Commit Graph

3243 Commits (9573b53900a5a7a7c437b62fac742d11ac30ff63)

Author SHA1 Message Date
rjtanner 9573b53900 Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 05:44:29 +00:00
rjtanner 7d3cfba276 (Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:58:06 +00:00
rjtanner 6f5eca378e NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:54:55 +00:00
rjtanner 61b435d5a2 Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:47:00 +00:00
rjtanner 171746ccfe Update entrance x & y coordinates in map header to Heimser's Lab.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15178 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:29:09 +00:00
rjtanner 5b354c9617 Removed empty and unused row to Heimser's Lab located outside of Wolfsburg. Adjusted entrance/exit coordinates from Heimser's Cellar to reflect this change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15177 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:25:58 +00:00
rjtanner 553eedefd3 Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:20:32 +00:00
rjtanner 0bdcc01504 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 05:16:22 +00:00
rjtanner 4c8ec2e928 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 01:16:06 +00:00
rjtanner 79d82f648f Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15172 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 20:07:31 +00:00
rjtanner b09efe736b Give West and South Gatehouse maps in Navar a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15171 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 20:04:44 +00:00
rjtanner 2b896ddb7a Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker. Placed no_spells tiles beneath the exits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15170 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 20:02:41 +00:00
rjtanner c668292f54 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 19:56:01 +00:00
rjtanner c2c4896230 Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15168 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:44:46 +00:00
rjtanner baa7177f31 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:36:34 +00:00
rjtanner 954f770e74 Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15165 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-08 01:20:24 +00:00
rjtanner 712c76ac15 Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-07 05:28:34 +00:00
rjtanner ec8f95cbc7 Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-06 05:39:49 +00:00
rjtanner c16ab5caf8 Major update to The Bloody Cutlass inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15162 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-06 05:38:49 +00:00
rjtanner d4d35e5702 Correct typo in map title, should be Cloud - not Clowd.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15161 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 22:20:28 +00:00
rjtanner f3e80bc5d6 Removed the wolfsburg/inns file. See r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15160 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:38:47 +00:00
rjtanner 4591043295 Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:36:35 +00:00
rjtanner 095cd18b0c New map files - made the Wolfsburg Inns (The Blood Cutlass and Dolphin's Delight) individual maps and placed them in the wolfsburg/tavern directory.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15158 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:35:00 +00:00
rjtanner 1d964327b4 Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-04 05:00:31 +00:00
rjtanner db97fa1880 Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15156 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-03 02:25:42 +00:00
rjtanner 65873bb2aa Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15155 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-02 03:03:21 +00:00
rjtanner 6e3c2b0a12 Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15154 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-01 02:35:26 +00:00
rjtanner 7e1e4a7f84 Remove extra or double stacked floor tile in the Euthville Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15153 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-01 01:43:33 +00:00
rjtanner 7e255b9ac5 Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15152 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-30 03:41:10 +00:00
rjtanner ce639401cb Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15151 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-30 03:35:42 +00:00
rjtanner c1cbe1c030 Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15150 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-29 04:54:55 +00:00
rjtanner 7bd9cd4120 Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15149 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-29 04:48:35 +00:00
rjtanner df65b525d3 Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15148 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-29 04:46:39 +00:00
rjtanner 99928af1a7 New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15147 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-29 04:39:39 +00:00
rjtanner e2b8253801 Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15146 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:15:41 +00:00
rjtanner 2f911cda50 Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-28 04:13:28 +00:00
rjtanner 82ba713377 New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-27 04:53:35 +00:00
rjtanner f9fcc4bb95 Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 06:04:04 +00:00
rjtanner 406a4668db Cosmetic changes with wall merges on the Darcap world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 05:14:08 +00:00
rjtanner 5fe112b66d Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15141 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 02:44:15 +00:00
rjtanner 3dcef231c8 Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15140 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 02:36:14 +00:00
rjtanner 6eda211748 Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15139 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-26 02:33:45 +00:00
rjtanner 8a33b57adc Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15138 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-25 05:28:51 +00:00
rjtanner 82d39a17e7 Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15137 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-25 01:55:45 +00:00
rjtanner 8a0ed533ae Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15135 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-24 04:14:36 +00:00
rjtanner ece004f270 Removed double stack fence and floor tiles - probably result of a paste mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15134 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-24 04:06:21 +00:00
rjtanner defc7a7999 Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-23 04:43:59 +00:00
rjtanner b5a8c16663 Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15128 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-22 05:58:11 +00:00
rjtanner 686b57a545 Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-22 05:17:13 +00:00
rjtanner 669c29ff3a New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-21 04:19:38 +00:00