773eea1c1a 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-29 01:20:27 +00:00  
				
					
						
							
							
								 
						
							
							
								36c253c418 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9942 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-28 23:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								698c17f022 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-28 06:59:26 +00:00  
				
					
						
							
							
								 
						
							
							
								8df0e08550 
								
							
								 
							
						 
						
							
							
								
								Map normalize, no functional changes  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9764 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-21 00:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								a6706efa75 
								
							
								 
							
						 
						
							
							
								
								set the 'difficulty' value on some maps  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9738 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-12 03:26:11 +00:00  
				
					
						
							
							
								 
						
							
							
								264e2f230a 
								
							
								 
							
						 
						
							
							
								
								Removed optional swamp, replaced it with sticky floor (glue and spider webs).  
							
							... 
							
							
							
							Added a new handle to control the archways separately from other obstacles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9683 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-24 21:55:51 +00:00  
				
					
						
							
							
								 
						
							
							
								574266cc6c 
								
							
								 
							
						 
						
							
							
								
								Added customizable obstacles to the arena: the players can add statues, walls  
							
							... 
							
							
							
							or swamps in some parts of the arena before entering it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9677 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-24 14:57:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5f9396b879 
								
							
								 
							
						 
						
							
							
								
								Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9439 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-17 15:28:26 +00:00  
				
					
						
							
							
								 
						
							
							
								35a160510e 
								
							
								 
							
						 
						
							
							
								
								- Change the title of this hint scroll since "the Servant" is a special  
							
							... 
							
							
							
							character in Scorn.  "the Good Citizen" fits the hints better anyway.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9380 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-29 05:38:14 +00:00  
				
					
						
							
							
								 
						
							
							
								93457e023a 
								
							
								 
							
						 
						
							
							
								
								Change more "name woodfloor" to "name wood floor" in some more maps.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9347 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-20 10:51:53 +00:00  
				
					
						
							
							
								 
						
							
							
								fbc447ef99 
								
							
								 
							
						 
						
							
							
								
								In /scorn: Fix some invalid key string warnings from gridarta. Move a magic ear under floor. Remove a pointless check_inv.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9338 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-20 09:32:36 +00:00  
				
					
						
							
							
								 
						
							
							
								c327168e54 
								
							
								 
							
						 
						
							
							
								
								In /scorn/misc/gatehouse: Move some magic_ear under floor, change the look of some wall tiles near the edge of the map to make it clearer that these continue outside map (they are part of the city wall).  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9276 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 14:54:50 +00:00  
				
					
						
							
							
								 
						
							
							
								22878418ef 
								
							
								 
							
						 
						
							
							
								
								In /scorn/misc/port_arena: change the floors under walls to match the floors around it. Fix broken animation for exit. Remove some duplicate arches on top of each other, remove unreachable and non-visible wall tiles in a corner of the map.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9275 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 14:51:21 +00:00  
				
					
						
							
							
								 
						
							
							
								943723045a 
								
							
								 
							
						 
						
							
							
								
								Add missing no magic tiles to jail maps in Scorn.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9224 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-03 19:31:58 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								3260d8c063 
								
							
								 
							
						 
						
							
							
								
								Change exits in /scorn/misc/castle to be under ground and thus look nicer.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9160 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-29 06:54:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d96ee67454 
								
							
								 
							
						 
						
							
							
								
								Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9146 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 10:52:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e5c9604b0a 
								
							
								 
							
						 
						
							
							
								
								More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9145 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 09:49:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c56cf091cf 
								
							
								 
							
						 
						
							
							
								
								Link Lursendis quest maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8692 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 07:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								fdd015e4c2 
								
							
								 
							
						 
						
							
							
								
								Link the Scorn Royalty maps together.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8609 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-24 09:04:38 +00:00  
				
					
						
							
							
								 
						
							
							
								aa58ed4a91 
								
							
								 
							
						 
						
							
							
								
								Change gravestone fake generator to grave to match change from skeletons to  
							
							... 
							
							
							
							zombies.  Override the default generator (5) to (15) mostly because a lot of
the time, the zombies are all dead by the time you get to them.  Also remove
some line wrapping.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8488 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-03 06:38:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a076e45a9c 
								
							
								 
							
						 
						
							
							
								
								Delete multiple keys and set nrof of one key to the number of keys sitting on  
							
							... 
							
							
							
							the table so that the table renders under the keys.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8366 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-02-04 07:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								0cb04a2c5b 
								
							
								 
							
						 
						
							
							
								
								Small cider house, not much to see yet.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8358 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-02-03 10:24:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e8e7424399 
								
							
								 
							
						 
						
							
							
								
								End of the Witherspoon ghost quest, some more fun.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8261 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-24 22:56:28 +00:00  
				
					
						
							
							
								 
						
							
							
								31e1c262ad 
								
							
								 
							
						 
						
							
							
								
								Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree.  Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter.  This also keeps low level players from accidently ending up in a map that is beyond their level.  Changes were made per IRC discussion on 2008-Jan-23.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8255 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-24 07:18:36 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
							... 
							
							
							
							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0a64a4a72c 
								
							
								 
							
						 
						
							
							
								
								Yet another smoothing update to prevent trees from being smoothed by grass.  
							
							... 
							
							
							
							Add another statue.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8069 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-01 01:35:14 +00:00  
				
					
						
							
							
								 
						
							
							
								666ec790e7 
								
							
								 
							
						 
						
							
							
								
								Smoothing fixes where greenery overlaps floor.  
							
							... 
							
							
							
							Remove some duplicate floor (grass) from some trees.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8064 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-30 05:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c0a9b6c0cd 
								
							
								 
							
						 
						
							
							
								
								Cityhall is now closed at night. Petition board and bonus amulet remain available  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8015 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-22 15:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								89b6dd98a0 
								
							
								 
							
						 
						
							
							
								
								- Various under-wall tiles changed to better match adjoining ground tiles.  
							
							... 
							
							
							
							- Northern wall insets changed to show previously invisible landscape.
- Numerous instances of redundant woodfloor tiles removed.
- Add a slightly hidden book of proverbs (obscure hints).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7836 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-12-11 04:48:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3c61d35164 
								
							
								 
							
						 
						
							
							
								
								Set the consecrate level on various altars to 120 so they can not be reset by players  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 20:08:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e122ec01e5 
								
							
								 
							
						 
						
							
							
								
								Set the consecrate level on the House of Healing altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7444 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 15:53:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3b791f5cb5 
								
							
								 
							
						 
						
							
							
								
								Fix whitespace in text messages; reverts unwanted changes due to an editor bug.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7430 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-30 23:00:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f8b177290d 
								
							
								 
							
						 
						
							
							
								
								Synchronize with branch - maps names and map difficulty settings  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7394 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-26 01:41:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b31a848d89 
								
							
								 
							
						 
						
							
							
								
								Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk.  Removed un-used message text that said, no_pass  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7248 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-26 19:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								159bf8a609 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-08 21:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7d210be75d 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-23 19:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d366678c26 
								
							
								 
							
						 
						
							
							
								
								Final steps and scripts for the Lursendis quest.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6405 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-06-03 16:02:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c0e9221014 
								
							
								 
							
						 
						
							
							
								
								Castle kitchen, password info when using correct name.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6349 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-26 20:03:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f74feed9ba 
								
							
								 
							
						 
						
							
							
								
								Fix potions of life level.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6339 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-25 17:58:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ea4c3e8547 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete field.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6276 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-13 14:49:39 +00:00  
				
					
						
							
							
								 
						
							
							
								45d36cb162 
								
							
								 
							
						 
						
							
							
								
								Spelling corrections.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 22:46:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1b5d93c164 
								
							
								 
							
						 
						
							
							
								
								Remove obsolete attributes. Other changes due to editor.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6236 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 17:26:09 +00:00  
				
					
						
							
							
								 
						
							
							
								400c3dd017 
								
							
								 
							
						 
						
							
							
								
								Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two  
							
							... 
							
							
							
							and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5953 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-06 22:54:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4b439d8019 
								
							
								 
							
						 
						
							
							
								
								Convert obsolete 'flying' attribute to 'move_type' attributes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5875 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-25 10:54:57 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c923aa70 
								
							
								 
							
						 
						
							
							
								
								Add explicit 'move_type walk' to all monsters.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 14:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8de8411641 
								
							
								 
							
						 
						
							
							
								
								Remove trailing whitespace.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 13:15:00 +00:00