Commit Graph

101 Commits (master)

Author SHA1 Message Date
Rick Tanner 4f3c2c9dc2 Punctuation updates to NPC dialogue in Underground Tavern 2023-12-04 01:10:39 -06:00
Rick Tanner ecf66daf56 Minor grammar updates to NPC dialogue in The Drunken Shark 2023-12-01 18:21:38 -06:00
Rick Tanner 2506a7fb6e Minor grammar update to NPC dialogue in Portia's House, Second Floor 2023-11-25 00:31:15 -06:00
Rick Tanner 7604e8c995 Minor grammar update to NPC dialogue in Portia's House, Second Floor 2023-11-02 00:31:10 -05:00
Rick Tanner 36636a747b More minor grammar updates to NPC dialogue in The Drunken Shark 2023-11-01 01:24:03 -05:00
Rick Tanner 63d1fd7417 Minor grammar updates to NPC dialogue in The Drunken Shark 2023-11-01 01:17:15 -05:00
Rick Tanner 3296242ff7 Correct spacing after punctuation in msg text 2023-06-08 00:37:46 -05:00
rjtanner 72e17a4434 Make Port Joseph Bank maps part of the same reset group, portjoseph_bank 2022-08-11 01:09:58 -05:00
rjtanner fb6c75b974 Make Gren's House maps part of the same reset_group, portjoseph_grens-house 2022-07-26 01:34:28 -05:00
rjtanner b305228b75 Make Portia's House map part of the same reset_group, portjoseph_portias-house 2022-07-26 01:32:39 -05:00
rjtanner ea8b8eafd1 Make Church of Gabriel, Tower map part of the same reset_group, portjoseph_church-of-gabriel 2022-07-26 01:30:37 -05:00
rjtanner 4511685c30 Make Church of Gabriel maps part of the same reset_group, portjoseph_church-of-gabriel 2022-07-26 01:28:59 -05:00
DraugTheWhopper 288b6287d5 Adjust more dialogue affected by the recent grammatical changes.
Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
Rick Tanner 6788da9ab6 Grammar and spelling corrections to NPC dialog 2021-10-10 00:20:18 -05:00
Nicolas Weeger 3608a7fc84 Rename 'Lursendis' to 'wolfsburg/Lursendis' to match system quest name,
add developer comment
2021-09-21 20:42:06 +02:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
Andreas Kirschbaum 80beb6e1e4 Remove attributes which have the same value as the archetype 2021-08-01 14:08:39 +02:00
Andreas Kirschbaum f6ada1f307 Reformat and fix spelling of messages 2021-07-25 23:44:39 +02:00
Andreas Kirschbaum 4eb4a80910 Move @reply and @question lines to the end in dialogs using @match 2021-07-25 12:48:59 +02:00
ryo_saeba 5971f28e04 Use archetypes for converters instead of custom ones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21365 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-09 17:46:17 +00:00
partmedia 5edab52b8a Use absolute paths for exits to the Astral Vault
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21308 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-24 18:34:38 +00:00
rjtanner 8de0ab9bd9 Fix stairs in the Bank vault maps - they should go up instead of down
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21237 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-04 05:26:24 +00:00
rjtanner cbdd69cc1f Update entrance coordinates to vault maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21236 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-04 04:45:37 +00:00
rjtanner edc0378480 Correct creation date in map headers, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner bf595f1df9 Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner 9e08fcf4b4 New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
rjtanner 88cd9d3fb6 Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21224 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 22:44:44 +00:00
rjtanner 89b7aacac0 Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21222 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 20:41:10 +00:00
rjtanner 808096c8a6 New map, Port Joseph Bank (port_joseph/town/bank) in Port Joseph. World map (world/world_101_114) update for the bank map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21091 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-09 07:59:59 +00:00
rjtanner 750a34df55 Update to Port Joseph General Store (port_joseph/town/shops/generalstore) in Port Joseph to use updated random item shop item tile. Requires archetype update r19604 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@19615 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-28 05:18:47 +00:00
akirschbaum dd472884c9 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18817 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-19 13:26:30 +00:00
akirschbaum 5e430c833f Remove trailing whitespace.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18703 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-05-09 11:08:11 +00:00
rjtanner e0848cfa9b New Map, Port Joseph Imperial Post Office (port_joseph/town/shops/IPO_portjoseph) that includes message sending and receiving. Updated world map (world/world_101_114) to include the IPO.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18411 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-08-21 06:06:57 +00:00
ryo_saeba 0b9672d742 Quest: Moogly Bill's treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18227 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-15 21:41:25 +00:00
rjtanner dc4615bbc5 Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18154 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:09:57 +00:00
rjtanner fc365b54cc Update entrance x,y coordinates to Gren's House (port_joseph/town/house) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18044 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-03 04:18:05 +00:00
rjtanner 944ccb8537 Update entrance x,y coordinates to Tomasso's House (port_joseph/town/tomassos_house) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18043 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-03 04:14:27 +00:00
rjtanner 8f65cd68f7 Update entrance x,y coordinates to Portia's House (port_joseph/town/portia) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18042 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-02 05:35:04 +00:00
rjtanner 0f16452053 Remvoed forced line breaks and word spacing corrections in message text to Underground Tavern (port_joseph/town/underground_tavern) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17200 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:46:27 +00:00
rjtanner 8bc3f3ca2c Word spacing corrections in message text to Tomasso's house (port_joseph/town/tomassos_house) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17199 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:44:49 +00:00
rjtanner 2c7707d286 Word spacing corrections in message text to Portia's House, Second Floor (port_joseph/town/portia2) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17198 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:42:52 +00:00
rjtanner 1c1f95d0ff Punctuation corrections in message text to Portia's House (port_joseph/town/portia) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17197 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:40:21 +00:00
rjtanner 8dfc2c91bd Removed forced line breaks, Word spacing and punctuation corrections in message text to The Drunken Shark (port_joseph/town/dshark) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17196 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:37:04 +00:00
rjtanner a846a933b9 Punctuation corrections in message text to Church of Gabriel, Crypt (port_joseph/town/churchcrypt) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17195 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:33:13 +00:00
rjtanner 4d38c11806 Punctuation corrections in message text to Church of Gabriel (port_joseph/town/church) in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17194 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-22 05:32:04 +00:00
rjtanner 6e27cfd4c7 Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-30 06:36:32 +00:00
rjtanner a77a655187 Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15932 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:35:59 +00:00
rjtanner e74175d2e9 Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15931 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:12:57 +00:00
rjtanner 5e096f75a1 Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:04:00 +00:00
rjtanner ad93884eff Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:42:03 +00:00