ecd52164cd 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15893 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:32:14 +00:00  
				
					
						
							
							
								 
						
							
							
								923b77bc76 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15892 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:30:14 +00:00  
				
					
						
							
							
								 
						
							
							
								cfa0de6094 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Orc Hut in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15891 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7ca580f406 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15890 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:24:09 +00:00  
				
					
						
							
							
								 
						
							
							
								996bb2939c 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15889 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:20:28 +00:00  
				
					
						
							
							
								 
						
							
							
								0672de916b 
								
							
								 
							
						 
						
							
							
								
								Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15888 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:17:53 +00:00  
				
					
						
							
							
								 
						
							
							
								c28ad7a40b 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15887 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:15:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c95e166bd8 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15886 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:13:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d0f41ad450 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15885 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:10:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4fba703afa 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15884 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:08:15 +00:00  
				
					
						
							
							
								 
						
							
							
								31dfa2fd0a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15883 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f40c3b5c74 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15882 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 04:59:25 +00:00  
				
					
						
							
							
								 
						
							
							
								3e616eb104 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer editor script on all map files.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-12 14:47:05 +00:00  
				
					
						
							
							
								 
						
							
							
								2cbb49235d 
								
							
								 
							
						 
						
							
							
								
								Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 09:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9d7238c7c7 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-23 22:28:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1aa50b407c 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9911 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-21 21:22:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0ecde3e844 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9266 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 12:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f4effab867 
								
							
								 
							
						 
						
							
							
								
								Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 22:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
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							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								54f9d102f6 
								
							
								 
							
						 
						
							
							
								
								Synchronize with updates made to branch - map renames  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-22 23:25:19 +00:00  
				
					
						
							
							
								 
						
							
							
								3f7dc98689 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-08 02:09:54 +00:00  
				
					
						
							
							
								 
						
							
							
								45d36cb162 
								
							
								 
							
						 
						
							
							
								
								Spelling corrections.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 22:46:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								28c623a08a 
								
							
								 
							
						 
						
							
							
								
								Fix for bug # 1475095 - player trap in goblin island tower.  Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.  RJT, Feb-04-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-04 09:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								105687c4c9 
								
							
								 
							
						 
						
							
							
								
								Corrected floortile On Position 1/15  
							
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							PatchTracker #1518289 
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4709 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-07-27 15:02:48 +00:00  
				
					
						
							
							
								 
						
							
							
								09fcf1c1ef 
								
							
								 
							
						 
						
							
							
								
								Fix typo in region "portjoseph"; bug  #1518392  by Kevin R. Bulgrien.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-07-06 22:03:35 +00:00  
				
					
						
							
							
								 
						
							
							
								1e5b39db2b 
								
							
								 
							
						 
						
							
							
								
								Hide magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-07 20:28:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b18abed017 
								
							
								 
							
						 
						
							
							
								
								Remove tailing spaces from @match lines.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-04-09 13:29:22 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								98f8dd74ba 
								
							
								 
							
						 
						
							
							
								
								apply patch from Jacek Konieczny to fix bat room trap.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2818 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-06-07 02:56:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fe4dfcda8d 
								
							
								 
							
						 
						
							
							
								
								Fix up all the maps related to abilities of monsters on the maps, as  
							
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							well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-11-14 07:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb0905829 
								
							
								 
							
						 
						
							
							
								
								Add langley (port_joseph) maps.  Other locations updated as they  
							
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							have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-22 06:24:47 +00:00