Commit Graph

1879 Commits (30113eebec0c47bf57da9f7ff080d68d585d0384)

Author SHA1 Message Date
quinet 59fe978019 Mention how to add or remove windows in the building instructions.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9718 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-04 14:03:04 +00:00
quinet cef0075795 Protect the furniture against accidental destruction by spells.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9710 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:43 +00:00
quinet 7b7f20dd1e Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles.  These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9709 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:07 +00:00
quinet 3830fa27a4 Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles.  These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9708 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:07:56 +00:00
ryo_saeba c00f69587e Change regions file name to regions.reg.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9703 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 10:01:58 +00:00
ryo_saeba 11745ab860 Add missing other_arch.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9701 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 09:27:03 +00:00
rjtanner f9612f52a1 Updated ChangeLog file using svn2cl
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9699 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 07:35:28 +00:00
quinet 65348c5cc6 Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map.  This should be less
confusing for new players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet c2dd185d6d Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map.  This should be
less confusing for new players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00
quinet 181b79a468 Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 13:51:06 +00:00
quinet 1588d6f5e4 Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9693 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 09:53:57 +00:00
quinet be26971beb Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.
Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9692 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 09:19:35 +00:00
quinet bc1bfa0779 Restored some important magic ears that were deleted in revision 9259.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9689 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-29 11:48:22 +00:00
quinet 264e2f230a Removed optional swamp, replaced it with sticky floor (glue and spider webs).
Added a new handle to control the archways separately from other obstacles.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9683 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 21:55:51 +00:00
quinet 574266cc6c Added customizable obstacles to the arena: the players can add statues, walls
or swamps in some parts of the arena before entering it.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9677 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 14:57:53 +00:00
akirschbaum d6838ee7b2 Adapt MapValidator script to Gridarta changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9676 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 21:09:00 +00:00
rjtanner 1889aab0d8 Add missing shop header code to the Marksel Shoppe (general store)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9675 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:48:44 +00:00
rjtanner 9eb0f7c78c Add missing shop header code to the Ebony Tiger Thief Guild
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9674 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:32:40 +00:00
rjtanner 27b0298947 Add missing shop header code to the Adventurers Guild map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9673 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:15:39 +00:00
rjtanner dc1e494a9c Updated ChangeLog file using svn2cl
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9656 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-22 06:01:06 +00:00
quinet 394a019d32 Replaced my old e-mail address in map headers by a working one.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9577 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:46:03 +00:00
quinet dba48e8b07 Updated map header.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9573 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:02:35 +00:00
quinet 8c71c4a876 More fixes for bug #2018391, set carrying limit for human skeletons to 80kg.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9570 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 22:12:35 +00:00
quinet 2aed09ae59 Fix for bug #2022422.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9567 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 21:24:02 +00:00
anmaster 610cd5f790 Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9487 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-18 20:15:33 +00:00
ryo_saeba 6a23eff7bf Fix invalid regexp.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9445 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-18 17:51:21 +00:00
akirschbaum 655db8cd06 Ignore *.msg files in editor scripts.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9442 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 18:42:02 +00:00
anmaster 3c70fe1a05 Fix bug 2002170 "Conversion Profit Bug".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9441 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 16:21:40 +00:00
anmaster 3f8fc82486 Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9440 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 15:45:11 +00:00
anmaster 5f9396b879 Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9439 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 15:28:26 +00:00
quinet 058738bc5e Partial fix for bug #2018391: set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9436 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-16 21:07:09 +00:00
kbulgrien 35a160510e - Change the title of this hint scroll since "the Servant" is a special
character in Scorn.  "the Good Citizen" fits the hints better anyway.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9380 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-29 05:38:14 +00:00
rjtanner 747136191f Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9365 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-24 17:33:23 +00:00
anmaster d4c467f8fc In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9349 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 11:05:38 +00:00
anmaster 7610d52793 In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9348 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:56:52 +00:00
anmaster 93457e023a Change more "name woodfloor" to "name wood floor" in some more maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9347 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:51:53 +00:00
anmaster 331c0e7d5d Change more "name woodfloor" to "name wood floor" in misc places.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9345 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:47:32 +00:00
anmaster 1d8dc942f6 Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9344 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:32:45 +00:00
anmaster 108b9e83ac In /pup_land: Fix some invalid key string warnings from gridarta.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9340 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:45:55 +00:00
anmaster a081a16419 /pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9339 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:44:54 +00:00
anmaster fbc447ef99 In /scorn: Fix some invalid key string warnings from gridarta. Move a magic ear under floor. Remove a pointless check_inv.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9338 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:32:36 +00:00
rjtanner 8e17c473c9 Applied patch [ 1992525 ] Typo Fix in Scorn Oldcity by Creidieki M. Crouch with some additional spelling corrections
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9322 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 17:01:05 +00:00
anmaster 5028dfcf3c Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9320 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:43:30 +00:00
anmaster a844f3625f Add missing floor tiles under some living trees in /brest/amphis. Also removing a ChangeLog message in the header of the same map related to last edit of the map (no longer the right author of that since it is no longer related to the last change. (And there is both svn log and the ChangeLog if anyone wants to find out).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9319 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:41:55 +00:00
anmaster b23abab234 Remove a non-connected pointless large button hidden under the ground in pup_land/ancient/world, my guess it is was copied from a button in about the same place in the "modern" Pupland world.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9318 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:37:40 +00:00
anmaster c1955dd8b5 In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9317 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:35:43 +00:00
anmaster f0675518e3 Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9316 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:32:10 +00:00
anmaster 28268469aa /star/newbieshouse: Remove some walls on top of walls, put some items under the floor, add button to prevent getting crushed in door to "bedroom" (but not to the other area with buttons/gate, newbies need to learn that gates sometimes try to close on you).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9315 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:23:18 +00:00
anmaster 49a8c98763 Add missing floors under walls in /scorn/anthony/{prison,passoffice}
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9281 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 23:16:17 +00:00
anmaster f50ad2d7aa Move some magic_ear under floor in /scorn/taverns/goths.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9280 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 23:13:49 +00:00