Commit Graph

20 Commits (master)

Author SHA1 Message Date
Rick Tanner 467f437e84 Grammar and spelling corrections to NPC dialog 2021-10-17 01:57:36 -05:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
rjtanner 651df5b995 Word spacing changes in message text to Church to Valriel (marksel/church) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17039 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-10 07:03:16 +00:00
rjtanner 9573b53900 Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 05:44:29 +00:00
rjtanner 7d3cfba276 (Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:58:06 +00:00
rjtanner 6f5eca378e NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:54:55 +00:00
rjtanner 61b435d5a2 Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:47:00 +00:00
rjtanner 351cc5b5af Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10810 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 02:55:19 +00:00
rjtanner 129b93618f Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10762 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 07:02:57 +00:00
rjtanner 059b4c193c Apply new region (marksel) to relevant maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10219 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 01:30:00 +00:00
rjtanner 05cd0be130 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner 6716b761e7 Set region to wilderness
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9899 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-20 22:18:04 +00:00
rjtanner bc8b9dee97 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9898 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-20 22:15:13 +00:00
anmaster 55df20309e Add @question/@reply stuff to some maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9142 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 07:17:58 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 3c61d35164 Set the consecrate level on various altars to 120 so they can not be reset by players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 20:08:25 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
temitchell 8d8852c28c - fix more floors, fix shop item outside shop, pinned down the brat
in the fountain


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2873 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-09 03:11:29 +00:00
garbled b730d0de63 Add the township of Marksel. These maps are redesigned kandora maps,
that were either fixed, or created newly by Joel South.  Part of this was
to move the grumms_inn to the marksel town directory.  Watch this space
for more of kandora to be ressurected.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1923 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:45:44 +00:00