Commit Graph

6 Commits (28c79e25cb7f3508d970b1bdd7702b4811f022c9)

Author SHA1 Message Date
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner fb7b8b8dd5 Corrected error with the zombie generator - it was still generating skeletons. I missed updating the 'breed monster' field.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5576 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-20 00:53:16 +00:00
rjtanner e102e8455c Replaced the skeleton generator with a zombie generator as it apears skeletons are too difficult for players under level 5 or 6. Added some windows to the inner wall sections for easier visability of monsters for new players. The centipede is another source that is the cause of frequent deaths - but is still available for now. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5573 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:21:44 +00:00
k_ahlers 7480efb4bd Added patch #1531289 from the sf.net-Patchtracker
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4735 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-01 10:13:20 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell 83140f6eed - missed this one...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2115 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-05 06:39:54 +00:00