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4126 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-11 10:01:28 +00:00
cavesomething 922a4b3dbf various shop header typo, etc fixes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4088 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-04 17:42:03 +00:00
ryo_saeba 845f00dd7a Fix Navar and Brest teleporters
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4087 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-04 14:03:45 +00:00
akirschbaum 2941da29e7 Fix Zorn's inventory: spell inside spell does not make sense.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4059 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-28 20:16:57 +00:00
eracc c23c0af08e Move magic mouths under stairs going up to third floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-21 19:24:41 +00:00
eracc 88e326ea27 Attempt to fix shop headers in the files to have sane values when buying
scrolls. Contact me (poof@eracc.com) if you test this and the scroll
purchase values still seem outrageous.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4040 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-19 23:57:28 +00:00
mikeeusa 8dcb81c160 maps: added some no_spell so you can dd into the brest town house
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4013 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 16:18:46 +00:00
mikeeusa 809547320b maps: made the townhouse in brest use redcwall
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4012 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:53:15 +00:00
mikeeusa 2c4e1c9be7 CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4009 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:28:35 +00:00
eracc 8d0d431d9d Add a 2nd floor to the Brest build shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3998 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-06 19:57:49 +00:00
eracc 4b41c73452 Repair problems with the walls in the buildable areas of the town house in
Brest. Should be usable now and ready for download ... Leaf. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3997 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-06 19:35:22 +00:00
eracc 0dc464f1cf Add shop inventory sign to buildshop in Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3994 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 23:51:01 +00:00
eracc 26140998f1 Add 'item builder' to shop header for building shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3992 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 21:10:32 +00:00
eracc 5b8824dc39 Build shop for Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3987 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 19:26:35 +00:00
eracc 135c55c5b5 Fix check_inv tile to only trigger magic mouth when walked on not when
walking off.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3975 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 03:30:20 +00:00
eracc 8e741a3a0c Permanent living for Brest. (buildable)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3973 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-05 03:13:41 +00:00
eracc 1db2913639 People are whining about "too easy to get good dragon food" so I removed
the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3922 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-23 21:36:18 +00:00
gros 3b77421609 Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3899 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-18 18:13:28 +00:00
mikeeusa 5a308ae296 CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3812 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:54:33 +00:00
mikeeusa eb5b64d597 CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3811 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:49:58 +00:00
mikeeusa 3f108ba7a9 CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3810 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 05:01:44 +00:00
mikeeusa 9b4dac4d17 CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3809 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 04:55:12 +00:00
mikeeusa eb686eaf47 CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3808 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 04:52:32 +00:00
cavesomething 2874ef6468 shop headers for brest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3806 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 02:49:37 +00:00
akirschbaum 598a17bdd9 Fix incorrect exit coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
eracc 59947d1212 Begin work on Zorn castle basement first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3788 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:18:13 +00:00
eracc 9fe5e951c6 Add connection to the first basement level of Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3787 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:17:21 +00:00
eracc 0f1acb1bf5 Added ballroom to Zorn castle. More guards. Move some things around a bit.
Created and added fearless zorn guard sergeant.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3754 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-02 07:02:12 +00:00
eracc b58b79222c Added more zorn guards and a dining hall to Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3743 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 00:33:11 +00:00
eracc 5505413adc Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3739 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-30 05:43:56 +00:00
eracc 38180d1f59 More fleshing out of Zorn castle's main floor. Added library with more
guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3735 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-29 06:23:35 +00:00
eracc d96ae73154 A bit of adjustment to the guards and a slight rearrangement of items and
guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3726 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 07:03:57 +00:00
eracc 62d062ee4d Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
guards. Yeah, these should be fun guys with which to party. (heh heh heh)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3725 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 06:00:24 +00:00
eracc 4f8320f8c0 Modified the castle to add the link to /brest/zorn/castle.mainfloor
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3720 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:55:53 +00:00
eracc 52d5d536fe Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3719 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:54:30 +00:00
akirschbaum 6925ecda95 Move magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3568 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-28 16:45:35 +00:00
mwedel 95f9efcc5e Clean up some of the signs - instead of 'warez' english, make it proper
english (U->You).  Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 07:52:08 +00:00
mwedel 2828326358 Minor map changes:
enigme: State what clues are needed at start of dungeon - as it was, since
   the clues weren't until long after you killed the monster, the only real
   way to solve the clues is to do the dungeon at least twice, which IMO
   is not right.  Also, fix spelling errors on the sign and on the actual
   application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 06:57:11 +00:00
eracc c69587f185 Fix areas that might allow ddoor to bypass payment.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3381 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:27:41 +00:00
eracc 7e24d3d6d2 Major overhaul to the Inn. Some things were apparently left in from move to
bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3375 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:06:52 +00:00
eracc 9a97683b1e Fix problem with inablility to walk on the dock and get to Zorn's fishing
boat.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3374 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:05:48 +00:00
eracc 421596e6f0 Change wording on magic mouth on ground floor to reflect changes on the
upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:03:10 +00:00
eracc 727c61a86a Fix the "sea" area near the SW corner of the map. Hoping I missed nothing
else this time.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3372 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:03:48 +00:00
eracc 993fee4e45 Fix the "sea" area in the NW corner of the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3371 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 21:01:12 +00:00
eracc d4b7049231 Fix the odd little pond in the middle of the inn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3370 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:59:19 +00:00
eracc 46b5d73163 Add NPC with information about one of the TC roads.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3369 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 20:54:37 +00:00
eracc 7e81a2f7be Fixed ground floor to be an outdoor map. Try #4 to get brest.scrolls.upper.2 to commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3305 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:59:02 +00:00
eracc aa21a1c1c0 Try #3 to commit these maps ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3304 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:56:55 +00:00
eracc 355181e206 Try #2 to commit these files ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3303 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:55:05 +00:00
eracc 0c0f2746f6 Adding Brest Scroll Shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3302 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-26 02:52:25 +00:00
akirschbaum 849cba5a48 Fix spelling errors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 12:00:30 +00:00
akirschbaum 18ab67da84 Fix spelling error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3189 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 07:57:49 +00:00
cavesomething d50508cba7 region updates for some maps in navar and brest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3172 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-23 21:02:46 +00:00
majorwoo 0a703ab788 New Brest look from mikeeusa
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3158 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-21 02:59:02 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
akirschbaum 19cb7ac3f0 Fix spelling error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3115 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-09 21:17:20 +00:00
akirschbaum 8e7154ad51 Remove shop tile atop wall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3112 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-09 20:23:38 +00:00
majorwoo 15cd5cc673 Fixed pshops basement map to prevent map reset from removing check_inv - oops
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3008 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-12-10 15:41:10 +00:00
majorwoo b3100f2e76 Fixed guild storage rooms no_pass 1 so only guild members can enter
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2979 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-24 21:42:55 +00:00
majorwoo 04aae67699 pshops 1.4.3 - fixed some monkey business in the basement maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2978 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-23 20:57:40 +00:00
majorwoo 99e9ddea00 pshops 1.4.2
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2977 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-23 06:44:27 +00:00
majorwoo 2a86edb6f4 pshops 1.4.1 - fix the monkies! :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2976 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-23 05:28:41 +00:00
majorwoo b3ad4b9ae5 Added pshops basement maps & underground river
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2975 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-22 21:07:42 +00:00
majorwoo a80a76d665 Removed a duplicate file
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2974 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-21 23:27:52 +00:00
majorwoo 778a93590b pshops v1.3 updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2973 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-21 22:28:50 +00:00
majorwoo 0b3d2bad33 Individual pshops maps for Brest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2969 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-21 01:33:57 +00:00
majorwoo 37afdf7331 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2968 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-21 01:14:49 +00:00
temitchell 083999509c - commit multipart notation fixes to brest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2870 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:39:15 +00:00
ryo_saeba e9370df374 Storage room for BlackShield
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2686 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-15 22:40:51 +00:00
mwedel fe4dfcda8d Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
temitchell 6ba97d9090 - fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2094 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:06:58 +00:00
garbled 05e257a93c Change the difficulty of all the shops. Make some shops more likely to
generate better stuff, based on area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1954 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-17 07:34:13 +00:00
mwedel f16e147fb7 More maps added to the bigworld distribution. Also some fixes
of existing maps.
MSW 2002-09-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1733 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-20 07:25:42 +00:00
mwedel 546aecff29 Add dtabb (darcap) maps.
Update world maps to add a road to darcap from navar_city.
Update some signs.  Add some low level maps from dtabb to be around
scorn - that makes more sense.
Many of the guild maps updated because the link to darcap now leads
someplace.
Add an underworld directory.
MSW 2002-09-15


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1728 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-16 05:44:51 +00:00
mwedel 072ea9f031 Fix a bunch of broken exits.
Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1615 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-05 07:31:52 +00:00
mwedel c9f4015e08 Add brest/brittany maps.
Update the scorn map so that there are some light sources, so even at night
you can still find your way around.

Other world maps updated to add roads that link brest and scorn.

MSW 2002-05-30


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1612 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-01 08:13:07 +00:00