Commit Graph

158 Commits (32b7e51cff30990c3798a381f3b7a80125ff859b)

Author SHA1 Message Date
temitchell 32b7e51cff - fix some patern maching on newbieshouse map
- added in door and chest tutorial as well
----------------------------------------------------------------------


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2441 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-02 08:02:13 +00:00
temitchell 37fcfd4c0f add gaea shrine to Navar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2438 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:30:45 +00:00
temitchell 21719528a2 - add whirlwind exit to random exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2437 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:27:43 +00:00
temitchell fbb106282a - add links to new temples - add no magic to city streets
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2436 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 21:48:50 +00:00
temitchell ab7b6945bd - add some temples to Navar - some minor changes to scorn temples
hopefully these can be rounded out a bit soon


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2435 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 21:36:58 +00:00
onefang 4fef770c67 world/world_*: Added large forest between the roads near Scorn and Brest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2433 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-30 00:50:10 +00:00
temitchell 89d1489f86 - change the inns to use a marker good for 5040 seconds (~one game day
AFAIK)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2428 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 06:41:12 +00:00
temitchell ef25240766 - change the marker time for access to approximate a game day (5040
seconds or 1.4
hours by my poor estimation).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2427 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 06:22:20 +00:00
temitchell 979472fba0 - change these to use trigger_markers to insert a time expiring force -
this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum
coins - after which time you have to pay again.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2426 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 04:35:53 +00:00
temitchell eca55e3b74 - oops fix the gate at the end so it closes. I am thinking this might
make a good unique map perhaps (then you could add some doors and
stuff).
- add the creator's name to the map info :)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2423 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 03:22:35 +00:00
temitchell c26f5cf160 - moved to start directory
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2422 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 02:58:44 +00:00
temitchell f36058d958 - add newbie house to starting map
- move Nexus to start folder
- fix Nexus floor (was shop floor creating unpaid items!)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2421 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 02:58:00 +00:00
crowbert b86700ca41 fix connection
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2420 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-26 22:06:31 +00:00
temitchell f5bd860230 - touch up the casino now that plugin option support is working
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2414 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-25 02:53:08 +00:00
temitchell 55d9353f1c - fixed issue with slotmachines where items created reset number of
existing items in the same space.
(using itemborker to set number of items add or remove as a safer way to
manage this.)
- touched up bank dialogue (and incorporated itembroker code)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2413 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-25 02:20:08 +00:00
temitchell 616a6f3c72 - fix message board names now that python plugin option is working
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2407 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-21 03:00:46 +00:00
temitchell dfb8a19393 fix monkey_temple WARNING SPOILER!
- add some magic mouth for antioc appearing...
- add the listener for the secret exit (local copy of map was not
updated in initial commit :( )


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2406 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 17:57:31 +00:00
temitchell 4251ff58b0 - a couple more slight touchups to the aljwaf maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2405 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 17:44:24 +00:00
temitchell af4c306036 - modifications to the special door (rocks, webs ...) to remove door
treasures


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2404 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:50:06 +00:00
temitchell 81f33cf19f - the proverbial ruined temple filled with monkeys and traps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2402 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:42:05 +00:00
temitchell 4656d661b2 - changes to maps to fix broken spell stuff (spell walls and monster
inventories)
- some cosmetics too.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2401 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 05:30:31 +00:00
temitchell aeb5ca6a1b - fixes to these maps - grumms inn needed some connect fixes and the
stairs were accessable without payment.  The bridge over the estuary was
not passable (water was no_pass - now passable)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2400 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-18 06:14:57 +00:00
temitchell 6f866bc4f5 - change hall of selection to drop players on the Nexus
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2392 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-12 01:43:27 +00:00
temitchell ba1a82d526 - add new adventure near Navar, add Nexus for choosing your starting
position when making new player, add maps for the market area of Navar


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2391 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-12 01:41:08 +00:00
temitchell 10663a71db - oops forgot the decimal that made the serbice charges work.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2386 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-09 04:28:09 +00:00
crowbert fcb8172188 move /crow/train to /scorn/crow/train
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2382 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-07 19:11:19 +00:00
temitchell eae6a8104c - add link to casino infernal in Navar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2378 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:49:51 +00:00
temitchell 92bf7134d8 - add casino infernal - gamblers paradise and money pit
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2377 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:45:46 +00:00
temitchell 7ad3e359d6 -fix banksay.py (was a small issue with a missing =)
-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2376 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:41:36 +00:00
mwedel 8f14c92525 Fix bug in Mork's speech - he should be asking about Gork,
not himself.
MSW 2003-10-05


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2375 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:14:10 +00:00
crowbert b1bf83481c add new training center to a barn in the Scorn port area
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2374 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 23:17:49 +00:00
crowbert 419d867dd7 remove quest-only monster from generic undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert f2a606fb87 switch pirateisland quest monsterstyle to undead_quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2372 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:55:48 +00:00
crowbert 46c681b032 create undead_quest style; copied from undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell bf4fa19277 - drop the value on gramp's horn and hide it a bit better.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2370 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 13:22:02 +00:00
temitchell d6a83a4908 - slight fix based on observations from our friendly
neighbourhood playtester Leaf.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2368 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:55:28 +00:00
temitchell e27f3379c3 - replace some princesses with some women
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00
temitchell cd7c8c7da5 - fixed this stupid mistake (added quotes around bank DB name)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2358 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 22:13:15 +00:00
temitchell 3f638c3192 - minor change to allow multiple bank databases
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2357 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:49:46 +00:00
temitchell c448a5752e - remove these from unlinked - moving the READMe to the python IPO
folder


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2356 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:12:07 +00:00
temitchell 3f5dc76293 - Add the IPO maps to Scorn and Navar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2355 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:07:48 +00:00
temitchell 30e69683f2 - add Imperial post office outlets to Navar and Scorn maps
- repair some of the elevation damage around scorn due to map changes


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2354 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 20:50:48 +00:00
temitchell 057cefe3d7 - add tellers to these banks hooked to python banking scripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2352 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:18:53 +00:00
temitchell 1c179567fc - touchups for banking system
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum.  Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2350 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 16:49:09 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 228fa6fabb - the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2334 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 01:49:17 +00:00
temitchell 02ce30d950 - modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2333 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 22:44:10 +00:00
temitchell 6566d736c9 - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00
temitchell 193ad120e3 - adding a bridge with (no trolls under it)
removing some excess elevation entries


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2325 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 10:50:23 +00:00
temitchell c66eb5a860 - add in a few random maps south of scorn, add an orchard
backport elevation from old maps and assign some elevations based on
ground type (groan).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2323 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 05:47:39 +00:00