45d36cb162 
								
							
								 
							
						 
						
							
							
								
								Spelling corrections.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 22:46:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c623e3a610 
								
							
								 
							
						 
						
							
							
								
								Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5967 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-08 04:47:06 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8de8411641 
								
							
								 
							
						 
						
							
							
								
								Remove trailing whitespace.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 13:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								9688e6f853 
								
							
								 
							
						 
						
							
							
								
								Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-20 05:01:33 +00:00  
				
					
						
							
							
								 
						
							
							
								2386618e1b 
								
							
								 
							
						 
						
							
							
								
								Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use.  Also had to update the Guild Main Floor map to link to the new Tool Shed map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-17 07:33:43 +00:00  
				
					
						
							
							
								 
						
							
							
								22787bd519 
								
							
								 
							
						 
						
							
							
								
								Updating the map header to take credit (or blame) for this map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5776 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-17 07:18:46 +00:00  
				
					
						
							
							
								 
						
							
							
								fc3389c666 
								
							
								 
							
						 
						
							
							
								
								Cosmetic updates to the guild template main floor (swall surrounding the bbq area). Change in functionality with the guild bbq - now a stand alone map.  This should improve the chances of the bbq map actually resetting to remove any broken or cursed stoves if they should appear during normal player use.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5771 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-16 03:09:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3f1f11ac6a 
								
							
								 
							
						 
						
							
							
								
								Shouldn't have committed that test guild :)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5613 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-25 23:12:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c85fc21bc0 
								
							
								 
							
						 
						
							
							
								
								Guild's name should be GUILD_TEMPLATE to be conform to README.TXT in scripts directory.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5612 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-25 23:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								3f0475be4f 
								
							
								 
							
						 
						
							
							
								
								Final touches on the Guild_HQ map so that the tokens can be traded in for additional guild features: craft benches. RJT, Feb-12-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5534 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-13 02:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								8ae23bb07a 
								
							
								 
							
						 
						
							
							
								
								Second attempt at updating the python based guild template maps -- fixed many of the altars, exits and other features. Updated the README (see earlier commit) file to summarize these changes. RJT, Feb-12-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5529 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-13 02:13:11 +00:00  
				
					
						
							
							
								 
						
							
							
								abb7df4ed0 
								
							
								 
							
						 
						
							
							
								
								Updated map to remove 0 destination coordinates warnings from server log files. Also removed unnecessary floor tiles. Other changes are from Map Editor reformatting. RJT, Feb-12-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5526 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-13 01:36:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3b77421609 
								
							
								 
							
						 
						
							
							
								
								Update of the maps for CFPython version 2.0.  
							
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							Update of the IPO-related scripts.
Gros - 18/10/2005
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3899 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-18 18:13:28 +00:00  
				
					
						
							
							
								 
						
							
							
								258282a4ad 
								
							
								 
							
						 
						
							
							
								
								Keep template (unfinished example of a larger map template for building)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3753 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-01 20:48:56 +00:00  
				
					
						
							
							
								 
						
							
							
								32312a6691 
								
							
								 
							
						 
						
							
							
								
								Bungalo template (an unfinished example map template)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3752 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-01 20:39:24 +00:00  
				
					
						
							
							
								 
						
							
							
								3d5c301f78 
								
							
								 
							
						 
						
							
							
								
								- add README (and prototype warning) to guild templates  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3005 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-12-06 05:59:05 +00:00  
				
					
						
							
							
								 
						
							
							
								054dbeace8 
								
							
								 
							
						 
						
							
							
								
								Adding Python Guild framework.  
							
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							Initial (and not usable as yet) commit of guild templates and guild
scripts for new more automated guild system. - requires Python 2.1 or
better.
TODO - guild maps need finishing, lots more work and much debuging.
Guild points system needs some work (a good formula).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3000 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-12-06 04:02:10 +00:00