quinet
59fe978019
Mention how to add or remove windows in the building instructions.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9718 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-04 14:03:04 +00:00
quinet
cef0075795
Protect the furniture against accidental destruction by spells.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9710 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:43 +00:00
quinet
7b7f20dd1e
Use the shop tiles shop_building_pupland instead of the generic shop_building
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tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9709 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:07 +00:00
quinet
3830fa27a4
Use the shop tiles shop_building_pupland instead of the generic shop_building
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tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9708 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:07:56 +00:00
ryo_saeba
c00f69587e
Change regions file name to regions.reg.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9703 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 10:01:58 +00:00
ryo_saeba
11745ab860
Add missing other_arch.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9701 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 09:27:03 +00:00
rjtanner
f9612f52a1
Updated ChangeLog file using svn2cl
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9699 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 07:35:28 +00:00
quinet
65348c5cc6
Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
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that makes more sense according to the world map. This should be less
confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet
c2dd185d6d
Changed the route of the ships between Scorn, Stoneville and Santo Dominion
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in a way that makes more sense according to the world map. This should be
less confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00
quinet
181b79a468
Merged Darcap Circus into the world map world_116_102.
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Updated all exits of the affected maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 13:51:06 +00:00
quinet
1588d6f5e4
Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9693 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 09:53:57 +00:00
quinet
be26971beb
Patch #2028361 : Added the Fun Zone maps, courtesy of Chad Opperman.
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Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9692 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 09:19:35 +00:00
quinet
bc1bfa0779
Restored some important magic ears that were deleted in revision 9259.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9689 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-29 11:48:22 +00:00
quinet
264e2f230a
Removed optional swamp, replaced it with sticky floor (glue and spider webs).
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Added a new handle to control the archways separately from other obstacles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9683 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 21:55:51 +00:00
quinet
574266cc6c
Added customizable obstacles to the arena: the players can add statues, walls
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or swamps in some parts of the arena before entering it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9677 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 14:57:53 +00:00
akirschbaum
d6838ee7b2
Adapt MapValidator script to Gridarta changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9676 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 21:09:00 +00:00
rjtanner
1889aab0d8
Add missing shop header code to the Marksel Shoppe (general store)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9675 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:48:44 +00:00
rjtanner
9eb0f7c78c
Add missing shop header code to the Ebony Tiger Thief Guild
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9674 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:32:40 +00:00
rjtanner
27b0298947
Add missing shop header code to the Adventurers Guild map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9673 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:15:39 +00:00
rjtanner
dc1e494a9c
Updated ChangeLog file using svn2cl
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9656 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-22 06:01:06 +00:00
quinet
394a019d32
Replaced my old e-mail address in map headers by a working one.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9577 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:46:03 +00:00
quinet
dba48e8b07
Updated map header.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9573 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:02:35 +00:00
quinet
8c71c4a876
More fixes for bug #2018391 , set carrying limit for human skeletons to 80kg.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9570 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 22:12:35 +00:00
quinet
2aed09ae59
Fix for bug #2022422 .
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9567 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 21:24:02 +00:00
anmaster
610cd5f790
Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9487 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-18 20:15:33 +00:00
ryo_saeba
6a23eff7bf
Fix invalid regexp.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9445 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-18 17:51:21 +00:00
akirschbaum
655db8cd06
Ignore *.msg files in editor scripts.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9442 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 18:42:02 +00:00
anmaster
3c70fe1a05
Fix bug 2002170 "Conversion Profit Bug".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9441 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 16:21:40 +00:00
anmaster
3f8fc82486
Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9440 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 15:45:11 +00:00
anmaster
5f9396b879
Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9439 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 15:28:26 +00:00
quinet
058738bc5e
Partial fix for bug #2018391 : set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9436 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-16 21:07:09 +00:00
kbulgrien
35a160510e
- Change the title of this hint scroll since "the Servant" is a special
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character in Scorn. "the Good Citizen" fits the hints better anyway.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9380 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-29 05:38:14 +00:00
rjtanner
747136191f
Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9365 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-24 17:33:23 +00:00
anmaster
d4c467f8fc
In /wolfsburg: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch). Also fix broken "hidden" teleporter in /wolfsburg/dungeons/hut.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9349 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 11:05:38 +00:00
anmaster
7610d52793
In /pup_land: Change all "name woodfloor" to "name wood floor" (and remove them when that is the default in the arch).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9348 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:56:52 +00:00
anmaster
93457e023a
Change more "name woodfloor" to "name wood floor" in some more maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9347 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:51:53 +00:00
anmaster
331c0e7d5d
Change more "name woodfloor" to "name wood floor" in misc places.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9345 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:47:32 +00:00
anmaster
1d8dc942f6
Make the Santo Dominion and Darcap apartments use goldfloors instead of altars, looks nicer. Also fix bad name for woodfloor2 (name was set to woodfloor but nowdays the arch got the name wood floor...).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9344 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 10:32:45 +00:00
anmaster
108b9e83ac
In /pup_land: Fix some invalid key string warnings from gridarta.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9340 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:45:55 +00:00
anmaster
a081a16419
/pup_land/nurnberg/dick/*: Add some floors to maps missing that. Set slaying values for some keys to prevent gridarta warnings.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9339 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:44:54 +00:00
anmaster
fbc447ef99
In /scorn: Fix some invalid key string warnings from gridarta. Move a magic ear under floor. Remove a pointless check_inv.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9338 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:32:36 +00:00
rjtanner
8e17c473c9
Applied patch [ 1992525 ] Typo Fix in Scorn Oldcity by Creidieki M. Crouch with some additional spelling corrections
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9322 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 17:01:05 +00:00
anmaster
5028dfcf3c
Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9320 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:43:30 +00:00
anmaster
a844f3625f
Add missing floor tiles under some living trees in /brest/amphis. Also removing a ChangeLog message in the header of the same map related to last edit of the map (no longer the right author of that since it is no longer related to the last change. (And there is both svn log and the ChangeLog if anyone wants to find out).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9319 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:41:55 +00:00
anmaster
b23abab234
Remove a non-connected pointless large button hidden under the ground in pup_land/ancient/world, my guess it is was copied from a button in about the same place in the "modern" Pupland world.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9318 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:37:40 +00:00
anmaster
c1955dd8b5
In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9317 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:35:43 +00:00
anmaster
f0675518e3
Add some missing no magic arches to the Fireborn and Wraith Halls of Selection. Remove non-existant archtype in Wraith Hall of Selection.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9316 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:32:10 +00:00
anmaster
28268469aa
/star/newbieshouse: Remove some walls on top of walls, put some items under the floor, add button to prevent getting crushed in door to "bedroom" (but not to the other area with buttons/gate, newbies need to learn that gates sometimes try to close on you).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9315 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:23:18 +00:00
anmaster
49a8c98763
Add missing floors under walls in /scorn/anthony/{prison,passoffice}
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9281 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 23:16:17 +00:00
anmaster
f50ad2d7aa
Move some magic_ear under floor in /scorn/taverns/goths.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9280 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 23:13:49 +00:00