Rick Tanner
d886f30c98
Correct spacing after punctuation in msg text
2023-06-09 01:36:22 -05:00
DraugTheWhopper
3ee83a47fa
Remove unneeded "startequip" from various items
2022-11-07 22:41:32 -05:00
DraugTheWhopper
0b8d7dfe12
Adjust traps in Siegfried's basement so they align with current difficulty.
2022-09-28 20:40:09 -04:00
DraugTheWhopper
26bab90eda
Add connection labels to more ancient pupland maps
2022-09-27 22:32:24 -04:00
DraugTheWhopper
1282c9be5a
Deobfuscate some map automation.
...
I still don't know if this mechanism works, but hopefully this will make it easier to diagnose.
2022-09-25 23:50:04 -04:00
DraugTheWhopper
d6e5f2470f
Remove unused map elements.
2022-09-25 23:35:32 -04:00
DraugTheWhopper
f8efbc8802
Remove extra chests so you don't have a 50% chance to fail the puzzle.
2022-09-25 23:33:35 -04:00
DraugTheWhopper
386685b7fc
Modify Lickmond so the fight is actually winnable, but should still be tough.
2022-09-10 22:40:18 -04:00
DraugTheWhopper
be279c065f
Remove worthless dragon from all maps
2022-09-10 21:57:53 -04:00
rjtanner
70ac6a755f
Make Bank of Skud, Nurnberg Branch maps part of the same reset group, nurnberg_bank
2022-08-11 01:11:59 -05:00
Saiapatsu
167f7f6c86
Force player to stand on the teleporter in reception/reception
2022-08-05 19:33:52 -07:00
rjtanner
acf050d3af
Update cave wall sections for nicer visual merging in Pupland Raffle 3, level 2. Comsetic change only, no functional changes.
2022-07-14 01:05:17 -05:00
rjtanner
6342da1034
Make PupLand Raffle 3 maps part of the same reset_group, pupland-raffle3
2022-07-14 00:57:06 -05:00
rjtanner
690974428c
Make PupLand Raffle 2 maps part of the same reset_group, pupland-raffle2
2022-07-14 00:54:23 -05:00
rjtanner
36df8d59e7
Make PupLand Raffle 1 maps part of the same reset_group, pupland-raffle1
2022-07-13 13:00:09 -05:00
Kevin Zheng
1cff21abc5
Adjust proof scroll text
...
The large proof scroll lettering gets mangled by non-monospace fonts and
repeat message suppression. Fix by replacing with boring small text.
2022-05-17 18:40:18 -07:00
Nicolas Weeger
f5cb99bcd8
Fix contents of "Proof Scroll" so the letter correctly displays
2022-05-17 21:01:30 +02:00
Kevin Zheng
d17623f27f
Remove double floor in Nurnberg weapon shop
...
Submitted by: Egorov Sergey (patches/456)
2022-05-08 12:21:34 -07:00
DraugTheWhopper
b4581da403
Fix and improve an underground part of Raffle2
...
Removing no_spells allows the magic caster to actually use magic. Cleanup on the movers makes them more sane, but until they act on flying items, players can still bypass the puzzle. (Hoping to fix this in the arches.) Some cleanup of walls and floors.
2022-05-07 22:25:30 -04:00
DraugTheWhopper
dd86c96b02
Make improvements to raffle2's first "wizard" path room.
...
Notably, removing no_spells so that you can actually cast spells, and so that dimdoor doesn't become impossible in some cases. Also, rearrange some false walls so the door is separate from the false wall.
2022-05-07 22:25:30 -04:00
DraugTheWhopper
cb3c80ca96
Make cosmetic changes to Raffle2 to improve readability. Move no_magic to top and rename connected items.
2022-05-07 22:25:30 -04:00
DraugTheWhopper
059b220234
Reduce farmability of Raffle1, by reducing the number of hill giants in the basement
2022-05-07 22:25:30 -04:00
Kevin Zheng
9e5bc36af3
Prevent players from getting trapped
...
Replace the connection-triggered bridge that can only work one time with
a creator that adds an invis_exit when the junction switch is thrown.
Reported by: bugs/667
2022-05-07 18:29:39 -07:00
Kevin Zheng
3535ad5a39
Change arch to fix incorrect face begin displayed
2022-05-07 11:10:36 -07:00
Kevin Zheng
e167fb334e
Reduce Lord Eureca's AC to something reasonable
2022-05-06 00:25:38 -07:00
Kevin Zheng
13462e2f54
Move text to magic mouth so it is visible
2022-04-25 22:40:58 -07:00
Kevin Zheng
6579836e3a
Add stand_still flag to Siegfried
...
An altar underneath Siegfried detects his death. This altar doesn't work
if Siegfried doesn't stand still.
2022-04-24 12:19:32 -07:00
Kevin Zheng
6cf764ee64
Fix Pup Land Terminal exit coordinates
2022-02-17 09:31:09 -08:00
Kevin Zheng
34f452e4a5
Adjust shop greed
...
Reduce shop greed so that prices are reasonable. With shopgreed 50, all
items would cost an unimaginable sum of money.
2022-02-13 10:55:52 -08:00
Kevin Zheng
d79bf5960e
Adjust lighting
...
Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Saiapatsu
f03f5a57de
Minor nitpick fixes to Dragon Hangars
...
Make Stoneville dragon's magic mouth say Stoneville instead of Out of Order
Add magic mouth to Nurnberg dragon, earlier it had a message right on the floor
Fix capitalization in Stoneville hangar: "To Darcap" instead of "to Darcap"
Swap Stoneville and (out of order) Lake Country dragons in Lake Country hangar
Make "Closed" and "sleeping" dragons "Out of Order" for consistency
2021-11-27 09:42:46 +01:00
DraugTheWhopper
f02d8cbda9
Replace all instances of shop_general with shop_random.
...
I'm basically deprecating shop_general, at least until it's both useful and distinct from shop_random.
2021-11-03 00:56:57 -04:00
DraugTheWhopper
288b6287d5
Adjust more dialogue affected by the recent grammatical changes.
...
Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
Rick Tanner
dbe0ec7f9c
Grammar and spelling corrections to NPC dialog
2021-10-17 01:29:52 -05:00
Rick Tanner
6788da9ab6
Grammar and spelling corrections to NPC dialog
2021-10-10 00:20:18 -05:00
tannerrj
88700149be
Grammar and spelling corrections to NPC dialog
2021-10-04 00:43:43 -05:00
Nicolas Weeger
fbf5fbb902
Add messageboard graphics and arch and use them
...
Patch #416 by Saiapatsu
https://sourceforge.net/p/crossfire/patches/416/
2021-08-21 19:22:11 +02:00
Kevin Zheng
4a786f49c1
De-duplicate suspicious people
2021-08-20 11:52:27 -07:00
Nicolas Weeger
bb8137c92b
Fix map ending having squares with nothing on them
...
Replace false floor by trees (burnable or not, to preserve the message), remove glue
2021-08-16 18:09:49 +02:00
Nicolas Weeger
3fd293feee
Make message clearer
2021-08-15 12:47:07 +02:00
Nicolas Weeger
f9e409b296
Expand the area in which players fall, to allow multiple players to not be blocked
...
Add a floor under the pit to avoid a black square
2021-08-15 12:13:47 +02:00
Nicolas Weeger
cca2a16220
Move falling spot to the right so no visible wall with x-rays
2021-08-15 12:05:49 +02:00
Nicolas Weeger
625dc311be
Remove one beholder to have a free space when using the ladder
2021-08-15 11:54:36 +02:00
Nicolas Weeger
77f72f1f14
Move exit below ground, add row of grass with exits
2021-08-15 11:52:28 +02:00
Nicolas Weeger
34109846d6
Describe the origin or purpose of every key
...
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
SilverNexus
90c6ff2457
Use tear-downable garden gate over custom-attribute objects.
...
Requires arch commit 0222180c to function.
2021-08-12 20:44:01 -04:00
Andreas Kirschbaum
449fc26e37
Reorder game object attributes in canonical order
2021-08-01 17:50:28 +02:00
Andreas Kirschbaum
80beb6e1e4
Remove attributes which have the same value as the archetype
2021-08-01 14:08:39 +02:00
Andreas Kirschbaum
f6ada1f307
Reformat and fix spelling of messages
2021-07-25 23:44:39 +02:00
Andreas Kirschbaum
3e3c403b01
Fix incorrectly used regular expressions in @match lines
2021-07-25 18:49:07 +02:00
Andreas Kirschbaum
b08b0b907c
Reword scroll text to avoid confusion with @match dialogs
2021-07-25 17:19:05 +02:00
Andreas Kirschbaum
9815651c16
Use lower case letters in @match lines
2021-07-25 17:15:11 +02:00
Andreas Kirschbaum
6e0b7aa2ee
Reorder @match statements so that '@match *' comes last
2021-07-25 14:41:45 +02:00
Andreas Kirschbaum
4eb4a80910
Move @reply and @question lines to the end in dialogs using @match
2021-07-25 12:48:59 +02:00
Andreas Kirschbaum
3c6ccf0d85
Remove excess empty lines from dialogs using @match
2021-07-25 12:16:17 +02:00
Nicolas Weeger
5272e27aba
Remove executable flag on maps.
2021-05-13 12:28:34 +02:00
silvernexus
2ba63b522d
Remove stacked floor tiles inside Lone Town Magic Shop.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22011 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-27 20:27:27 +00:00
silvernexus
68cc28c27f
Prevent getting trapped on the second floor of the raffle by a reset.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21893 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-02 19:28:13 +00:00
ryo_saeba
440434e4e2
Fix decimal point.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21825 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 18:53:40 +00:00
ryo_saeba
accd44d365
Use building archetypes for instructions. Requires arch r21820.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21821 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 17:02:10 +00:00
silvernexus
150be1542b
Use tissue paper arch for raffles 2 and 3 in pupland as well.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21775 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 16:39:43 +00:00
ryo_saeba
dc379df2e7
Use "tissue paper" archetype instead of custom item.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21774 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 13:27:55 +00:00
rjtanner
a96dc6d3df
Update Rainbow Islands (pup_land/rainbow/islands) map to have the same width and height as Pup Land world map for proper alignment and tiling in Mapper, no functional changes
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21570 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-29 06:49:16 +00:00
silvernexus
dde894bb8a
Improve utilization of creator arch for hint from the semi-gods creation.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21499 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-13 01:33:55 +00:00
silvernexus
c4e44a4667
Fix House of Treasure only producing the "You are lucky" note and not the accompanying ring/amulet.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21494 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-11 17:43:03 +00:00
silvernexus
3a5338e543
Add missing map corrections for pupland tiling.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21479 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-06 17:28:09 +00:00
silvernexus
06e7390729
Use map tiling between pup_land/world and pup_land/rainbow/islands. Update exit references to reflect subsequent repositioning of map data.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21468 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-01 15:48:15 +00:00
ryo_saeba
5971f28e04
Use archetypes for converters instead of custom ones.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21365 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-09 17:46:17 +00:00
partmedia
5edab52b8a
Use absolute paths for exits to the Astral Vault
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21308 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-24 18:34:38 +00:00
rjtanner
7f5eb90b27
Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21241 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 23:15:37 +00:00
rjtanner
edc0378480
Correct creation date in map headers, no functional changes
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner
bf595f1df9
Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner
9e08fcf4b4
New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
rjtanner
0c5d267f3c
Cosmetic changes to Bobo's Shop (pup_land/rainbow/red_town/shop) to add more visual space on the map perimeter. Update Red Town (pup_land/rainbow/red_town/town) for entrance coordinate changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21200 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-31 18:03:14 +00:00
rjtanner
d12fa28bc2
Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21016 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-14 00:07:05 +00:00
rjtanner
9de0b4716d
Cosmetic changes between spiked walls and normal walls in Kurte's Shop (pup_land/ancient/kurte/shop) for nicer merging. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21015 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-13 23:56:34 +00:00
rjtanner
43a2f2b1d4
Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/ancient/mountain/cave.b1). No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21013 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:23:16 +00:00
rjtanner
5e2a225643
Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b2), adjust rough walls for nicer merging with nearby walls. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21012 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:19:54 +00:00
rjtanner
1e26969f86
Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b3). No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21011 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:17:18 +00:00
rjtanner
37217521a9
Cosmetic changes to Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.b1) for nicer merging between spiked walls and rough walls. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21010 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:13:37 +00:00
rjtanner
23130b06b4
Correct map header last changed author info
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21009 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:10:22 +00:00
rjtanner
cb62f3205c
Cosmetic changes to Tower of the Necromancer, Entrance (pup_land/ancient/mountain/tower.1) for nicer merging between spiked walls and castle walls. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21008 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:03:33 +00:00
rjtanner
b6819c2fc0
Cosmetic changes to Tower of the Necromancer, Level 3 (pup_land/ancient/mountain/tower.3) for nicer merging between spiked walls and castle walls. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21007 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:01:18 +00:00
rjtanner
124f45106a
Cosmetic changes to Tower of the Necromancer, Level 4 (pup_land/ancient/mountain/tower.4) for nicer merging between spiked walls and castle walls. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21006 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-09 23:59:26 +00:00
partmedia
9271b14464
Update music strings
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20969 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:20:24 +00:00
partmedia
7499223ada
Add deposit boxes
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20951 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:48 +00:00
partmedia
2c9301320e
Overhaul pup_land/nurnberg/reception
...
reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.
wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.
wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22
wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.
wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.
water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8
water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells
water5:
removed extraneous no_spells at 4,11
water7:
moved 1 no_spells above the floor for readability.
fire4:
moved many no_spells above floor tiles for readability.
fire5:
removed extraneous no_spells
fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.
electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.
electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.
Tracker: patches/353
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20718 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:28 +00:00
partmedia
a125a3a857
Replace last references to Dtabb
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20637 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 16:32:59 +00:00
partmedia
4d8c3b9e2e
Dump attributes with errors
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20585 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-01 21:10:48 +00:00
partmedia
cf378bb8a3
Update Eureca Cave Pass
...
- Fix grammar in magic mouth questions
- Improve flexibility in magic mouth answers
- Remove decorative signs
- Remove duplicate cobble floor
Submitted by: Jason Zheng
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20494 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-15 22:49:07 +00:00
silvernexus
33d034a00a
Add eureca castle initial direction fix to complete bug #835 .
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20475 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 13:50:27 +00:00
silvernexus
dd55ae5a6c
Some additional firewall changes missed in r20471.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20472 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:44:56 +00:00
silvernexus
8009926904
Change firewalls in maps to use direction instead of sp. Depends on r20469.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20471 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:08:45 +00:00
partmedia
b6f456c365
Move deposit box code to separate file
...
Give deposit boxes their own script and update all the banks.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20450 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-27 06:35:26 +00:00
partmedia
cc436d1a8e
Replace hole with ladder going up
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20410 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-09 00:05:43 +00:00
partmedia
c5cf283439
Minor grammatical fixes
...
Submitted by: Jason Zheng
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20377 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-06-02 15:43:45 +00:00
rjtanner
aa564ddb9f
Give maps unique names again, update references to Pup Land for consistency. No functional changes.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20287 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-06-26 04:58:42 +00:00
partmedia
66248fe4d1
Fix grammar and add escape hints
...
Submitted by: Daniel Ziem (issue #345 )
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20219 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-02-05 01:14:18 +00:00
partmedia
1326dcf5cd
Wrap and beautify sign text
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20013 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-08-19 03:47:56 +00:00
partmedia
37f7df035e
Replace magic mouths with sign
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20004 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-08-06 14:47:43 +00:00