1aa50b407c 
								
							
								 
							
						 
						
							
							
								
								Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9911 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-09-21 21:22:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c1cf066248 
								
							
								 
							
						 
						
							
							
								
								port_joseph/pirates/tortship3:  
							
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							* fix bug #2045976 , wrong stair face (thanks goes to elliotbay)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9731 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-08-11 06:32:09 +00:00  
				
					
						
							
							
								 
						
							
							
								0ecde3e844 
								
							
								 
							
						 
						
							
							
								
								Add missing floors under walls in /port_joseph/pirates/tortcave and /port_joseph/goblin/caves  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9266 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-06-06 12:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								772638b98d 
								
							
								 
							
						 
						
							
							
								
								Run MapNormalizer script on all maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-30 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f4effab867 
								
							
								 
							
						 
						
							
							
								
								Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 22:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e5c9604b0a 
								
							
								 
							
						 
						
							
							
								
								More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9145 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 09:49:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c56cf091cf 
								
							
								 
							
						 
						
							
							
								
								Link Lursendis quest maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8692 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-04-05 07:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								64ca2da67d 
								
							
								 
							
						 
						
							
							
								
								Fix spacing issue for the text based compass on the map  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8514 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-03-15 06:15:24 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
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							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b596ef4fdb 
								
							
								 
							
						 
						
							
							
								
								Map normalize, no functional changes  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7567 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-24 20:34:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								9653cfd4ec 
								
							
								 
							
						 
						
							
							
								
								Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7462 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-03 20:18:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3c61d35164 
								
							
								 
							
						 
						
							
							
								
								Set the consecrate level on various altars to 120 so they can not be reset by players  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 20:08:25 +00:00  
				
					
						
							
							
								 
						
							
							
								54f9d102f6 
								
							
								 
							
						 
						
							
							
								
								Synchronize with updates made to branch - map renames  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-22 23:25:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b8fbbbbdc9 
								
							
								 
							
						 
						
							
							
								
								Path made with glue faces was not rendered properly because the arch used  
							
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							was a floor piece.  Change base arch and make no_pick 1.  Also put the glue
explicitly on the no_pick map layer to render it below the gate.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7345 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-10-18 03:30:20 +00:00  
				
					
						
							
							
								 
						
							
							
								3f7dc98689 
								
							
								 
							
						 
						
							
							
								
								Changes due to map editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-08 02:09:54 +00:00  
				
					
						
							
							
								 
						
							
							
								5022a9d638 
								
							
								 
							
						 
						
							
							
								
								House and underground tavern.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6351 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-26 20:04:34 +00:00  
				
					
						
							
							
								 
						
							
							
								4d3bc46f1d 
								
							
								 
							
						 
						
							
							
								
								Small empty house.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6330 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-23 20:52:32 +00:00  
				
					
						
							
							
								 
						
							
							
								45d36cb162 
								
							
								 
							
						 
						
							
							
								
								Spelling corrections.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-12 22:46:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d6ea6ed3d9 
								
							
								 
							
						 
						
							
							
								
								Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6194 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-05-06 19:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8de8411641 
								
							
								 
							
						 
						
							
							
								
								Remove trailing whitespace.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-24 13:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								28c623a08a 
								
							
								 
							
						 
						
							
							
								
								Fix for bug # 1475095 - player trap in goblin island tower.  Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.  RJT, Feb-04-2007  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-04 09:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d5a13773c2 
								
							
								 
							
						 
						
							
							
								
								Add floor under statues. Fixes bug  #1555583 .  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4918 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-09-10 06:58:45 +00:00  
				
					
						
							
							
								 
						
							
							
								105687c4c9 
								
							
								 
							
						 
						
							
							
								
								Corrected floortile On Position 1/15  
							
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							PatchTracker #1518289 
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4709 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-07-27 15:02:48 +00:00  
				
					
						
							
							
								 
						
							
							
								09fcf1c1ef 
								
							
								 
							
						 
						
							
							
								
								Fix typo in region "portjoseph"; bug  #1518392  by Kevin R. Bulgrien.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-07-06 22:03:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f534220ac0 
								
							
								 
							
						 
						
							
							
								
								shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3932 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-10-26 16:25:00 +00:00  
				
					
						
							
							
								 
						
							
							
								bd001afc6d 
								
							
								 
							
						 
						
							
							
								
								Fix layout of ascii image in nautical map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3608 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-07 21:18:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1e5b39db2b 
								
							
								 
							
						 
						
							
							
								
								Hide magic mouths and invisible exits below floor to prevent detection by show invisible.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-09-07 20:28:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b18abed017 
								
							
								 
							
						 
						
							
							
								
								Remove tailing spaces from @match lines.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-04-09 13:29:22 +00:00  
				
					
						
							
							
								 
						
							
							
								d1d8b472f0 
								
							
								 
							
						 
						
							
							
								
								Applied patch  #1145089  (cavesomething) to add region support  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-03-15 21:44:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bbe821711a 
								
							
								 
							
						 
						
							
							
								
								- add ixalovh shrine and tomassos house to port joseph  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2897 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-08-29 18:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								98f8dd74ba 
								
							
								 
							
						 
						
							
							
								
								apply patch from Jacek Konieczny to fix bat room trap.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2818 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2004-06-07 02:56:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fe4dfcda8d 
								
							
								 
							
						 
						
							
							
								
								Fix up all the maps related to abilities of monsters on the maps, as  
							
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							well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-11-14 07:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e27f3379c3 
								
							
								 
							
						 
						
							
							
								
								- replace some princesses with some women  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2003-10-01 02:46:14 +00:00  
				
					
						
							
							
								 
						
							
							
								c0e2343e45 
								
							
								 
							
						 
						
							
							
								
								Corrections for teleporter problem due to  
							
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							missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1758 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-10-27 16:59:00 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb0905829 
								
							
								 
							
						 
						
							
							
								
								Add langley (port_joseph) maps.  Other locations updated as they  
							
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							have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2002-09-22 06:24:47 +00:00