Commit Graph

2484 Commits (b681d14af5f8af3b9d9451ad98eb7b229c120a81)

Author SHA1 Message Date
mwedel e3524aac92 Fix by Bernd Edler to clarify process of alchemy.
MSW 2003-05-17


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2127 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-18 04:56:24 +00:00
temitchell 396ead5ae3 - more done on the 'bring back the big forest' project. The forest to
the east of scorn should be noticably more wooded.  Also some
rivers and a few little lakes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2121 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 05:11:54 +00:00
temitchell 83140f6eed - missed this one...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2115 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-05 06:39:54 +00:00
temitchell f8c34d7a75 -new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2114 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-05 06:38:56 +00:00
temitchell 490c688aaf - forgot to remove Beginners2 from here whe it was moved to Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2110 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:52:20 +00:00
temitchell b065052526 - Update dialogue for Al, maybe update her picture soon too poor girl.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2109 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:25:24 +00:00
temitchell 6ab3bec5ca - oops, elevation in map header from script slipped by me.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2108 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:17:42 +00:00
temitchell d6f783164b - making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4.  Moved some lower level maps and the free inn to
accommodate.  A couple new maps heavy on the training would be good
here.  This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players.  Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:57:05 +00:00
temitchell eb5fef2159 - deleted extra altar under the floor left over from moving the drunk
guy.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2095 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:18:20 +00:00
temitchell 6ba97d9090 - fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2094 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:06:58 +00:00
jbontje 696ae273b5 IPO moved to unlinked/ImperialPost/
mids 2003-04-06


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2090 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 19:36:03 +00:00
jbontje 4de5e8e168 Remove Python files. They are in python/ and python/IPO now.
mids 2003-04-06


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2089 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 19:16:49 +00:00
temitchell a82c087771 - greening project - fixing my old mistakes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2083 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-02 03:22:05 +00:00
jbontje 1f71d5233b fixed download url
mids 2003-03-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2076 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-24 19:11:20 +00:00
mwedel 44d3295cce bring forward some typos that were made in the small world maps to the big
world maps (library & beginners).
remove some excess floors from the tinytrade map.
MSW 2003-03-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2072 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-21 08:13:07 +00:00
mwedel 552946fe02 Update update_apart to update scorn apartments.
Update peterm maps so that players can't as easily avoid the
draining runes.
Add some test maps I have used.
MSW 2003-02-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2043 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-25 07:29:34 +00:00
temitchell 36b2588d17 - made the big forest a bit bigger
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1996 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-03 23:05:27 +00:00
temitchell 78c7d38986 - touch up IPO changes and update the README
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1993 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-02 20:49:00 +00:00
temitchell 9dcd72efa0 - move the ImperialPost python files to the python directory, unclude system pathfinding from CFPython
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1992 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-02 20:05:42 +00:00
temitchell 7c8beb53ba -IPO conversion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1991 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-02 20:03:42 +00:00
temitchell 0f7f451615 - using new directory getting functions in the Plugin, makes python more better
- converted the slots over, now easier to install
- added a script that returns the directories for easy use


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1990 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-02 07:50:10 +00:00
crowbert 4a2f3c6148 redo oldcity to use tiling
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1985 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 15:12:49 +00:00
garbled fbab9402ce Move the messhall over and link the big tower/tavern thingie
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1983 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 06:40:13 +00:00
garbled ae2af95a16 Add the tavern and tower maps from <mikeeusa@caethaver2.ath.cx> that was
posted to the mailing list awhile ago.  This is a very nice mapset, with
some fun areas in it.  Its also quite huge.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1982 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 06:38:58 +00:00
garbled 3648a722c6 Port AV's changes to the bigmap versions..
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1980 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 02:36:43 +00:00
mwedel 8b7a1d3fe2 Fix floor tiles in map - was using floor tiles before, which wasn't
really the right thing to do.

MSW 2003-01-27


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1973 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-28 08:08:42 +00:00
mwedel 17495f61b4 Fix a few bugs in this file - oakdoor was outside the map, bad
match for the shopkeeper, oakdoor also had bad exit coords.
MSW 2003-01-27


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1969 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-27 07:14:04 +00:00
temitchell 7328c87be1 -adding casino scripts (Python)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1958 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 21:40:58 +00:00
garbled 05e257a93c Change the difficulty of all the shops. Make some shops more likely to
generate better stuff, based on area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1954 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-17 07:34:13 +00:00
mwedel 434b87a24a Fix exit coordinates for rowboat - was dropping players in the middle
of the ocean.
MSW 2003-01-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1947 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 08:12:19 +00:00
temitchell ec20feb6ae - monsters for random sylvan areas
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1944 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:33:26 +00:00
garbled c7f4a909aa Oops.. add a handle so you can escape!
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1928 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 19:02:39 +00:00
garbled b730d0de63 Add the township of Marksel. These maps are redesigned kandora maps,
that were either fixed, or created newly by Joel South.  Part of this was
to move the grumms_inn to the marksel town directory.  Watch this space
for more of kandora to be ressurected.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1923 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:45:44 +00:00
garbled 9f9865cfd9 Add floors to kandora.. (why did I bother?)
Add the new maps for the alchemy shops to the bigworld.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1922 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:33:05 +00:00
garbled 95846fd42c I twiddled these a bit.. Cleaning them up... trying to address a few of
the problems on these.  Someone should take a look at them now, and
consider linking them somwhere.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1878 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-09 04:58:07 +00:00
mwedel f62d0634f1 Fix final_map path for goblin chief. Also, set difficulty 2 -
hopefully this won't be too hard, as it now adds some monsters to the
maps leading up to the final map.
MSW 2002-12-03


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1870 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-04 08:08:06 +00:00
garbled 925181db9d Change any exits that were directly on the floor to have a floor arch
underneath them.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1869 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 09:18:50 +00:00
mwedel 579530392e Fix exit for wyvern quest - was missing the slaying /! portion.
MSW 2002-11-30


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1860 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-01 07:02:38 +00:00
mwedel 740c2755dc Fix exit path for this map - was dumping players out to wrong map,
leaving them in the middle of the ocean.
MSW 2002-11-30


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1859 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-01 06:40:19 +00:00
mwedel 1b48357a02 Add 'update_apart.pl' script which will update unique maps -
both per player and global.  The script should do it all - update the
exits on the map, as well as rename it if appropriate.  Update README
to document the existence of this file.
MSW 2002-11-29


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1854 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 07:57:38 +00:00
temitchell bdde1b4440 added some lighting to lake country area (very little), Santo D., Darcap, stoneville
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1802 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-09 22:56:48 +00:00
temitchell ac81c10ae9 Forgot about this- fixed added in lights and made this a outside map Now the illusion is complete
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1793 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-04 04:20:38 +00:00
temitchell b63060f8f1 modified inn lighting (removed redundant lights)
added streetlights to Navar
fixed map tiling info for Navar and Scorn
finished up the river in Navar


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1792 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-03 23:11:23 +00:00
temitchell 812397713b Added streetlights to Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1791 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-03 07:05:45 +00:00
temitchell 3e77da2eb3 Added lighting to the scorn gatehouses
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1790 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-03 07:04:17 +00:00
mwedel cdf3aec622 Fix goblin head quest (final map was wrong).
Add new image (Info/world.gif) - this is a representation of what the
    world looks like.  Add script (Info/combine.pl) that I used to make
    this image.
Add a bunch of unlinked maps.  As of this commit, everything in the 'small'
    world  directory is now here.
MSW 2002-10-29


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1784 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:52:35 +00:00
garbled 12ecb0939a These maps were actually missing spaces, causing some big fun.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1782 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:35:09 +00:00
temitchell 8737e90b6b Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1774 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-29 05:55:55 +00:00
temitchell 02bc849070 Made the main road wider (except the mountain underpass to darcap).
added folder inn_and_outpost for standalone buildings on the worldmap
added Hermes Inn between Navar and Scorn
added some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap)
Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1770 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 07:05:19 +00:00
avogl c0e2343e45 Corrections for teleporter problem due to
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.

--AndreasV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1758 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 16:59:00 +00:00