anmaster
|
7b0f9ad16c
|
Some map fixes in /quests/skud/*:
* court, north_1, east_1: Add missing floor arches under walls and such.
* maze: Fix walls, they looked bad.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9925 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-09-25 13:14:17 +00:00 |
rjtanner
|
7b2e1a958a
|
Map header updates: Formatting changes; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9922 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-09-24 23:32:10 +00:00 |
rjtanner
|
652e1dcc02
|
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9921 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-24 01:44:41 +00:00 |
rjtanner
|
5b75ff9e9f
|
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9920 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-24 01:32:12 +00:00 |
rjtanner
|
f8fb622d03
|
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9919 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-23 01:40:23 +00:00 |
rjtanner
|
2fe1a23f62
|
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9918 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-23 01:22:08 +00:00 |
rjtanner
|
04c2c11c70
|
Final implementation of Patch [ 2121249 ] Updated Saromok Maps; added duplicators to remove some creators that spawn 'animated objects' to attack you that still attacked you even after Saromok was dead
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9917 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-23 00:41:08 +00:00 |
rjtanner
|
f24f6e3db0
|
Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; re-balance golem stats
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9916 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-23 00:38:57 +00:00 |
rjtanner
|
b138f90848
|
Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; corrected item descriptions
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9915 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-23 00:36:56 +00:00 |
rjtanner
|
2516169e40
|
Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; put daylight casting walls on every map (under the floor) to prevent nightfall+stealth+invis trick
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9914 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-23 00:34:49 +00:00 |
rjtanner
|
7a823213b6
|
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9913 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-22 00:54:11 +00:00 |
rjtanner
|
a4020216d7
|
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9912 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-21 22:31:42 +00:00 |
rjtanner
|
3669d953ac
|
Adjust spell point regeneration to the personal guards, made it 100 instead of 5000
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9793 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-09-03 00:01:10 +00:00 |
rjtanner
|
73d4a708f8
|
Cosmetic wall changes with how swall merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9784 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-27 00:10:29 +00:00 |
rjtanner
|
3c59dbca19
|
Adjust spell casting capability of Saromok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9783 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 18:22:28 +00:00 |
rjtanner
|
d7cb7390fe
|
Add more lighting to make it easier to see what is in or the map at night
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9782 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 18:20:56 +00:00 |
rjtanner
|
0b0928c77f
|
Update bracers names to Magical Bracers, they should be consistent in name and properties now
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9781 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 18:06:12 +00:00 |
rjtanner
|
4890a655b1
|
Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9780 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 18:02:18 +00:00 |
rjtanner
|
6106b72b69
|
Cosmetic wall changes with how swall merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9779 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 17:54:51 +00:00 |
rjtanner
|
b63b450019
|
Removed door graphics since they appear to cause problems with using the exit in some cases
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9778 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 17:42:21 +00:00 |
rjtanner
|
5c31c1700b
|
Fix broken duplicators. Update monster resistances. Fix key teleporter.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9776 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 00:25:33 +00:00 |
rjtanner
|
cd4c81ce96
|
Fix broken duplicators
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9775 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 00:23:31 +00:00 |
rjtanner
|
75e3612535
|
Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9774 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-26 00:21:40 +00:00 |
rjtanner
|
af486faa03
|
Update maps with entrance coordinates, region setting and approximate difficulty level
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9770 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-08-22 20:52:32 +00:00 |
rjtanner
|
cdd971ca06
|
Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9768 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-22 18:58:22 +00:00 |
rjtanner
|
84fc3b5055
|
Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9767 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-22 16:30:09 +00:00 |
rjtanner
|
f20df8b2bf
|
Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9766 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-21 01:58:23 +00:00 |
rjtanner
|
7cae0f5b29
|
Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9765 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-21 01:15:05 +00:00 |
rjtanner
|
8df0e08550
|
Map normalize, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9764 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-21 00:32:27 +00:00 |
rjtanner
|
5e612da628
|
Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9763 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-20 23:59:06 +00:00 |
rjtanner
|
747136191f
|
Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9365 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-24 17:33:23 +00:00 |
anmaster
|
c1955dd8b5
|
In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9317 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-13 12:35:43 +00:00 |
anmaster
|
f65b2b4852
|
In /quests/peterm/quests/dragonquest2: add missing ground arches under walls and remove ground under blocked arches.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9251 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 23:41:51 +00:00 |
anmaster
|
ecf3bf15b5
|
Add missing ground arches under walls to /quests/peterm/FireTemple/* and remove ground under blocked arches (in same maps), also (in same maps) remove some duplicate floor tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9250 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 23:29:34 +00:00 |
anmaster
|
bc64ac639a
|
Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9249 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 23:14:25 +00:00 |
anmaster
|
b9b8eb9f0a
|
Add missing floor tiles to /quests/hendel/pre_acid
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9248 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 23:12:24 +00:00 |
anmaster
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8ce0b398d1
|
Oops, missed to add the missing floor tiles when I first changed GreyMaster a few minutes ago. Here they are now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9247 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:53:15 +00:00 |
anmaster
|
a0fc203ec8
|
In /quests/greyshield/Chamber, add missing floor tiles under walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9246 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:49:51 +00:00 |
anmaster
|
23e0a6124f
|
In /quests/greyshield/{Cave,Cavern}, remove floor tiles under blocked.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9245 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:48:15 +00:00 |
anmaster
|
6710350622
|
In /quests/greyshield/Castle, hide magic_ear under floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9244 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:46:55 +00:00 |
anmaster
|
c95a6ce5fe
|
Add floor tiles under walls and remove floor tiles under blocked in /quests/greyshield/Cavern2.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9243 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:42:35 +00:00 |
anmaster
|
1f9de9cdc5
|
Hide magic_mouth under the floor in /quests/greyshield/GreyMaster.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9242 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:39:34 +00:00 |
anmaster
|
291eb6d909
|
Hide magic_ear under the floor in /quests/greyshield/Fortress.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9241 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:37:13 +00:00 |
anmaster
|
ca80392cdd
|
Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9238 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-05 22:08:12 +00:00 |
anmaster
|
047292a607
|
Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9227 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-03 19:54:58 +00:00 |
akirschbaum
|
772638b98d
|
Run MapNormalizer script on all maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-30 07:32:24 +00:00 |
ryo_saeba
|
3edfec6c2e
|
Remove unlinked map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9173 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-29 22:13:51 +00:00 |
anmaster
|
f4effab867
|
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-23 22:30:19 +00:00 |
anmaster
|
e5c9604b0a
|
More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9145 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-23 09:49:20 +00:00 |
anmaster
|
01bbd348d3
|
The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9144 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-05-23 08:11:20 +00:00 |