rjtanner
5d3b18a6e0
Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5766 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 05:21:49 +00:00
eracc
8302b9c8df
Fixing my errors, as usual.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5765 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 02:06:50 +00:00
eracc
668ac2729b
More changes to the alarm system. More things disappear now, more things appear
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now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5764 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 01:57:37 +00:00
eracc
47a2650343
Fix the magic mouths that warn the players on certain events to only activate
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on push and not on release.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5762 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 14:22:19 +00:00
eracc
829dfd7c71
Repairing more mistakes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5761 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:52:17 +00:00
eracc
f41e2335e6
Fixing a design error with the security gates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5760 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:41:16 +00:00
eracc
3a6fe4f128
A suggestion was made to protect unwary players that may wander onto the map
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after the alarm was triggered. This was done. Also cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5759 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:35:08 +00:00
eracc
b4f4265e4e
Fixing an error that doubled the number of guards wanted. Also the gates did
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not wark as intended. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5758 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:27:15 +00:00
eracc
88b822ba23
Some people just don't take hints about hanging around in Zorn Castle. So, the
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Zorn family has installed an alarm system and security guards for those that
overstay their welcome.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5757 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:14:02 +00:00
eracc
aeaeaf7532
Added a message about the draven "mines" to one of the temple NPCs.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5755 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 01:11:57 +00:00
eracc
17a02c5e85
Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
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in difficulty.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5754 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 01:06:50 +00:00
rjtanner
cc2adae11f
Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5753 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 00:46:07 +00:00
eracc
5ff80183b5
Add a new random dungeon to the Mostrai temple in Scorn.
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A place to harvest mithril crystals. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 23:02:54 +00:00
rjtanner
838399f62d
Removed road tiles that lead to 'nowhere' and placed fences to close off the area, which now looks like just another stop vs an unfinished map section
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5750 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 04:52:42 +00:00
rjtanner
2768145708
Merge in missing maps (personal apartments) and updating the map paths in the city map that contains them
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5749 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 04:37:41 +00:00
eracc
38e6cd8bb3
Bumped up the spell level to 300. High level players still not able to use the
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booth well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5748 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:57:29 +00:00
eracc
3ce2167830
Bump up the level of the cancellation spell for high level players.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5747 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:49:15 +00:00
eracc
c620d87597
Fixed the shop entrance coordinates and removed the wall blocking the spell
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casting walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 01:43:09 +00:00
eracc
a049fd55fa
More fixes to Zorn Castle.
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Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 23:01:01 +00:00
rjtanner
8dc7920417
Merge in missing map, Guest House of the Marquis
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5744 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 09:19:01 +00:00
rjtanner
51ce93d2d8
Merge in missing maps, update exit (entrance) map paths, maps renamed for better consistency
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5743 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 09:13:24 +00:00
rjtanner
9aaa6e36ce
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5741 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 07:27:50 +00:00
rjtanner
74f18f5375
Merge in missing maps, Chess Collesium
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5740 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 07:16:01 +00:00
rjtanner
fb8362d65e
Updates and corrections to map paths to fix broken exits (entrances)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5739 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:42:22 +00:00
rjtanner
58c7257a23
Merge in missing shop mops - kitchen, cafe, general store and potion store
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5738 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:41:29 +00:00
eracc
74dcee123c
Still a bit too much experience gain. Removed some of the generators. Added a
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desk and chair for each sergeant.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:36:32 +00:00
eracc
c84bc18254
It was discovered that the beds generating Fearless personal guards so fast
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could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 05:35:27 +00:00
rjtanner
40581cbf43
Merging in a missing map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5730 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:36:33 +00:00
rjtanner
d24e5e871e
Map path correction for an exit (entrance).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5729 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:25:39 +00:00
rjtanner
66decf00bc
Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5728 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:21:07 +00:00
rjtanner
1c45bb7e62
Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5727 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:03:47 +00:00
rjtanner
466a75b8f6
Removed exits to unmerged (unused) maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5726 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:59:47 +00:00
rjtanner
2b69491956
Merged in missing maps, with some corrections and cosmetic udpates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5725 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:58:38 +00:00
rjtanner
6d9f515e7d
Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5724 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:57:41 +00:00
rjtanner
33ee2f1158
Map exit (entrance) corrections.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5723 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:56:49 +00:00
rjtanner
b74bb4023a
Removed duplicate copy of a map, map exit (entrance) correction.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5722 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:49:56 +00:00
rjtanner
5eb9aba809
Map name and destination coordinate correction.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5721 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:44:30 +00:00
rjtanner
8a03c79fc7
Corrected map paths for broken exits, merged in missing map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5720 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 02:39:03 +00:00
eracc
9554e9a0ff
Update the Nexus to block access to Navar without knowing some information. To
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keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5718 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 23:13:04 +00:00
eracc
e3a2ecca3c
Goofed in the placement of the generators. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5715 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 21:50:01 +00:00
eracc
7a14ffe9c8
Create and add another low level house for beginners starting in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5714 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 21:34:28 +00:00
eracc
f8472e003e
The Demonspawn shield of Gorokh was damned and apparently this caused it to
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burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5713 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 19:43:49 +00:00
eracc
f98c87c8e2
Forgot to make the treasure doors block the view. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 02:30:00 +00:00
eracc
04ee746d6b
Minor tweaks to fix some things.
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New treasure on brest/zorn/castle.upper.floor.three added.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 01:55:11 +00:00
rjtanner
ad9612abeb
Merged in missing maps, updated exits and map paths.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5710 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-07 03:06:41 +00:00
aaron_baugher
270c626c8e
Moving new unlinked map to appropriate location
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5708 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 23:44:20 +00:00
eracc
df76a42761
More monster tweaks based on player feedback.
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Added another surprise treasure. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:23:35 +00:00
aaron_baugher
4926908557
New tutorial map available for newbie use
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5700 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:19:12 +00:00
eracc
bc25ae9ac1
Made some changes to the monsters based on player input.
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They should now be a little more challenging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 08:21:59 +00:00
eracc
2038222aa5
Apparently putting invisible items on a level 95 map makes it impossible to
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make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:47:54 +00:00