6e27cfd4c7 
								
							
								 
							
						 
						
							
							
								
								Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-30 06:36:32 +00:00  
				
					
						
							
							
								 
						
							
							
								a77a655187 
								
							
								 
							
						 
						
							
							
								
								Cosmetic changes to Portia's House, Second Floor in Port Joseph.  Changed the walls to woodwalls.  Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15932 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-27 02:35:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e74175d2e9 
								
							
								 
							
						 
						
							
							
								
								Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15931 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-27 02:12:57 +00:00  
				
					
						
							
							
								 
						
							
							
								5e096f75a1 
								
							
								 
							
						 
						
							
							
								
								Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Updated world map for new map entrance destination.  Updated stair coordinates for Second Floor of Portia's House.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-27 02:04:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ad93884eff 
								
							
								 
							
						 
						
							
							
								
								Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls.  Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-25 04:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f2a0166b5b 
								
							
								 
							
						 
						
							
							
								
								Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside.  Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15917 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-25 03:59:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ab539c0873 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Tomassos House in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15916 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-25 03:43:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c2064520dd 
								
							
								 
							
						 
						
							
							
								
								Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15915 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-25 03:37:41 +00:00  
				
					
						
							
							
								 
						
							
							
								451732ff53 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15914 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-25 03:09:01 +00:00  
				
					
						
							
							
								 
						
							
							
								d9170f3320 
								
							
								 
							
						 
						
							
							
								
								Removed line break in message text to Temple in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15907 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:49:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2d21ea3607 
								
							
								 
							
						 
						
							
							
								
								Added another fence (swall) section for nicer merging with nearby walls to Shipwrack, Main Deck in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15906 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								55fb5bc978 
								
							
								 
							
						 
						
							
							
								
								Added a different fence (swall) section for nicer merging with nearby wall to Hole in the Sand in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15905 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:44:45 +00:00  
				
					
						
							
							
								 
						
							
							
								070a6c94c2 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Shipwreck, Main Deck in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15904 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:43:21 +00:00  
				
					
						
							
							
								 
						
							
							
								e046ce0b03 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Treasure Cave in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15903 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:41:26 +00:00  
				
					
						
							
							
								 
						
							
							
								3a45097cdc 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Moogly Bill's Treasure Room! in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15902 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:39:10 +00:00  
				
					
						
							
							
								 
						
							
							
								8c56a592a4 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change for nicer cave wall merging to Moogly Bill's Tomb in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15901 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:37:59 +00:00  
				
					
						
							
							
								 
						
							
							
								1ade9bdb7c 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks and corrected a spelling error (caver -> cavern) in message text to Moogly Bill's Tomb in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15900 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								e262f0291a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change, added a blocked archetype to an empty area in Moogly Bill's Grave in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15899 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:32:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c19797624e 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks and structure changes in message text to Moogly Bill's Grave in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15898 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:30:39 +00:00  
				
					
						
							
							
								 
						
							
							
								46f1a25936 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Ship Wreck Village in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15897 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-24 05:23:44 +00:00  
				
					
						
							
							
								 
						
							
							
								b8e4a4adc8 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Pirate Beach in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15894 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:35:01 +00:00  
				
					
						
							
							
								 
						
							
							
								ecd52164cd 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15893 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:32:14 +00:00  
				
					
						
							
							
								 
						
							
							
								923b77bc76 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15892 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:30:14 +00:00  
				
					
						
							
							
								 
						
							
							
								cfa0de6094 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Orc Hut in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15891 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7ca580f406 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15890 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:24:09 +00:00  
				
					
						
							
							
								 
						
							
							
								996bb2939c 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15889 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:20:28 +00:00  
				
					
						
							
							
								 
						
							
							
								0672de916b 
								
							
								 
							
						 
						
							
							
								
								Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15888 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:17:53 +00:00  
				
					
						
							
							
								 
						
							
							
								c28ad7a40b 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15887 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:15:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c95e166bd8 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15886 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:13:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d0f41ad450 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15885 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:10:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4fba703afa 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15884 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:08:15 +00:00  
				
					
						
							
							
								 
						
							
							
								31dfa2fd0a 
								
							
								 
							
						 
						
							
							
								
								Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15883 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 05:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f40c3b5c74 
								
							
								 
							
						 
						
							
							
								
								Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15882 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-23 04:59:25 +00:00  
				
					
						
							
							
								 
						
							
							
								97af5a7175 
								
							
								 
							
						 
						
							
							
								
								Adapt to renamed archetype names.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-11-05 22:37:30 +00:00  
				
					
						
							
							
								 
						
							
							
								5dde66e656 
								
							
								 
							
						 
						
							
							
								
								Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15187 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-15 03:32:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0bdcc01504 
								
							
								 
							
						 
						
							
							
								
								Update or correct entrance x and y coordinates in the map headers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-10-10 05:16:22 +00:00  
				
					
						
							
							
								 
						
							
							
								4b0f5a685a 
								
							
								 
							
						 
						
							
							
								
								Add conversation tips.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14421 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-20 19:08:48 +00:00  
				
					
						
							
							
								 
						
							
							
								db05a37a2c 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes to Church of Gabriel in Port Joseph.  Changed wall sections for nicer merging or blending.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14419 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-20 04:04:06 +00:00  
				
					
						
							
							
								 
						
							
							
								d43ac96a46 
								
							
								 
							
						 
						
							
							
								
								Replaced two wall sections for nicer merging or blending.  Cosmetic change only, no functional changes.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14418 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:35:59 +00:00  
				
					
						
							
							
								 
						
							
							
								107b7c173a 
								
							
								 
							
						 
						
							
							
								
								Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:29:23 +00:00  
				
					
						
							
							
								 
						
							
							
								f53f83f480 
								
							
								 
							
						 
						
							
							
								
								Changes to Wayfarer's rest in Port Joseph.  Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:28:05 +00:00  
				
					
						
							
							
								 
						
							
							
								98d53e5f7d 
								
							
								 
							
						 
						
							
							
								
								Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.  Shop item arrangement changes. Updated world map for new map entrance destination.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2011-04-19 04:16:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ba4f1a48f8 
								
							
								 
							
						 
						
							
							
								
								- Add a vague hint relating to the puzzle of the altars.  
							
							... 
							
							
							
							- Fix some spelling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13262 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-05-17 01:12:44 +00:00  
				
					
						
							
							
								 
						
							
							
								57dc4c2c47 
								
							
								 
							
						 
						
							
							
								
								- Remove some line breaks from various msg blocks.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13247 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2010-05-16 02:54:28 +00:00  
				
					
						
							
							
								 
						
							
							
								b974dee9ec 
								
							
								 
							
						 
						
							
							
								
								- Remove a line break from an NPC message.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12069 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-16 22:26:52 +00:00  
				
					
						
							
							
								 
						
							
							
								3e616eb104 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer editor script on all map files.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-07-12 14:47:05 +00:00  
				
					
						
							
							
								 
						
							
							
								df53937827 
								
							
								 
							
						 
						
							
							
								
								- Add some invisible exits along the front of the yard so you can walk off  
							
							... 
							
							
							
							the map there as well as along the sides.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11668 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-04-30 02:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								3726774dec 
								
							
								 
							
						 
						
							
							
								
								- Block movement over the bar so the barkeep doesn't attack guests unless  
							
							... 
							
							
							
							they come back behind the bar.
- Take line breaks out of NPC messages, and tweak some of the content.
  The waitress now has a match all.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11667 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-04-30 00:57:17 +00:00  
				
					
						
							
							
								 
						
							
							
								2cbb49235d 
								
							
								 
							
						 
						
							
							
								
								Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 09:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00