Commit Graph

1284 Commits (master)

Author SHA1 Message Date
Rick Tanner d886f30c98 Correct spacing after punctuation in msg text 2023-06-09 01:36:22 -05:00
DraugTheWhopper 3ee83a47fa Remove unneeded "startequip" from various items 2022-11-07 22:41:32 -05:00
DraugTheWhopper 0b8d7dfe12 Adjust traps in Siegfried's basement so they align with current difficulty. 2022-09-28 20:40:09 -04:00
DraugTheWhopper 26bab90eda Add connection labels to more ancient pupland maps 2022-09-27 22:32:24 -04:00
DraugTheWhopper 1282c9be5a Deobfuscate some map automation.
I still don't know if this mechanism works, but hopefully this will make it easier to diagnose.
2022-09-25 23:50:04 -04:00
DraugTheWhopper d6e5f2470f Remove unused map elements. 2022-09-25 23:35:32 -04:00
DraugTheWhopper f8efbc8802 Remove extra chests so you don't have a 50% chance to fail the puzzle. 2022-09-25 23:33:35 -04:00
DraugTheWhopper 386685b7fc Modify Lickmond so the fight is actually winnable, but should still be tough. 2022-09-10 22:40:18 -04:00
DraugTheWhopper be279c065f Remove worthless dragon from all maps 2022-09-10 21:57:53 -04:00
rjtanner 70ac6a755f Make Bank of Skud, Nurnberg Branch maps part of the same reset group, nurnberg_bank 2022-08-11 01:11:59 -05:00
Saiapatsu 167f7f6c86 Force player to stand on the teleporter in reception/reception 2022-08-05 19:33:52 -07:00
rjtanner acf050d3af Update cave wall sections for nicer visual merging in Pupland Raffle 3, level 2. Comsetic change only, no functional changes. 2022-07-14 01:05:17 -05:00
rjtanner 6342da1034 Make PupLand Raffle 3 maps part of the same reset_group, pupland-raffle3 2022-07-14 00:57:06 -05:00
rjtanner 690974428c Make PupLand Raffle 2 maps part of the same reset_group, pupland-raffle2 2022-07-14 00:54:23 -05:00
rjtanner 36df8d59e7 Make PupLand Raffle 1 maps part of the same reset_group, pupland-raffle1 2022-07-13 13:00:09 -05:00
Kevin Zheng 1cff21abc5 Adjust proof scroll text
The large proof scroll lettering gets mangled by non-monospace fonts and
repeat message suppression. Fix by replacing with boring small text.
2022-05-17 18:40:18 -07:00
Nicolas Weeger f5cb99bcd8 Fix contents of "Proof Scroll" so the letter correctly displays 2022-05-17 21:01:30 +02:00
Kevin Zheng d17623f27f Remove double floor in Nurnberg weapon shop
Submitted by:    Egorov Sergey (patches/456)
2022-05-08 12:21:34 -07:00
DraugTheWhopper b4581da403 Fix and improve an underground part of Raffle2
Removing no_spells allows the magic caster to actually use magic. Cleanup on the movers makes them more sane, but until they act on flying items, players can still bypass the puzzle. (Hoping to fix this in the arches.) Some cleanup of walls and floors.
2022-05-07 22:25:30 -04:00
DraugTheWhopper dd86c96b02 Make improvements to raffle2's first "wizard" path room.
Notably, removing no_spells so that you can actually cast spells, and so that dimdoor doesn't become impossible in some cases. Also, rearrange some false walls so the door is separate from the false wall.
2022-05-07 22:25:30 -04:00
DraugTheWhopper cb3c80ca96 Make cosmetic changes to Raffle2 to improve readability. Move no_magic to top and rename connected items. 2022-05-07 22:25:30 -04:00
DraugTheWhopper 059b220234 Reduce farmability of Raffle1, by reducing the number of hill giants in the basement 2022-05-07 22:25:30 -04:00
Kevin Zheng 9e5bc36af3 Prevent players from getting trapped
Replace the connection-triggered bridge that can only work one time with
a creator that adds an invis_exit when the junction switch is thrown.

Reported by:    bugs/667
2022-05-07 18:29:39 -07:00
Kevin Zheng 3535ad5a39 Change arch to fix incorrect face begin displayed 2022-05-07 11:10:36 -07:00
Kevin Zheng e167fb334e Reduce Lord Eureca's AC to something reasonable 2022-05-06 00:25:38 -07:00
Kevin Zheng 13462e2f54 Move text to magic mouth so it is visible 2022-04-25 22:40:58 -07:00
Kevin Zheng 6579836e3a Add stand_still flag to Siegfried
An altar underneath Siegfried detects his death. This altar doesn't work
if Siegfried doesn't stand still.
2022-04-24 12:19:32 -07:00
Kevin Zheng 6cf764ee64 Fix Pup Land Terminal exit coordinates 2022-02-17 09:31:09 -08:00
Kevin Zheng 34f452e4a5 Adjust shop greed
Reduce shop greed so that prices are reasonable. With shopgreed 50, all
items would cost an unimaginable sum of money.
2022-02-13 10:55:52 -08:00
Kevin Zheng d79bf5960e Adjust lighting
Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Saiapatsu f03f5a57de Minor nitpick fixes to Dragon Hangars
Make Stoneville dragon's magic mouth say Stoneville instead of Out of Order
Add magic mouth to Nurnberg dragon, earlier it had a message right on the floor
Fix capitalization in Stoneville hangar: "To Darcap" instead of "to Darcap"
Swap Stoneville and (out of order) Lake Country dragons in Lake Country hangar
Make "Closed" and "sleeping" dragons "Out of Order" for consistency
2021-11-27 09:42:46 +01:00
DraugTheWhopper f02d8cbda9 Replace all instances of shop_general with shop_random.
I'm basically deprecating shop_general, at least until it's both useful and distinct from shop_random.
2021-11-03 00:56:57 -04:00
DraugTheWhopper 288b6287d5 Adjust more dialogue affected by the recent grammatical changes.
Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
Rick Tanner dbe0ec7f9c Grammar and spelling corrections to NPC dialog 2021-10-17 01:29:52 -05:00
Rick Tanner 6788da9ab6 Grammar and spelling corrections to NPC dialog 2021-10-10 00:20:18 -05:00
tannerrj 88700149be Grammar and spelling corrections to NPC dialog 2021-10-04 00:43:43 -05:00
Nicolas Weeger fbf5fbb902 Add messageboard graphics and arch and use them
Patch #416 by Saiapatsu
https://sourceforge.net/p/crossfire/patches/416/
2021-08-21 19:22:11 +02:00
Kevin Zheng 4a786f49c1 De-duplicate suspicious people 2021-08-20 11:52:27 -07:00
Nicolas Weeger bb8137c92b Fix map ending having squares with nothing on them
Replace false floor by trees (burnable or not, to preserve the message), remove glue
2021-08-16 18:09:49 +02:00
Nicolas Weeger 3fd293feee Make message clearer 2021-08-15 12:47:07 +02:00
Nicolas Weeger f9e409b296 Expand the area in which players fall, to allow multiple players to not be blocked
Add a floor under the pit to avoid a black square
2021-08-15 12:13:47 +02:00
Nicolas Weeger cca2a16220 Move falling spot to the right so no visible wall with x-rays 2021-08-15 12:05:49 +02:00
Nicolas Weeger 625dc311be Remove one beholder to have a free space when using the ladder 2021-08-15 11:54:36 +02:00
Nicolas Weeger 77f72f1f14 Move exit below ground, add row of grass with exits 2021-08-15 11:52:28 +02:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
SilverNexus 90c6ff2457 Use tear-downable garden gate over custom-attribute objects.
Requires arch commit 0222180c to function.
2021-08-12 20:44:01 -04:00
Andreas Kirschbaum 449fc26e37 Reorder game object attributes in canonical order 2021-08-01 17:50:28 +02:00
Andreas Kirschbaum 80beb6e1e4 Remove attributes which have the same value as the archetype 2021-08-01 14:08:39 +02:00
Andreas Kirschbaum f6ada1f307 Reformat and fix spelling of messages 2021-07-25 23:44:39 +02:00
Andreas Kirschbaum 3e3c403b01 Fix incorrectly used regular expressions in @match lines 2021-07-25 18:49:07 +02:00
Andreas Kirschbaum b08b0b907c Reword scroll text to avoid confusion with @match dialogs 2021-07-25 17:19:05 +02:00
Andreas Kirschbaum 9815651c16 Use lower case letters in @match lines 2021-07-25 17:15:11 +02:00
Andreas Kirschbaum 6e0b7aa2ee Reorder @match statements so that '@match *' comes last 2021-07-25 14:41:45 +02:00
Andreas Kirschbaum 4eb4a80910 Move @reply and @question lines to the end in dialogs using @match 2021-07-25 12:48:59 +02:00
Andreas Kirschbaum 3c6ccf0d85 Remove excess empty lines from dialogs using @match 2021-07-25 12:16:17 +02:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
silvernexus 2ba63b522d Remove stacked floor tiles inside Lone Town Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22011 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-27 20:27:27 +00:00
silvernexus 68cc28c27f Prevent getting trapped on the second floor of the raffle by a reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21893 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-02 19:28:13 +00:00
ryo_saeba 440434e4e2 Fix decimal point.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21825 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 18:53:40 +00:00
ryo_saeba accd44d365 Use building archetypes for instructions. Requires arch r21820.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21821 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 17:02:10 +00:00
silvernexus 150be1542b Use tissue paper arch for raffles 2 and 3 in pupland as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21775 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 16:39:43 +00:00
ryo_saeba dc379df2e7 Use "tissue paper" archetype instead of custom item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21774 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 13:27:55 +00:00
rjtanner a96dc6d3df Update Rainbow Islands (pup_land/rainbow/islands) map to have the same width and height as Pup Land world map for proper alignment and tiling in Mapper, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21570 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-29 06:49:16 +00:00
silvernexus dde894bb8a Improve utilization of creator arch for hint from the semi-gods creation.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21499 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-13 01:33:55 +00:00
silvernexus c4e44a4667 Fix House of Treasure only producing the "You are lucky" note and not the accompanying ring/amulet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21494 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-11 17:43:03 +00:00
silvernexus 3a5338e543 Add missing map corrections for pupland tiling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21479 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-06 17:28:09 +00:00
silvernexus 06e7390729 Use map tiling between pup_land/world and pup_land/rainbow/islands. Update exit references to reflect subsequent repositioning of map data.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21468 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-01 15:48:15 +00:00
ryo_saeba 5971f28e04 Use archetypes for converters instead of custom ones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21365 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-09 17:46:17 +00:00
partmedia 5edab52b8a Use absolute paths for exits to the Astral Vault
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21308 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-24 18:34:38 +00:00
rjtanner 7f5eb90b27 Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21241 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 23:15:37 +00:00
rjtanner edc0378480 Correct creation date in map headers, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner bf595f1df9 Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner 9e08fcf4b4 New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
rjtanner 0c5d267f3c Cosmetic changes to Bobo's Shop (pup_land/rainbow/red_town/shop) to add more visual space on the map perimeter. Update Red Town (pup_land/rainbow/red_town/town) for entrance coordinate changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21200 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-31 18:03:14 +00:00
rjtanner d12fa28bc2 Cosmetic changes to remove blocked tiles and replace them with solid cave wall segments, other changes for nicer cave wall merging in Path (pup_land/ancient/ruin/path). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21016 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-14 00:07:05 +00:00
rjtanner 9de0b4716d Cosmetic changes between spiked walls and normal walls in Kurte's Shop (pup_land/ancient/kurte/shop) for nicer merging. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21015 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-13 23:56:34 +00:00
rjtanner 43a2f2b1d4 Cosmetic changes to adjust rough walls for nicer merging with each other in Cave (pup_land/ancient/mountain/cave.b1). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21013 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:23:16 +00:00
rjtanner 5e2a225643 Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b2), adjust rough walls for nicer merging with nearby walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21012 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:19:54 +00:00
rjtanner 1e26969f86 Fill up the rest of the empty map space with blocked tiles in Cave (pup_land/ancient/mountain/cave.b3). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21011 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:17:18 +00:00
rjtanner 37217521a9 Cosmetic changes to Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.b1) for nicer merging between spiked walls and rough walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21010 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:13:37 +00:00
rjtanner 23130b06b4 Correct map header last changed author info
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21009 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:10:22 +00:00
rjtanner cb62f3205c Cosmetic changes to Tower of the Necromancer, Entrance (pup_land/ancient/mountain/tower.1) for nicer merging between spiked walls and castle walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21008 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:03:33 +00:00
rjtanner b6819c2fc0 Cosmetic changes to Tower of the Necromancer, Level 3 (pup_land/ancient/mountain/tower.3) for nicer merging between spiked walls and castle walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21007 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-10 00:01:18 +00:00
rjtanner 124f45106a Cosmetic changes to Tower of the Necromancer, Level 4 (pup_land/ancient/mountain/tower.4) for nicer merging between spiked walls and castle walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21006 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-09 23:59:26 +00:00
partmedia 9271b14464 Update music strings
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20969 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:20:24 +00:00
partmedia 7499223ada Add deposit boxes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20951 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:48 +00:00
partmedia 2c9301320e Overhaul pup_land/nurnberg/reception
reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.

wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.

wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22

wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.

wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.

water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8

water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells

water5:
removed extraneous no_spells at 4,11

water7:
moved 1 no_spells above the floor for readability.

fire4:
moved many no_spells above floor tiles for readability.

fire5:
removed extraneous no_spells

fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.

electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.

electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.

Tracker:    patches/353

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20718 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:28 +00:00
partmedia a125a3a857 Replace last references to Dtabb
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20637 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 16:32:59 +00:00
partmedia 4d8c3b9e2e Dump attributes with errors
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20585 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-01 21:10:48 +00:00
partmedia cf378bb8a3 Update Eureca Cave Pass
- Fix grammar in magic mouth questions
- Improve flexibility in magic mouth answers
- Remove decorative signs
- Remove duplicate cobble floor

Submitted by:   Jason Zheng

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20494 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-15 22:49:07 +00:00
silvernexus 33d034a00a Add eureca castle initial direction fix to complete bug #835.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20475 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 13:50:27 +00:00
silvernexus dd55ae5a6c Some additional firewall changes missed in r20471.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20472 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:44:56 +00:00
silvernexus 8009926904 Change firewalls in maps to use direction instead of sp. Depends on r20469.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20471 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:08:45 +00:00
partmedia b6f456c365 Move deposit box code to separate file
Give deposit boxes their own script and update all the banks.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20450 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-27 06:35:26 +00:00
partmedia cc436d1a8e Replace hole with ladder going up
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20410 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-09 00:05:43 +00:00
partmedia c5cf283439 Minor grammatical fixes
Submitted by:   Jason Zheng

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20377 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-06-02 15:43:45 +00:00
rjtanner aa564ddb9f Give maps unique names again, update references to Pup Land for consistency. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20287 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-06-26 04:58:42 +00:00
partmedia 66248fe4d1 Fix grammar and add escape hints
Submitted by:   Daniel Ziem (issue #345)

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20219 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-02-05 01:14:18 +00:00
partmedia 1326dcf5cd Wrap and beautify sign text
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20013 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-08-19 03:47:56 +00:00
partmedia 37f7df035e Replace magic mouths with sign
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20004 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-08-06 14:47:43 +00:00