451732ff53 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15914 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-25 03:09:01 +00:00  
				
					
						
							
							
								 
						
							
							
								d9170f3320 
								
							
								 
							
						 
						
							
							
								
								Removed line break in message text to Temple in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15907 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:49:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2d21ea3607 
								
							
								 
							
						 
						
							
							
								
								Added another fence (swall) section for nicer merging with nearby walls to Shipwrack, Main Deck in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15906 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								55fb5bc978 
								
							
								 
							
						 
						
							
							
								
								Added a different fence (swall) section for nicer merging with nearby wall to Hole in the Sand in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15905 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:44:45 +00:00  
				
					
						
							
							
								 
						
							
							
								070a6c94c2 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Shipwreck, Main Deck in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15904 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:43:21 +00:00  
				
					
						
							
							
								 
						
							
							
								e046ce0b03 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Treasure Cave in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15903 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:41:26 +00:00  
				
					
						
							
							
								 
						
							
							
								3a45097cdc 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Moogly Bill's Treasure Room! in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15902 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:39:10 +00:00  
				
					
						
							
							
								 
						
							
							
								8c56a592a4 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change for nicer cave wall merging to Moogly Bill's Tomb in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15901 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:37:59 +00:00  
				
					
						
							
							
								 
						
							
							
								1ade9bdb7c 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks and corrected a spelling error (caver -> cavern) in message text to Moogly Bill's Tomb in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15900 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								e262f0291a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change, added a blocked archetype to an empty area in Moogly Bill's Grave in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15899 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:32:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c19797624e 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks and structure changes in message text to Moogly Bill's Grave in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15898 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:30:39 +00:00  
				
					
						
							
							
								 
						
							
							
								46f1a25936 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Ship Wreck Village in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15897 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:23:44 +00:00  
				
					
						
							
							
								 
						
							
							
								b8e4a4adc8 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Pirate Beach in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15894 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:35:01 +00:00  
				
					
						
							
							
								 
						
							
							
								ecd52164cd 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15893 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:32:14 +00:00  
				
					
						
							
							
								 
						
							
							
								923b77bc76 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15892 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:30:14 +00:00  
				
					
						
							
							
								 
						
							
							
								cfa0de6094 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Orc Hut in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15891 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7ca580f406 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15890 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:24:09 +00:00  
				
					
						
							
							
								 
						
							
							
								996bb2939c 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15889 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:20:28 +00:00  
				
					
						
							
							
								 
						
							
							
								0672de916b 
								
							
								 
							
						 
						
							
							
								
								Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15888 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:17:53 +00:00  
				
					
						
							
							
								 
						
							
							
								c28ad7a40b 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15887 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:15:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c95e166bd8 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15886 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:13:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d0f41ad450 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15885 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:10:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4fba703afa 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15884 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:08:15 +00:00  
				
					
						
							
							
								 
						
							
							
								31dfa2fd0a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15883 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f40c3b5c74 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15882 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 04:59:25 +00:00  
				
					
						
							
							
								 
						
							
							
								97af5a7175 
								
							
								 
							
						 
						
							
							
								
								Adapt to renamed archetype names.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-05 22:37:30 +00:00  
				
					
						
							
							
								 
						
							
							
								5dde66e656 
								
							
								 
							
						 
						
							
							
								
								Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15187 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 03:32:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0bdcc01504 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-10 05:16:22 +00:00  
				
					
						
							
							
								 
						
							
							
								4b0f5a685a 
								
							
								 
							
						 
						
							
							
								
								Add conversation tips.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14421 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-20 19:08:48 +00:00  
				
					
						
							
							
								 
						
							
							
								db05a37a2c 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes to Church of Gabriel in Port Joseph.  Changed wall sections for nicer merging or blending.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14419 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-20 04:04:06 +00:00  
				
					
						
							
							
								 
						
							
							
								d43ac96a46 
								
							
								 
							
						 
						
							
							
								
								Replaced two wall sections for nicer merging or blending.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14418 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:35:59 +00:00  
				
					
						
							
							
								 
						
							
							
								107b7c173a 
								
							
								 
							
						 
						
							
							
								
								Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:29:23 +00:00  
				
					
						
							
							
								 
						
							
							
								f53f83f480 
								
							
								 
							
						 
						
							
							
								
								Changes to Wayfarer's rest in Port Joseph.  Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:28:05 +00:00  
				
					
						
							
							
								 
						
							
							
								98d53e5f7d 
								
							
								 
							
						 
						
							
							
								
								Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Shop item arrangement changes. Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:16:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ba4f1a48f8 
								
							
								 
							
						 
						
							
							
								
								- Add a vague hint relating to the puzzle of the altars.  
							
							... 
							
							
							
							- Fix some spelling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13262 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-05-17 01:12:44 +00:00  
				
					
						
							
							
								 
						
							
							
								57dc4c2c47 
								
							
								 
							
						 
						
							
							
								
								- Remove some line breaks from various msg blocks.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13247 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-05-16 02:54:28 +00:00  
				
					
						
							
							
								 
						
							
							
								b974dee9ec 
								
							
								 
							
						 
						
							
							
								
								- Remove a line break from an NPC message.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12069 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-16 22:26:52 +00:00  
				
					
						
							
							
								 
						
							
							
								3e616eb104 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer editor script on all map files.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-12 14:47:05 +00:00  
				
					
						
							
							
								 
						
							
							
								df53937827 
								
							
								 
							
						 
						
							
							
								
								- Add some invisible exits along the front of the yard so you can walk off  
							
							... 
							
							
							
							the map there as well as along the sides.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11668 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-04-30 02:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								3726774dec 
								
							
								 
							
						 
						
							
							
								
								- Block movement over the bar so the barkeep doesn't attack guests unless  
							
							... 
							
							
							
							they come back behind the bar.
- Take line breaks out of NPC messages, and tweak some of the content.
  The waitress now has a match all.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11667 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-04-30 00:57:17 +00:00  
				
					
						
							
							
								 
						
							
							
								2cbb49235d 
								
							
								 
							
						 
						
							
							
								
								Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 09:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6409bddf8c 
								
							
								 
							
						 
						
							
							
								
								Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10814 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-03 01:33:22 +00:00  
				
					
						
							
							
								 
						
							
							
								68cc6f52cb 
								
							
								 
							
						 
						
							
							
								
								Replace and phase out the (old) oakdoor graphic with something different  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10774 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-29 07:15:36 +00:00  
				
					
						
							
							
								 
						
							
							
								cfbaf38455 
								
							
								 
							
						 
						
							
							
								
								Update churchtower map with a unique (and more descriptive) map name  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10388 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-11 03:02:52 +00:00  
				
					
						
							
							
								 
						
							
							
								daffc86c79 
								
							
								 
							
						 
						
							
							
								
								Convert platinum payment altars to accept payment of any coin type  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10238 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-11-02 06:36:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3ee4f83800 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-28 19:58:18 +00:00  
				
					
						
							
							
								 
						
							
							
								830e77bf1f 
								
							
								 
							
						 
						
							
							
								
								Replace invisible exit with a ladder  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10189 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-25 06:46:30 +00:00  
				
					
						
							
							
								 
						
							
							
								15eb4bfa2f 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-25 06:24:13 +00:00  
				
					
						
							
							
								 
						
							
							
								7245c1ba6e 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes with how fences (swall) merges with nearby walls  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10161 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-23 22:32:25 +00:00  
				
					
						
							
							
								 
						
							
							
								9d7238c7c7 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-23 22:28:06 +00:00  
				
					
						
							
							
								 
						
							
							
								89c2b7511c 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-22 01:47:55 +00:00  
				
					
						
							
							
								 
						
							
							
								0f5357f0bd 
								
							
								 
							
						 
						
							
							
								
								Re-arrange stacking order, place platters back on top of the tables  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10141 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-21 21:52:42 +00:00  
				
					
						
							
							
								 
						
							
							
								4ba3cc1562 
								
							
								 
							
						 
						
							
							
								
								(Inprogress checkin) Update map names to make them unique and more descriptive  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-21 21:48:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1aa50b407c 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9911 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-21 21:22:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c1cf066248 
								
							
								 
							
						 
						
							
							
								
								port_joseph/pirates/tortship3:  
							
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							* fix bug #2045976 , wrong stair face (thanks goes to elliotbay)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9731 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-11 06:32:09 +00:00  
				
					
						
							
							
								 
						
							
							
								0ecde3e844 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9266 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 12:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f4effab867 
								
							
								 
							
						 
						
							
							
								
								Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 22:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e5c9604b0a 
								
							
								 
							
						 
						
							
							
								
								More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9145 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 09:49:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c56cf091cf 
								
							
								 
							
						 
						
							
							
								
								Link Lursendis quest maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8692 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 07:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								64ca2da67d 
								
							
								 
							
						 
						
							
							
								
								Fix spacing issue for the text based compass on the map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8514 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-15 06:15:24 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
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							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b596ef4fdb 
								
							
								 
							
						 
						
							
							
								
								Map normalize, no functional changes  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7567 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-24 20:34:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								9653cfd4ec 
								
							
								 
							
						 
						
							
							
								
								Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7462 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-03 20:18:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3c61d35164 
								
							
								 
							
						 
						
							
							
								
								Set the consecrate level on various altars to 120 so they can not be reset by players  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 20:08:25 +00:00  
				
					
						
							
							
								 
						
							
							
								54f9d102f6 
								
							
								 
							
						 
						
							
							
								
								Synchronize with updates made to branch - map renames  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-22 23:25:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b8fbbbbdc9 
								
							
								 
							
						 
						
							
							
								
								Path made with glue faces was not rendered properly because the arch used  
							
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							was a floor piece.  Change base arch and make no_pick 1.  Also put the glue
explicitly on the no_pick map layer to render it below the gate.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7345 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-18 03:30:20 +00:00  
				
					
						
							
							
								 
						
							
							
								3f7dc98689 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-08 02:09:54 +00:00  
				
					
						
							
							
								 
						
							
							
								5022a9d638 
								
							
								 
							
						 
						
							
							
								
								House and underground tavern.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6351 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-26 20:04:34 +00:00  
				
					
						
							
							
								 
						
							
							
								4d3bc46f1d 
								
							
								 
							
						 
						
							
							
								
								Small empty house.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6330 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-23 20:52:32 +00:00  
				
					
						
							
							
								 
						
							
							
								45d36cb162 
								
							
								 
							
						 
						
							
							
								
								Spelling corrections.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 22:46:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d6ea6ed3d9 
								
							
								 
							
						 
						
							
							
								
								Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6194 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-06 19:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8de8411641 
								
							
								 
							
						 
						
							
							
								
								Remove trailing whitespace.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 13:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								28c623a08a 
								
							
								 
							
						 
						
							
							
								
								Fix for bug # 1475095 - player trap in goblin island tower.  Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.  RJT, Feb-04-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-04 09:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d5a13773c2 
								
							
								 
							
						 
						
							
							
								
								Add floor under statues. Fixes bug  #1555583 .  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4918 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-10 06:58:45 +00:00  
				
					
						
							
							
								 
						
							
							
								105687c4c9 
								
							
								 
							
						 
						
							
							
								
								Corrected floortile On Position 1/15  
							
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							PatchTracker #1518289 
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4709 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-07-27 15:02:48 +00:00  
				
					
						
							
							
								 
						
							
							
								09fcf1c1ef 
								
							
								 
							
						 
						
							
							
								
								Fix typo in region "portjoseph"; bug  #1518392  by Kevin R. Bulgrien.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-07-06 22:03:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f534220ac0 
								
							
								 
							
						 
						
							
							
								
								shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3932 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-26 16:25:00 +00:00  
				
					
						
							
							
								 
						
							
							
								bd001afc6d 
								
							
								 
							
						 
						
							
							
								
								Fix layout of ascii image in nautical map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3608 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-07 21:18:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1e5b39db2b 
								
							
								 
							
						 
						
							
							
								
								Hide magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-07 20:28:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b18abed017 
								
							
								 
							
						 
						
							
							
								
								Remove tailing spaces from @match lines.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-04-09 13:29:22 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bbe821711a 
								
							
								 
							
						 
						
							
							
								
								- add ixalovh shrine and tomassos house to port joseph  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2897 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-08-29 18:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								98f8dd74ba 
								
							
								 
							
						 
						
							
							
								
								apply patch from Jacek Konieczny to fix bat room trap.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2818 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-06-07 02:56:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fe4dfcda8d 
								
							
								 
							
						 
						
							
							
								
								Fix up all the maps related to abilities of monsters on the maps, as  
							
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							well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-11-14 07:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e27f3379c3 
								
							
								 
							
						 
						
							
							
								
								- replace some princesses with some women  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-01 02:46:14 +00:00  
				
					
						
							
							
								 
						
							
							
								c0e2343e45 
								
							
								 
							
						 
						
							
							
								
								Corrections for teleporter problem due to  
							
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							missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1758 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-10-27 16:59:00 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb0905829 
								
							
								 
							
						 
						
							
							
								
								Add langley (port_joseph) maps.  Other locations updated as they  
							
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							have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-22 06:24:47 +00:00