partmedia
5edab52b8a
Use absolute paths for exits to the Astral Vault
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21308 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-24 18:34:38 +00:00
silvernexus
7ecd9c667a
Add condition to make item reset in lose_buffs_on_drop.py only occur if the items has been used since last time it was reset.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21301 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-23 02:39:00 +00:00
silvernexus
219e1b9049
Make water dipped into a fountain be identified, so as to prevent infinite alchemy experience from repeated drinking of the water and re-dipping.
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Still working out how to prevent the same with smithery on the empty bottle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21300 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-22 23:40:52 +00:00
rjtanner
5523e35dad
Update trunk maps ChangeLog
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21299 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-21 19:18:00 +00:00
rjtanner
8870f2c9d1
Added the world map tile (world_120_110) south of Hamlet of Lord Marksel to the Marksel region
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21274 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-16 05:30:17 +00:00
silvernexus
a7bc3f9a75
Make Rune of Sparking appear in random map traps in place of Rune of Marking, which did nothing.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21270 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-14 15:39:19 +00:00
silvernexus
f7c5f34c40
Add scripts for \(weapon\) of Souls. Depends on r21252 and r21253.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21254 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-07 04:13:52 +00:00
silvernexus
4baaabc21b
Add a clause that only applies the curse when wielding, rather than both wielding and unwielding. Also add known_cursed to the affected fields so it shows up as cursed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21251 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-07 00:50:43 +00:00
silvernexus
7f10491a7d
Add a script to allow for items that don't detect as cursed, but become cursed when applied.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21250 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-06 13:47:10 +00:00
rjtanner
1177c63358
Update Iscar's house (navar_city/iscar) to animate the front door so it opens and closes for visiting players
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21249 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-07-31 22:13:29 +00:00
rjtanner
a49d86b2bb
Cosmetic changes to Iscar's house (navar_city/iscar) to add more visual space on the map perimeter. Update world map (world/world_122_117) for entrance coordinate changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21248 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-07-31 21:46:25 +00:00
rjtanner
71562e6fd1
Cosmetic changes to Sentrio's farmhouse (lake_country/sentrio_farmhouse) to add more visual space on the map perimeter. Update world map (world/world_108_126) for entrance coordinate changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21247 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-07-31 20:19:20 +00:00
rjtanner
12c542cbc4
Update note found in Astral Vault (planes/astral-vault) with buildable tile count, give exit portals titles related to what destination they go to
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21243 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-14 06:24:09 +00:00
rjtanner
a2d542f689
Update translation guide found in the Itteifuhen Apa-to (azumauindo/suno-yamatoshi/apartments/lapartment1) apartment map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21242 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-14 06:19:51 +00:00
rjtanner
7f5eb90b27
Update map names and sign references to the changes introduced in r20951, part of that commit was to make the map names more consistent
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21241 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 23:15:37 +00:00
rjtanner
b2a2f53d1d
Fix exit coordinates for Bank of Marksel (marksel/shops/bank_marksel), old coordinates went to the wrong world map tile
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21240 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 22:00:42 +00:00
rjtanner
04c99c52ef
Update bank vault map Bank of Skud, Santo Dominion Branch (santo_dominion/shops/bank_santodominion_vault) - missed the Vault in the title.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21239 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-08 06:29:08 +00:00
rjtanner
262f23dfa0
Update Stoneville bank maps to use a consistent name of Stoneville Bank and Savings Vault - that is how the world map references it
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21238 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-07 06:40:37 +00:00
rjtanner
8de0ab9bd9
Fix stairs in the Bank vault maps - they should go up instead of down
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21237 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-04 05:26:24 +00:00
rjtanner
cbdd69cc1f
Update entrance coordinates to vault maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21236 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-04 04:45:37 +00:00
rjtanner
130c107387
Cosmetic corrections and fixes to Bank of Wolfsburg Vault (wolfsburg/shops/bank-wolfsburg-vault), no functional changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21235 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-03 23:14:09 +00:00
rjtanner
7eaefcb799
Make Bank of Skud Vault (scorn/shops/bank-vault) an indoor map, corrects map creator error
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21234 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-03 22:58:19 +00:00
rjtanner
edc0378480
Correct creation date in map headers, no functional changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21233 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:15:16 +00:00
rjtanner
bf595f1df9
Make entrances to Astral Vault map unique, make map paths from the Astral Vault back to the banks absolute, added missing levers to the Astral Vault map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21232 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-06-01 04:03:37 +00:00
rjtanner
9e08fcf4b4
New feature map, Astral Vault - a way for players to have access to common storage that is accessible from any of the current bank maps. Requires map update r21230.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21231 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:27:49 +00:00
rjtanner
4c84027013
Added a new region, Astral Plan
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21230 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 22:24:22 +00:00
rjtanner
11215a1a21
Update Bank of Skud, Navar Branch (navar_city/misc/city1bank) to give more space in the lobby area for the conversion tables
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21229 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-31 05:24:16 +00:00
rjtanner
88cd9d3fb6
Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21224 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 22:44:44 +00:00
rjtanner
57f668fde2
Cosmetic change with how swall sections merge with nearby walls in Chokinbank (azumauindo/suno-yamatoshi/shops/bank1), no functional changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21223 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 21:54:38 +00:00
rjtanner
89b7aacac0
Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21222 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-30 20:41:10 +00:00
partmedia
ccd3eae881
Remove duplicate floor
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21221 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-23 02:09:41 +00:00
partmedia
b2f0f9c648
Fix entrance to Elven Moon
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- There are some water tiles with move_block set incorrectly that allow
passage to the island even without the bridge. Fix those.
- Move magic mouth underneath floor so it does not appear when 'show
invisible' is cast.
- Make invisible barrier see-through.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21220 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-04-23 02:09:37 +00:00
rjtanner
0c5d267f3c
Cosmetic changes to Bobo's Shop (pup_land/rainbow/red_town/shop) to add more visual space on the map perimeter. Update Red Town (pup_land/rainbow/red_town/town) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21200 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-31 18:03:14 +00:00
partmedia
973a932c5d
Mark Brest shops fixed reset
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21191 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-21 19:30:13 +00:00
partmedia
cc14782398
Initialize Python commands in one file
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21186 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-21 00:29:14 +00:00
partmedia
10da0ef45b
Add 'dip' command
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Dipping allows players to fill empty bottles from fountains.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21185 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-21 00:29:10 +00:00
rjtanner
f6d994c35d
New map, Bank of Marksel (marksel/shops/bank_marksel) in the Hamlet of Lord Marksel. World map (world/world_120_109) update for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21177 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-15 07:12:18 +00:00
partmedia
1592d0041a
Use artifact cure poison
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21176 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-14 22:39:14 +00:00
partmedia
efb3d541c6
Make paths absolute
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21175 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-14 22:39:09 +00:00
rjtanner
a85dba3e00
Update instructional sign in Beginners (scorn/misc/beginners) in Scorn to remove the reference to wearing armour since it is now automatically worn as part of the character creation process.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21123 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-29 06:52:13 +00:00
rjtanner
175fcfda95
Change the reward chest to non_pickable in Starting House (start/newbieshouse) since new players tend to pick up the chest first instead of using the key to open it.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21122 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-29 06:49:10 +00:00
rjtanner
808096c8a6
New map, Port Joseph Bank (port_joseph/town/bank) in Port Joseph. World map (world/world_101_114) update for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21091 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-09 07:59:59 +00:00
rjtanner
b20361f172
New map, Bank of Wolfsburg (wolfsburg/shops/bank-wolfsburg) in Wolfsburg. World map (world/world_128_109) update for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21090 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-02-07 07:34:35 +00:00
rjtanner
f476bd8a92
New map, Lake Country Bank (lake_country/shops/lc-bank) in Lake Country. World map (world/world_109_126) for the bank map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21089 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-31 07:50:25 +00:00
rjtanner
42c2b5f276
Cosmetic changes to Mess Hall (scorn/houses/messhall) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Mess Hall.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21081 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-14 00:02:21 +00:00
rjtanner
5cb64d8cde
Cosmetic changes to dd_market (unlinked/kandora/dd_market) in Kandora for nicer wall section merging. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21080 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-13 23:55:05 +00:00
rjtanner
828a5b03eb
Cosmetic changes to Barracks (scorn/houses/barracks) to add more visual space on the map perimeter, and changed the floor from dirt to cobblestone. Update Scorn world map (world/world_105_115) for entrance coordinate changes to Barracks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21079 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-01-13 23:52:48 +00:00
partmedia
f22544a2bf
Add Serf's House
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21073 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-29 04:10:38 +00:00
partmedia
f8c48aee34
Add more farmland outside Scorn
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Add more farmland in the style of a manor outside Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21071 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-29 02:24:47 +00:00
partmedia
8bab615b69
Check object is player before calling QuestGetState()
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21064 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-27 04:57:31 +00:00