Commit Graph

37 Commits (4c60ebe24bcb77c7b5150fd8a7e075088615d53b)

Author SHA1 Message Date
rjtanner ecd52164cd Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15893 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:32:14 +00:00
rjtanner 923b77bc76 Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15892 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:30:14 +00:00
rjtanner cfa0de6094 Removed line breaks in scroll message text to Orc Hut in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15891 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:26:22 +00:00
rjtanner 7ca580f406 Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15890 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:24:09 +00:00
rjtanner 996bb2939c Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15889 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:20:28 +00:00
rjtanner 0672de916b Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15888 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:17:53 +00:00
rjtanner c28ad7a40b Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15887 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:15:21 +00:00
rjtanner c95e166bd8 Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15886 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:13:41 +00:00
rjtanner d0f41ad450 Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:10:30 +00:00
rjtanner 4fba703afa Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15884 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:08:15 +00:00
rjtanner 31dfa2fd0a Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15883 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:03:38 +00:00
rjtanner f40c3b5c74 Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15882 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 04:59:25 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
rjtanner 2cbb49235d Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 09:24:51 +00:00
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner 9d7238c7c7 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner 1aa50b407c Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9911 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 21:22:07 +00:00
anmaster 0ecde3e844 Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9266 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-06 12:34:56 +00:00
akirschbaum 772638b98d Run MapNormalizer script on all maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-30 07:32:24 +00:00
anmaster f4effab867 Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
kbulgrien 53f2b30307 Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:56:11 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 54f9d102f6 Synchronize with updates made to branch - map renames
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
rjtanner 3f7dc98689 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 02:09:54 +00:00
akirschbaum 45d36cb162 Spelling corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner 28c623a08a Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 09:45:18 +00:00
k_ahlers 105687c4c9 Corrected floortile On Position 1/15
PatchTracker #1518289


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4709 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-27 15:02:48 +00:00
akirschbaum 09fcf1c1ef Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-06 22:03:35 +00:00
akirschbaum 1e5b39db2b Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 20:28:25 +00:00
akirschbaum b18abed017 Remove tailing spaces from @match lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 13:29:22 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell 98f8dd74ba apply patch from Jacek Konieczny to fix bat room trap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2818 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-07 02:56:37 +00:00
mwedel fe4dfcda8d Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
mwedel 3bb0905829 Add langley (port_joseph) maps. Other locations updated as they
have links going to these set of maps.
MSW 2002-09-21


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-22 06:24:47 +00:00