tannerrj
124b0bb881
Update Scorn (world/world_105_115) to include signs for Castle of Scorn and a hint about the royalty quests
2021-12-16 15:50:56 -05:00
SilverNexus
e9eda50877
Re-add elevations to world_106_114
2021-12-16 15:49:56 -05:00
SilverNexus
0d0674634f
Re-add a sizeable chunk of missing elevations along the road to Santo Dominion.
2021-12-16 15:49:55 -05:00
SilverNexus
abe8dc449b
Make elevation on some mountains in the Antarctic be reasonable.
2021-12-16 15:49:55 -05:00
SilverNexus
d0f6b87078
Add missing elevation tile to (0, 0) of world_102_110.
2021-12-16 15:49:55 -05:00
Kevin Zheng
7d87308017
Add missing elevation
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Imported from SilverNexus' weather patch.
2021-12-16 15:47:15 -05:00
DraugTheWhopper
288b6287d5
Adjust more dialogue affected by the recent grammatical changes.
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Some reversions, some additional adjustments. Overall, I've tried to make things more natural, at least for American English.
2021-11-01 18:22:23 -04:00
DraugTheWhopper
530bf316a5
Add some lights to Wolfsburg
2021-10-31 23:15:54 -04:00
Rick Tanner
76fb9b7b73
Update world map structure to match linked map name, House of Doors is now Doors Galore in Scorn (world/world_105_115)
2021-10-20 16:15:35 -05:00
tannerrj
88700149be
Grammar and spelling corrections to NPC dialog
2021-10-04 00:43:43 -05:00
tannerrj
08b2bc1d48
Update and tweak the intro sign in Lake Country (world/world_109_126) for local dungeons, shops, and other information
2021-09-30 02:15:30 -05:00
tannerrj
9a09974f1b
Update Scorn (world/world_105_115) to include signs for Castle of Scorn and a hint about the royalty quests
2021-09-30 01:55:58 -05:00
Nicolas Weeger
60acef5c08
Fix apply message not appearing
2021-08-22 10:56:39 +02:00
Nicolas Weeger
34109846d6
Describe the origin or purpose of every key
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This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
Nicolas Weeger
a86adf513c
Better starting location and sign text for newbies
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Patch https://sourceforge.net/p/crossfire/patches/413/ by David Slimp.
2021-08-13 18:45:48 +02:00
Andreas Kirschbaum
f6ada1f307
Reformat and fix spelling of messages
2021-07-25 23:44:39 +02:00
Andreas Kirschbaum
9815651c16
Use lower case letters in @match lines
2021-07-25 17:15:11 +02:00
SilverNexus
3fbec445c8
Redesign the flames atop the random maps northeast of Navar to no longer need connections nor creators.
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Requires arch 9096d8283 to function, due to an added arch that is a variant of fire_permanent used here.
2021-07-17 01:34:56 -04:00
Kevin Zheng
136be9c8d3
Update exit name
2021-05-31 11:02:15 -07:00
Kevin Zheng
cfc1b2fddf
Fix misspelling
2021-05-28 23:38:19 -07:00
partmedia
7c91e0c617
Some changes to Ali's Cave near Navar
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- No_spells area is expanded a little, and has a new floor to indicate
something might be different.
- Unholy_ground area no longer covers the whole cave, instead only the
same area as the no_spells.
- A little more treasure in the intermediate room
- Reworked entrance area to look nicer, and move exits to the edge of
the map.
- Swapped positions of the rats and tigers, to scale difficulty
correctly as you push further into the cave This should help deter
low-level characters without instantly killing them when they
encounter tigers
- The djinn is now a vanilla major djinn, and no longer has special
buffs.
Submitted by: DraugTheWhopper (patch #389 )
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22042 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-17 17:27:45 +00:00
ryo_saeba
70a89dfcb5
New building, Preno's house, with a quest to get the recipe of missiles of Assassinating Dragons.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21994 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-23 16:43:34 +00:00
ryo_saeba
1bbb4816fd
New alchemy shop in Navar, 'Armino fine alchemy supplies'.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21897 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-03 17:18:09 +00:00
ryo_saeba
0068607633
Add ores in a mine, add random maps nearby with ores.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21863 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 18:38:39 +00:00
silvernexus
edd7685b52
Update Wolfsburg Provisions to use food shop barn arch.
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Requires arch r21778
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21779 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-16 18:36:51 +00:00
ryo_saeba
3acb1cc5d5
Use food shop archetype in Darcap.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21748 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-10 14:19:27 +00:00
ryo_saeba
23a74096d7
Change Post Office house to use the same face as Navar and Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21746 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-10 13:07:04 +00:00
partmedia
ea70fb9692
Add road
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21734 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-07 18:21:47 +00:00
partmedia
99f0e93774
Add Andustar region
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21733 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-07 18:03:00 +00:00
partmedia
df113455a4
Add new shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21732 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-07 18:02:51 +00:00
rjtanner
11633d9576
New map, Devourers Inner Sanctrum (navar_city/temples/devourers_lvl2) to add some lore outside of Navar (world/world_121_116), updates to Devourers Sanctum (navar_city/temples/devourers) to link to the Inner Sanctum
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21674 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-30 09:48:08 +00:00
rjtanner
892d8590a8
Update structure name to match the internal map name (Church of Valkyrie) in Navar world map (world/world_122_117)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21672 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-30 08:04:10 +00:00
ryo_saeba
68e659dc84
Use Valkyrie's temple instead of a generic church.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21646 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-27 12:04:24 +00:00
silvernexus
08e61721bb
Remove duplicate very high mountain tile hiding under another very high mountain tile at (43, 5).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21632 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-23 01:51:27 +00:00
silvernexus
3149b77f6e
Remove brush tile hiding under a shallow sea tile.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21631 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-23 00:57:38 +00:00
ryo_saeba
d10fdbe1a7
Replace Temple of Valkyrie by Church of Valkyrie, adjust walls around.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21622 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-17 16:46:06 +00:00
rjtanner
244452735e
Layout changes to A Small Shop (brest/shops/a_small_shop) to add more cosmetic changes to the map exterior, teleporter adjustments and world map entrance (world/world_107_123) update
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21571 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-29 07:58:27 +00:00
rjtanner
e81facdc80
Remove incorrect reference to 'artifact Port Joseph Bank' in world/world_101_114 map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21470 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-01 17:41:23 +00:00
rjtanner
8870f2c9d1
Added the world map tile (world_120_110) south of Hamlet of Lord Marksel to the Marksel region
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21274 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-16 05:30:17 +00:00
rjtanner
a49d86b2bb
Cosmetic changes to Iscar's house (navar_city/iscar) to add more visual space on the map perimeter. Update world map (world/world_122_117) for entrance coordinate changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21248 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-07-31 21:46:25 +00:00
rjtanner
71562e6fd1
Cosmetic changes to Sentrio's farmhouse (lake_country/sentrio_farmhouse) to add more visual space on the map perimeter. Update world map (world/world_108_126) for entrance coordinate changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21247 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-07-31 20:19:20 +00:00
rjtanner
7f5eb90b27
Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21241 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 23:15:37 +00:00
rjtanner
f6d994c35d
New map, Bank of Marksel (marksel/shops/bank_marksel) in the Hamlet of Lord Marksel. World map (world/world_120_109) update for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21177 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-15 07:12:18 +00:00
rjtanner
808096c8a6
New map, Port Joseph Bank (port_joseph/town/bank) in Port Joseph. World map (world/world_101_114) update for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21091 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-09 07:59:59 +00:00
rjtanner
b20361f172
New map, Bank of Wolfsburg (wolfsburg/shops/bank-wolfsburg) in Wolfsburg. World map (world/world_128_109) update for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21090 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-07 07:34:35 +00:00
rjtanner
f476bd8a92
New map, Lake Country Bank (lake_country/shops/lc-bank) in Lake Country. World map (world/world_109_126) for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21089 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-31 07:50:25 +00:00
rjtanner
42c2b5f276
Cosmetic changes to Mess Hall (scorn/houses/messhall) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Mess Hall.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21081 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-14 00:02:21 +00:00
rjtanner
828a5b03eb
Cosmetic changes to Barracks (scorn/houses/barracks) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Barracks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21079 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-13 23:52:48 +00:00
partmedia
f22544a2bf
Add Serf's House
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21073 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-29 04:10:38 +00:00
partmedia
f8c48aee34
Add more farmland outside Scorn
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Add more farmland in the style of a manor outside Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21071 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-29 02:24:47 +00:00
rjtanner
9917f3454b
New random food shop map, Wolfsburg Provisions (wolfsburg/shops/wolfsburg_provisions) in Wolfsburg (world/world_128_109)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21018 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-09-30 18:07:54 +00:00
partmedia
a9b4551689
Add roads in fishing village
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20981 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-30 04:32:06 +00:00
partmedia
9271b14464
Update music strings
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20969 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:20:24 +00:00
partmedia
440db4e602
Update undead training center
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Make exit from training center return to the original map, instead of
teleporting back to Lake Country. Straighten the roads out a bit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20968 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:55 +00:00
partmedia
fec583fab0
Smooth road between Scorn and Darcap
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20967 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:38 +00:00
partmedia
f2e9e18a45
Smooth road between Scorn and Lake Country
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20966 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:14 +00:00
partmedia
af86282981
Charge money for driven wagon
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This serves a secondary purpose, which is to prevent the TIME event from
firing unnecessarily until the wagon is purchased.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20963 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:19 +00:00
partmedia
750d1e2a57
Smooth road between Scorn and Navar
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The cart can now travel both ways between Scorn and Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20961 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:00 +00:00
partmedia
6f622d116c
Fix cart
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20960 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:54:51 +00:00
rjtanner
632efa8c09
Cosmetic changes to Brest CVT (brest/shops/brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/world_107_123) for entrance coordinate changes to Brest CVT.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20902 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-06-30 06:37:26 +00:00
rjtanner
e2e11d1f81
Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/shops/bank_stoneville) and update entrance coordinates from the Stoneville world map (world/world_103_127) to the bank.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20740 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-29 05:51:04 +00:00
rjtanner
312a513629
Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20727 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-20 06:43:57 +00:00
rjtanner
dbbfeac178
Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20726 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 06:11:05 +00:00
rjtanner
9404f75de5
Patch #355 Fix prisoner speech for Morkov quest. Fixed dialog ordering for an NPC in Navar (world/world_121_117), moving the wildcard match to the bottom to permit the others to trigger correctly, and moving some other items. Added another keyword to make it easier to trigger one dialog line. Fixed a typo.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20724 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:24:12 +00:00
partmedia
50224b5073
Change sign arch
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A player complained about not finding the ticket office, so this sign
wasn't visible enough. Change the face to point west; maybe that will
make it more visible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20719 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:39 +00:00
rjtanner
beb440e66d
Add swall sections around the Scorn Prison in The Kingdom of Scorn (/world/world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20717 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:11:03 +00:00
rjtanner
8a3d497ff0
Cosmetic changes to Undead Bungalow (/santo_dominion/houses/house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/world_102_108) to make it look more like a log cabin. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20716 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:02:25 +00:00
rjtanner
a96cc630b9
Cosmetic changes to North Farm (santo_dominion/north_farm) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20702 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:56:51 +00:00
rjtanner
ba25796f72
Cosmetic changes to The Little Peacock (santo_dominion/peacock) in Santo Dominion to add more visual space on the bottom of the map. Update Santo Dominino world map (world/world_102_108) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20701 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:37:34 +00:00
rjtanner
1357eafc17
Cosmetic changes to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20700 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:11:06 +00:00
partmedia
2a598d979d
Move Greenway exits closer to their entrances
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20658 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 19:24:59 +00:00
partmedia
4900336f1c
Make outpost a bit more discoverable
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20657 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 19:24:43 +00:00
partmedia
f02c281cb0
Add Castle Gatehouse
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20653 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 05:15:49 +00:00
partmedia
e5190d5d62
Open sea passage to Navar
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20644 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:48 +00:00
partmedia
29b1cdf2cf
Open sea passage to Lake Country
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20643 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:38 +00:00
partmedia
8e17c9e277
Open sea passage from Port Joseph to Santo Dominion and Stoneville
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20642 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:30 +00:00
partmedia
a3bb50776a
Remove explicit name
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20641 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:20 +00:00
partmedia
a841637df9
Add ships to Santo Dominion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20640 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:12 +00:00
rjtanner
11ccefcfec
Cosmetic changes to Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) and A Nice Little Hut, Level 2 (/santo_dominion/magara/hut/floor_2) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20634 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 07:22:13 +00:00
rjtanner
578c81366f
Cosmetic changes to Seafarers Den (/santo_dominion/den) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20633 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 07:08:53 +00:00
rjtanner
74c9644a09
Cosmetic changes to Vexatious Hut, Entrance (/santo_dominion/eeur/hut.1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20632 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 06:44:26 +00:00
rjtanner
71ae306a8b
Update Santo Dominion world map (world/world_102_108) so that the Herb Shoppe building is labeled correctly.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20631 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 06:31:48 +00:00
partmedia
b3f7511ed8
Make entry coordinate consistent
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20584 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-01 21:10:38 +00:00
rjtanner
d8eabcfcaf
New map, Santo Dominion Library (santo_dominion/sdlibrary) and world map updates to make room for it.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20577 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-07-31 22:59:53 +00:00
rjtanner
e0069cd506
New map, Herb Shoppe (santo_dominion/shops/herbshoppe) in Santo Dominion. World map (world/world_102_108) changes to make room for the new shop map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20562 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-03-31 16:17:13 +00:00
rjtanner
ee704b027c
New map, Wolfsburg Gate House (wolfsburg/wolfsburggatehouse) and related world map updates (world/world_128_108 and world/world_128_109).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20555 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-01-31 09:59:52 +00:00
rjtanner
89a69a34a5
New map, Shrine to Valkyrie (wolfsburg/temple/shrine_to_valkyrie) in Wolfsburg (world/world_128_108).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20530 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-10-31 05:05:22 +00:00
partmedia
7945d560b8
Reorganize Scorn
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- Move Barracks and Mess Hall to castle keep
- Move Fun House and Random House to southeast near arena
- Move Wizard Workshop to row of crafting buildings
- Remove closed buildings in central Scorn
- Adjust other buildings to fill in gaps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20460 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-29 19:40:28 +00:00
rjtanner
c664a99e78
New dungeon in the wilderness - Voragray's Gauntlet.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20403 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-06-30 23:10:05 +00:00
rjtanner
c1abeb9b45
Update and expand Museum of Arms (navar_city/magara/houses/museum) in Navar to include shields and other new additions. Also updated the Navar world map (world/world_122_117) for entrance coordinate changes in the Museum.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20344 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-03-29 06:02:33 +00:00
rjtanner
6511065aba
New cave themed temple map, Shrine to Gnarg (wolfsburg/temple/shrine_to_gnarg) found in Wolfsburg (world/world_128_109).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20337 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-03-01 05:54:35 +00:00
rjtanner
e03d6d9701
Cosmetic changes to Temple to Ixalovh (santo_dominion/temples/ixalovh-temple) in Santo Dominion. World map (world/world_102_107) entrance coordinates updated due to size change of the temple map. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20331 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-01-31 22:05:17 +00:00
rjtanner
a1f1040a3c
New temple map, Temple to Valkyrie (santo_dominion/temples/valkyrie-temple) just outside of Santo Dominion (world/world_102_108).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20322 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-12-31 04:22:12 +00:00
rjtanner
f6d161b335
New temple map, Temple to Ixalovh (santo_dominion/temples/ixalovh-temple) north of Santo Dominion (world/world_102_107).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20321 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-12-31 03:05:38 +00:00
rjtanner
b9348cb9ed
New temple map, Shrine of Ruggilli (wolfsburg/volcano/temples/ruggilli) near the Volcano in Wolfsburg (world/world_129_108).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20320 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-11-30 22:57:58 +00:00
rjtanner
40cf5985df
New maps, Temple of Gnarg (lake_country/temples/gnarg-temple) and related dungeon, Foul Smelling Cave (lake_country/dungeons/foul-smelling-cave) in Lake Country. Map entrance created in the world map (world/world_109_127) as well.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20316 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-08-31 22:47:54 +00:00
rjtanner
b09d7c2638
Updated and modified Beginners 2 (scorn/misc/beginners2) and modified Scorn world map (world/world_105_116) to make use of the mini-quest of Beginners 2 Entry map. Requires update r20294.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20295 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-07-31 19:17:35 +00:00
rjtanner
aa564ddb9f
Give maps unique names again, update references to Pup Land for consistency. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20287 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-06-26 04:58:42 +00:00
rjtanner
5ec61b705c
New map, Lake Temple of Ixalovh (lake_country/temples/ixalovh-temple) in Lake Country (world/world_109_127).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20235 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-04-29 07:51:27 +00:00
silvernexus
74a5887975
Rename easy_house maps to have more meaningful extensions.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20174 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-12-13 22:08:37 +00:00