8a33b57adc 
								
							
								 
							
						 
						
							
							
								
								Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15138 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-09-25 05:28:51 +00:00  
				
					
						
							
							
								 
						
							
							
								e1ed299f38 
								
							
								 
							
						 
						
							
							
								
								Replace the very dangerous for new players (and multiplying) centipede with a Gnoll Champion in Beginners2 (/scorn/misc/beginners2)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11441 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-02-11 06:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								2fb05012b7 
								
							
								 
							
						 
						
							
							
								
								Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-03 02:42:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6544ff797a 
								
							
								 
							
						 
						
							
							
								
								Replace and phase out the (old) oakdoor graphic with something different  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10791 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-01 06:00:40 +00:00  
				
					
						
							
							
								 
						
							
							
								36c253c418 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9942 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-28 23:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								aa58ed4a91 
								
							
								 
							
						 
						
							
							
								
								Change gravestone fake generator to grave to match change from skeletons to  
							
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							zombies.  Override the default generator (5) to (15) mostly because a lot of
the time, the zombies are all dead by the time you get to them.  Also remove
some line wrapping.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8488 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-03 06:38:23 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								fb7b8b8dd5 
								
							
								 
							
						 
						
							
							
								
								Corrected error with the zombie generator - it was still generating skeletons.  I missed updating the 'breed monster' field.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5576 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-20 00:53:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e102e8455c 
								
							
								 
							
						 
						
							
							
								
								Replaced the skeleton generator with a zombie generator as it apears skeletons are too difficult for players under level 5 or 6.  Added some windows to the inner wall sections for easier visability of monsters for new players.  The centipede is another source that is the cause of frequent deaths - but is still available for now. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5573 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:21:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7480efb4bd 
								
							
								 
							
						 
						
							
							
								
								Added patch  #1531289  from the sf.net-Patchtracker  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4735 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-08-01 10:13:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								83140f6eed 
								
							
								 
							
						 
						
							
							
								
								- missed this one...  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2115 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-05-05 06:39:54 +00:00