rjtanner
b08dbd217a
Cosmetic changes to Lord Byron's Castle, General (santo_dominion/lord_byron/general) to better match the Lord Byron's Castle, Main Floor castle look and decor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20731 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:23:10 +00:00
rjtanner
853a971af2
Cosmetic changes to Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) to better match the Lord Byron's Castle, Main Floor castle look and decor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20730 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:19:55 +00:00
rjtanner
e9ca5471fa
Cosmetic changes to Lord Byron's Castle, Main Floor (santo_dominion/lord_byron/main) to add spiked wall sections in the shop areas.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20729 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 04:58:48 +00:00
rjtanner
312a513629
Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20727 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-20 06:43:57 +00:00
rjtanner
dbbfeac178
Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20726 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 06:11:05 +00:00
rjtanner
19a0df00af
Patch #356 Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20725 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 05:42:12 +00:00
rjtanner
9404f75de5
Patch #355 Fix prisoner speech for Morkov quest. Fixed dialog ordering for an NPC in Navar (world/world_121_117), moving the wildcard match to the bottom to permit the others to trigger correctly, and moving some other items. Added another keyword to make it easier to trigger one dialog line. Fixed a typo.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20724 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:24:12 +00:00
rjtanner
5f732c6be0
Patch #352 Minor door and spelling fixes in low-level Scorn. Spelling fixes to plural items for various Scorn maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20723 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:13:47 +00:00
rjtanner
438ad673fa
Patch #352 Minor door and spelling fixes in low-level Scorn. Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20722 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:11:06 +00:00
partmedia
50224b5073
Change sign arch
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A player complained about not finding the ticket office, so this sign
wasn't visible enough. Change the face to point west; maybe that will
make it more visible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20719 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:39 +00:00
partmedia
2c9301320e
Overhaul pup_land/nurnberg/reception
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reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.
wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.
wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22
wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.
wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.
water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8
water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells
water5:
removed extraneous no_spells at 4,11
water7:
moved 1 no_spells above the floor for readability.
fire4:
moved many no_spells above floor tiles for readability.
fire5:
removed extraneous no_spells
fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.
electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.
electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.
Tracker: patches/353
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20718 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:28 +00:00
rjtanner
beb440e66d
Add swall sections around the Scorn Prison in The Kingdom of Scorn (/world/world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20717 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:11:03 +00:00
rjtanner
8a3d497ff0
Cosmetic changes to Undead Bungalow (/santo_dominion/houses/house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/world_102_108) to make it look more like a log cabin. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20716 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:02:25 +00:00
rjtanner
4bd5b82ea8
Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/santo_dominion/espen/palace) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20715 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:47:19 +00:00
rjtanner
942fd66c1a
Update entrance coordinates to The Little Peacock (santo_dominion/peacock) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20714 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:43:54 +00:00
rjtanner
5221641f94
Update entrance coordinates to North Farm (santo_dominion/north_farm) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20713 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:38:21 +00:00
rjtanner
03b32362f9
Remove empty row of map tiles in North Farm (santo_dominion/north_farm) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20712 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:35:51 +00:00
rjtanner
a96cc630b9
Cosmetic changes to North Farm (santo_dominion/north_farm) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20702 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:56:51 +00:00
rjtanner
ba25796f72
Cosmetic changes to The Little Peacock (santo_dominion/peacock) in Santo Dominion to add more visual space on the bottom of the map. Update Santo Dominino world map (world/world_102_108) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20701 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:37:34 +00:00
rjtanner
1357eafc17
Cosmetic changes to Lord Ramsdre Mansion, Entrance (santo_dominion/espen/palace) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominino world map (world/world_102_108) and related Lord Ramsdre Mansion levels for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20700 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-29 06:11:06 +00:00
partmedia
6325c159e2
Update castle gatehouse
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20689 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-01-12 21:43:07 +00:00
partmedia
2a598d979d
Move Greenway exits closer to their entrances
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20658 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 19:24:59 +00:00
partmedia
4900336f1c
Make outpost a bit more discoverable
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20657 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 19:24:43 +00:00
partmedia
662386d5b6
Attack player if reputation is too low
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20655 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 05:16:05 +00:00
partmedia
2b68d11846
Add reputation-based trigger
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20654 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 05:15:57 +00:00
partmedia
f02c281cb0
Add Castle Gatehouse
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20653 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 05:15:49 +00:00
partmedia
a218dd2560
Update reputation information
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20651 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 00:55:36 +00:00
partmedia
d7abe3b5f3
Separate schema files from init files
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20650 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-30 00:55:26 +00:00
partmedia
e5190d5d62
Open sea passage to Navar
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20644 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:48 +00:00
partmedia
29b1cdf2cf
Open sea passage to Lake Country
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20643 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:38 +00:00
partmedia
8e17c9e277
Open sea passage from Port Joseph to Santo Dominion and Stoneville
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20642 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:30 +00:00
partmedia
a3bb50776a
Remove explicit name
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20641 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:20 +00:00
partmedia
a841637df9
Add ships to Santo Dominion
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20640 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:12 +00:00
partmedia
a125a3a857
Replace last references to Dtabb
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20637 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 16:32:59 +00:00
partmedia
5953f999ad
Make pawn shop more greedy
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20636 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 16:30:20 +00:00
rjtanner
278349a44d
Minor cosmetic change and removed extra wall section and unreachable broken stair case inside A Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20635 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 07:26:57 +00:00
rjtanner
11ccefcfec
Cosmetic changes to Nice Little Hut, Level 1 (/santo_dominion/magara/hut/floor_1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) and A Nice Little Hut, Level 2 (/santo_dominion/magara/hut/floor_2) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20634 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 07:22:13 +00:00
rjtanner
578c81366f
Cosmetic changes to Seafarers Den (/santo_dominion/den) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20633 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 07:08:53 +00:00
rjtanner
74c9644a09
Cosmetic changes to Vexatious Hut, Entrance (/santo_dominion/eeur/hut.1) in Santo Dominion to add more visual space on the map perimeter. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20632 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 06:44:26 +00:00
rjtanner
71ae306a8b
Update Santo Dominion world map (world/world_102_108) so that the Herb Shoppe building is labeled correctly.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20631 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 06:31:48 +00:00
silvernexus
13cb877bf4
Comment out bell.py event, since it is now its own plugin.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20619 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-24 20:43:49 +00:00
rjtanner
9b67bced0a
Update the Santo Dominion Library (santo_dominion/sdlibrary) with more replica spellbooks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20593 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-30 07:50:07 +00:00
rjtanner
bd1a4aa454
Make the exit path relative to the world map from Snake Pit, Level 5 (lake_country/snake_pit/snakepit_5) in Lake Country.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20592 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-30 07:35:43 +00:00
rjtanner
812c3167b6
Update the Santo Dominion Library (santo_dominion/sdlibrary) with more replica spellbooks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20591 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-30 07:12:49 +00:00
partmedia
4d8c3b9e2e
Dump attributes with errors
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20585 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-01 21:10:48 +00:00
partmedia
b3f7511ed8
Make entry coordinate consistent
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20584 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-09-01 21:10:38 +00:00
rjtanner
697ae1f8c7
Update to Santo Dominion Library (santo_dominion/sdlibrary) to add spell descriptions via magic mouth to the available replica spell books.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20582 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-08-31 07:12:52 +00:00
rjtanner
d8eabcfcaf
New map, Santo Dominion Library (santo_dominion/sdlibrary) and world map updates to make room for it.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20577 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-07-31 22:59:53 +00:00
rjtanner
e0069cd506
New map, Herb Shoppe (santo_dominion/shops/herbshoppe) in Santo Dominion. World map (world/world_102_108) changes to make room for the new shop map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20562 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-03-31 16:17:13 +00:00
rjtanner
ee704b027c
New map, Wolfsburg Gate House (wolfsburg/wolfsburggatehouse) and related world map updates (world/world_128_108 and world/world_128_109).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20555 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-01-31 09:59:52 +00:00