Commit Graph

167 Commits (90e3203c8f98978514db2990b2d5493eb021a19d)

Author SHA1 Message Date
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner ea9f9fda4b Restore message text to exits
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 06:35:25 +00:00
rjtanner 22326a9e1b Added no_spells tiles on the other side of the doorways to prevent players from using dimension door to access areas they shouldn't or from getting trapped in such areas by accident
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10837 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 00:49:43 +00:00
rjtanner 40e0493e79 Replace invis_exit with oakdoors, now the actual maps match the world map buildings. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10836 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 00:46:52 +00:00
rjtanner 0f668e83b9 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10817 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:43:50 +00:00
rjtanner c4f9ba2dd0 Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10780 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 05:47:35 +00:00
rjtanner bb66e527bf Unique map names and made area name and references consistent (Narcopia -> Narcopin)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10228 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 00:39:39 +00:00
rjtanner aa37361e46 Apply new region (narcopin) to relevant maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10217 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 01:29:05 +00:00
rjtanner 3ee4f83800 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner c36c5b3b33 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner 3fda522055 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10181 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 00:54:52 +00:00
rjtanner adcf5f4331 Add shop headers to the store located in Fortress Ang
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10154 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 01:13:19 +00:00
rjtanner 1a868eba3f (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10152 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 00:45:48 +00:00
rjtanner acfdc07849 Add snow tiles underneath the ice tiles
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10151 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 02:10:57 +00:00
rjtanner 89c2b7511c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner 05cd0be130 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner ccc5003350 Cosmetic changes with how fences (swall) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10146 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 23:20:29 +00:00
rjtanner 6234651f4d Moved 'no_spells' down to the bottom of the stacking order
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10145 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 23:12:41 +00:00
rjtanner 8a19c7c0e0 Moved 'no_spells' down to the bottom of the stacking order, cosmetic changes with how fences (swall) merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10144 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 23:10:25 +00:00
rjtanner bbb3f69aaf (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:39:30 +00:00
rjtanner f0c9439c54 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10139 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:03:31 +00:00
rjtanner 6ae7ed2977 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner d0900d532b Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10022 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-06 00:39:46 +00:00
anmaster 7b0f9ad16c Some map fixes in /quests/skud/*:
* court, north_1, east_1: Add missing floor arches under walls and such. 
* maze: Fix walls, they looked bad.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9925 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-25 13:14:17 +00:00
rjtanner 7b2e1a958a Map header updates: Formatting changes; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9922 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-24 23:32:10 +00:00
rjtanner 652e1dcc02 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9921 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-24 01:44:41 +00:00
rjtanner 5b75ff9e9f Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9920 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-24 01:32:12 +00:00
rjtanner f8fb622d03 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9919 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 01:40:23 +00:00
rjtanner 2fe1a23f62 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Added map author's name where necessary, update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9918 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 01:22:08 +00:00
rjtanner 04c2c11c70 Final implementation of Patch [ 2121249 ] Updated Saromok Maps; added duplicators to remove some creators that spawn 'animated objects' to attack you that still attacked you even after Saromok was dead
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9917 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 00:41:08 +00:00
rjtanner f24f6e3db0 Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; re-balance golem stats
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9916 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 00:38:57 +00:00
rjtanner b138f90848 Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; corrected item descriptions
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9915 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 00:36:56 +00:00
rjtanner 2516169e40 Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; put daylight casting walls on every map (under the floor) to prevent nightfall+stealth+invis trick
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9914 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 00:34:49 +00:00
rjtanner 7a823213b6 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9913 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-22 00:54:11 +00:00
rjtanner a4020216d7 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 22:31:42 +00:00
rjtanner 3669d953ac Adjust spell point regeneration to the personal guards, made it 100 instead of 5000
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9793 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-03 00:01:10 +00:00
rjtanner 73d4a708f8 Cosmetic wall changes with how swall merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9784 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-27 00:10:29 +00:00
rjtanner 3c59dbca19 Adjust spell casting capability of Saromok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9783 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:22:28 +00:00
rjtanner d7cb7390fe Add more lighting to make it easier to see what is in or the map at night
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9782 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:20:56 +00:00
rjtanner 0b0928c77f Update bracers names to Magical Bracers, they should be consistent in name and properties now
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:06:12 +00:00
rjtanner 4890a655b1 Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9780 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:02:18 +00:00
rjtanner 6106b72b69 Cosmetic wall changes with how swall merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9779 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 17:54:51 +00:00
rjtanner b63b450019 Removed door graphics since they appear to cause problems with using the exit in some cases
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9778 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 17:42:21 +00:00
rjtanner 5c31c1700b Fix broken duplicators. Update monster resistances. Fix key teleporter.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9776 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 00:25:33 +00:00
rjtanner cd4c81ce96 Fix broken duplicators
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9775 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 00:23:31 +00:00
rjtanner 75e3612535 Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9774 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 00:21:40 +00:00
rjtanner af486faa03 Update maps with entrance coordinates, region setting and approximate difficulty level
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9770 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-22 20:52:32 +00:00
rjtanner cdd971ca06 Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9768 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-22 18:58:22 +00:00
rjtanner 84fc3b5055 Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9767 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-22 16:30:09 +00:00
rjtanner f20df8b2bf Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9766 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-21 01:58:23 +00:00