9573b53900 
								
							
								 
							
						 
						
							
							
								
								Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in  the Church to Valriel in Marksel.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 05:44:29 +00:00  
				
					
						
							
							
								 
						
							
							
								7d3cfba276 
								
							
								 
							
						 
						
							
							
								
								(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 04:58:06 +00:00  
				
					
						
							
							
								 
						
							
							
								6f5eca378e 
								
							
								 
							
						 
						
							
							
								
								NPC dial changes in the Church to Valrien in Marksel.  Removed line breaks and small punctuation update.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 04:54:55 +00:00  
				
					
						
							
							
								 
						
							
							
								61b435d5a2 
								
							
								 
							
						 
						
							
							
								
								Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-13 04:47:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0bdcc01504 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-10 05:16:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad672ce3b 
								
							
								 
							
						 
						
							
							
								
								Major cosmetic overhaul to Sages Tower in Marksel.  Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape.  Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Updated world map for new map entrance destination.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14430 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-24 04:17:41 +00:00  
				
					
						
							
							
								 
						
							
							
								92bca78727 
								
							
								 
							
						 
						
							
							
								
								Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape.  Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14429 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-24 03:13:07 +00:00  
				
					
						
							
							
								 
						
							
							
								474cd76624 
								
							
								 
							
						 
						
							
							
								
								- Spelling corrections.  
							
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							- Linebreak adjustments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12071 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-18 17:14:05 +00:00  
				
					
						
							
							
								 
						
							
							
								01df7e80a7 
								
							
								 
							
						 
						
							
							
								
								Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11099 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-23 07:11:36 +00:00  
				
					
						
							
							
								 
						
							
							
								8645941373 
								
							
								 
							
						 
						
							
							
								
								Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11098 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-23 07:11:03 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								351cc5b5af 
								
							
								 
							
						 
						
							
							
								
								Replace recently updated oakdoors with new archetype and recycled graphic.  Requires archetype r10798 or newer.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10810 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-02 02:55:19 +00:00  
				
					
						
							
							
								 
						
							
							
								129b93618f 
								
							
								 
							
						 
						
							
							
								
								Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10762 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-28 07:02:57 +00:00  
				
					
						
							
							
								 
						
							
							
								801d4a5a8e 
								
							
								 
							
						 
						
							
							
								
								Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-03 05:44:22 +00:00  
				
					
						
							
							
								 
						
							
							
								daffc86c79 
								
							
								 
							
						 
						
							
							
								
								Convert platinum payment altars to accept payment of any coin type  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10238 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-02 06:36:36 +00:00  
				
					
						
							
							
								 
						
							
							
								059b4c193c 
								
							
								 
							
						 
						
							
							
								
								Apply new region (marksel) to relevant maps  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10219 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-29 01:30:00 +00:00  
				
					
						
							
							
								 
						
							
							
								05cd0be130 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-22 00:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								6716b761e7 
								
							
								 
							
						 
						
							
							
								
								Set region to wilderness  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9899 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-20 22:18:04 +00:00  
				
					
						
							
							
								 
						
							
							
								bc8b9dee97 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9898 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-20 22:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								370b224287 
								
							
								 
							
						 
						
							
							
								
								Add missing shop header code to the Sages Tower (magic shop)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9788 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-30 00:57:00 +00:00  
				
					
						
							
							
								 
						
							
							
								1889aab0d8 
								
							
								 
							
						 
						
							
							
								
								Add missing shop header code to the Marksel Shoppe (general store)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9675 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-07-23 00:48:44 +00:00  
				
					
						
							
							
								 
						
							
							
								5028dfcf3c 
								
							
								 
							
						 
						
							
							
								
								Add a button under the door in /marksel/grumms_inn to prevent crushing the player.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9320 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-13 12:43:30 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f4effab867 
								
							
								 
							
						 
						
							
							
								
								Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 22:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								3fd604b002 
								
							
								 
							
						 
						
							
							
								
								Add buttons under the actual doors as well to prevent player getting crushed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9143 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 07:20:21 +00:00  
				
					
						
							
							
								 
						
							
							
								55df20309e 
								
							
								 
							
						 
						
							
							
								
								Add @question/@reply stuff to some maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 07:17:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a89f2f8bf9 
								
							
								 
							
						 
						
							
							
								
								Make some tourches that could be used to bypass some maps in puplands non-pickable.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9137 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-22 21:40:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3c61d35164 
								
							
								 
							
						 
						
							
							
								
								Set the consecrate level on various altars to 120 so they can not be reset by players  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 20:08:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e4cb371ec0 
								
							
								 
							
						 
						
							
							
								
								Added a default difficulty setting to the map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7356 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-18 23:21:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0c12e4b464 
								
							
								 
							
						 
						
							
							
								
								Update maps to use the new potion name (invulnerability is now shielding)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-27 04:47:51 +00:00  
				
					
						
							
							
								 
						
							
							
								905973e440 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7123 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-07 05:38:16 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c923aa70 
								
							
								 
							
						 
						
							
							
								
								Add explicit 'move_type walk' to all monsters.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 14:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								72e81f9954 
								
							
								 
							
						 
						
							
							
								
								Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3601 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-05 20:11:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3835cebbd0 
								
							
								 
							
						 
						
							
							
								
								Remove magic mouth with no message.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3600 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-05 20:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								3cba28c07f 
								
							
								 
							
						 
						
							
							
								
								- sell healing potions at grumm's  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3288 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-05-21 22:50:05 +00:00  
				
					
						
							
							
								 
						
							
							
								8d8852c28c 
								
							
								 
							
						 
						
							
							
								
								- fix more floors, fix shop item outside shop, pinned down the brat  
							
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							in the fountain
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2873 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-08-09 03:11:29 +00:00  
				
					
						
							
							
								 
						
							
							
								90b22d178e 
								
							
								 
							
						 
						
							
							
								
								- minor fixes to maps including adjusting a swearing dwarf, some  
							
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							flooring in marksel and some portals into sylvan realms
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2872 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-08-08 04:00:27 +00:00  
				
					
						
							
							
								 
						
							
							
								159c3d252a 
								
							
								 
							
						 
						
							
							
								
								- fix shop (proper flooring)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2865 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-07-29 01:02:33 +00:00  
				
					
						
							
							
								 
						
							
							
								89d1489f86 
								
							
								 
							
						 
						
							
							
								
								- change the inns to use a marker good for 5040 seconds (~one game day  
							
							... 
							
							
							
							AFAIK)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2428 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-27 06:41:12 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb5ca6a1b 
								
							
								 
							
						 
						
							
							
								
								- fixes to these maps - grumms inn needed some connect fixes and the  
							
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							stairs were accessable without payment.  The bridge over the estuary was
not passable (water was no_pass - now passable)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2400 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-18 06:14:57 +00:00  
				
					
						
							
							
								 
						
							
							
								05e257a93c 
								
							
								 
							
						 
						
							
							
								
								Change the difficulty of all the shops.  Make some shops more likely to  
							
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							generate better stuff, based on area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1954 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-01-17 07:34:13 +00:00  
				
					
						
							
							
								 
						
							
							
								b730d0de63 
								
							
								 
							
						 
						
							
							
								
								Add the township of Marksel.  These maps are redesigned kandora maps,  
							
							... 
							
							
							
							that were either fixed, or created newly by Joel South.  Part of this was
to move the grumms_inn to the marksel town directory.  Watch this space
for more of kandora to be ressurected.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1923 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-01-07 06:45:44 +00:00