temitchell
10663a71db
- oops forgot the decimal that made the serbice charges work.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2386 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-09 04:28:09 +00:00
crowbert
fcb8172188
move /crow/train to /scorn/crow/train
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2382 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-07 19:11:19 +00:00
temitchell
eae6a8104c
- add link to casino infernal in Navar
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2378 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:49:51 +00:00
temitchell
92bf7134d8
- add casino infernal - gamblers paradise and money pit
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2377 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:45:46 +00:00
temitchell
7ad3e359d6
-fix banksay.py (was a small issue with a missing =)
...
-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2376 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:41:36 +00:00
mwedel
8f14c92525
Fix bug in Mork's speech - he should be asking about Gork,
...
not himself.
MSW 2003-10-05
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2375 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:14:10 +00:00
crowbert
b1bf83481c
add new training center to a barn in the Scorn port area
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2374 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 23:17:49 +00:00
crowbert
419d867dd7
remove quest-only monster from generic undead style
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert
f2a606fb87
switch pirateisland quest monsterstyle to undead_quest
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2372 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:55:48 +00:00
crowbert
46c681b032
create undead_quest style; copied from undead style
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell
bf4fa19277
- drop the value on gramp's horn and hide it a bit better.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2370 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 13:22:02 +00:00
temitchell
d6a83a4908
- slight fix based on observations from our friendly
...
neighbourhood playtester Leaf.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2368 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:55:28 +00:00
temitchell
e27f3379c3
- replace some princesses with some women
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00
temitchell
cd7c8c7da5
- fixed this stupid mistake (added quotes around bank DB name)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2358 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 22:13:15 +00:00
temitchell
3f638c3192
- minor change to allow multiple bank databases
...
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2357 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:49:46 +00:00
temitchell
c448a5752e
- remove these from unlinked - moving the READMe to the python IPO
...
folder
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2356 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:12:07 +00:00
temitchell
3f5dc76293
- Add the IPO maps to Scorn and Navar
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2355 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:07:48 +00:00
temitchell
30e69683f2
- add Imperial post office outlets to Navar and Scorn maps
...
- repair some of the elevation damage around scorn due to map changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2354 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 20:50:48 +00:00
temitchell
057cefe3d7
- add tellers to these banks hooked to python banking scripts
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2352 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:18:53 +00:00
temitchell
1c179567fc
- touchups for banking system
...
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2350 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 16:49:09 +00:00
temitchell
07292180d0
- changes to the sylvan styles and minor changes to the wall styles that
...
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell
228fa6fabb
- the java editor keeps tricking me and turnig these back to walls -
...
hopefully this is the final time
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2334 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 01:49:17 +00:00
temitchell
02ce30d950
- modify these to work like doors, add stones and webs as special door
...
styles. (modifications to the random door code is required to work this
- patch forthcoming)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2333 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 22:44:10 +00:00
temitchell
6566d736c9
- add a couple things to the styles like special doors for sylvan maps
...
and a wall file for making hedge mazes
tweek some existing styles
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00
temitchell
193ad120e3
- adding a bridge with (no trolls under it)
...
removing some excess elevation entries
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2325 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 10:50:23 +00:00
temitchell
c66eb5a860
- add in a few random maps south of scorn, add an orchard
...
backport elevation from old maps and assign some elevations based on
ground type (groan).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2323 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 05:47:39 +00:00
temitchell
1a0164400e
- add adventure lead, rework the pink elephants
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2322 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 05:24:38 +00:00
temitchell
743d4d413b
- I've long wanted to fix up the entry to this shop
...
- Hopefully there will be less bumping and more room now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2321 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 00:06:59 +00:00
temitchell
8061446924
- added no-magic to floors to prevent portal exploits
...
- extended map to make some room for a couple new classes in future
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2294 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-01 00:28:46 +00:00
temitchell
f20666f7fc
- add in DM check so that seen script gives DM the last IP used by the
...
player they are asking about.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2277 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-01 02:24:28 +00:00
temitchell
9a83b8823d
- another npc linked to the seen.py script
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2272 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:51:12 +00:00
temitchell
b4c98f7bf8
- Another person has seen you around...
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2271 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:45:55 +00:00
temitchell
93074a16bf
- hook the fellow at the front door into the seen.py script - he's
...
likely to have seen lots of people.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2270 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:28:42 +00:00
temitchell
42c4b9eb73
- breaking out seen into it's own script, the bank stuff into it's own
...
script and removing the part if the seen command that hands out players
IP addresses to other players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2269 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:27:20 +00:00
temitchell
0c1c79272a
- fix palace references
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2264 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 01:01:39 +00:00
temitchell
2193116265
- some beaches
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2246 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:49:16 +00:00
temitchell
26cb02929f
- remove some evidence
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2244 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:10:50 +00:00
temitchell
73e21f77e6
- change wasteland to impassable mountains, 12001-16000 ft mountain4,
...
16001+ mountain5
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2192 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:43:32 +00:00
gros
0b4e4e7919
Opened a channel between the Sea of Navar and the Outer Ocean
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2177 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-11 18:06:03 +00:00
temitchell
16f371200d
- small fix to make the slots deal with plurality
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2173 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-09 03:50:32 +00:00
gros
430d9313dc
Corrected one of the exits of House of Porters leading to a wrong worldmap.
...
- Gros 03/06/03
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2172 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-03 12:46:57 +00:00
jbontje
c43a265957
Move cathedral
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mids 2003-05-26
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2162 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:13:25 +00:00
jbontje
58ad992f57
Change exit to Navar
...
mids 2003-05-26
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2161 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:08:27 +00:00
temitchell
2c2ddc3d4b
- adding new creatures to the style maps
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2145 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:28:03 +00:00
avogl
6e2651c571
Used new ancient red dragon arch where the ancient
...
dragons are. Also added one to the last dragon
randommap style.
--AV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
temitchell
86f6a73cb3
- two tiny quests - a bit of atmosphere at the tavern, couple
...
small fixes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2137 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-21 06:16:47 +00:00
temitchell
268005e5b7
- minor fix makes the contraption work smoother, also removed spider
...
generator and put in a warning.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2135 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-20 04:36:23 +00:00
temitchell
5eb170fbda
- added a level 2-4 map, moved esmeralda a touch
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2132 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-19 05:38:11 +00:00
temitchell
5750f0d644
Generating new elevation information for maps in /kameria/CVS/work/
...
...this may take a minute
map file: /kameria/CVS/work/world_105_122, 15 elevations assigned.
map file: /kameria/CVS/work/world_105_123, 481 elevations assigned.
map file: /kameria/CVS/work/world_105_124, 345 elevations assigned.
map file: /kameria/CVS/work/world_106_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_121, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_122, 1100 elevations assigned.
map file: /kameria/CVS/work/world_106_123, 857 elevations assigned.
map file: /kameria/CVS/work/world_106_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_106_125, 517 elevations assigned.
map file: /kameria/CVS/work/world_107_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_107_121, 167 elevations assigned.
map file: /kameria/CVS/work/world_107_122, 2366 elevations assigned.
map file: /kameria/CVS/work/world_107_123, 2293 elevations assigned.
map file: /kameria/CVS/work/world_107_124, 273 elevations assigned.
map file: /kameria/CVS/work/world_107_125, 347 elevations assigned.
/kameria/CVS/work/world_108_121, no changes
map file: /kameria/CVS/work/world_108_122, 1173 elevations assigned.
map file: /kameria/CVS/work/world_108_123, 764 elevations assigned.
map file: /kameria/CVS/work/world_108_124, 484 elevations assigned.
map file: /kameria/CVS/work/world_108_125, 556 elevations assigned.
/kameria/CVS/work/world_109_121, no changes
map file: /kameria/CVS/work/world_109_122, 157 elevations assigned.
map file: /kameria/CVS/work/world_109_123, 578 elevations assigned.
map file: /kameria/CVS/work/world_109_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_109_125, 699 elevations assigned.
/kameria/CVS/work/world_110_122, no changes
/kameria/CVS/work/world_110_123, no changes
map file: /kameria/CVS/work/world_110_124, 31 elevations assigned.
map file: /kameria/CVS/work/world_110_125, 50 elevations assigned.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2130 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-18 21:47:03 +00:00
avogl
9073bc32f6
These are the new Brittany worldmaps, as announced on cf-maps
...
mailing list:
Brittany is now enclosed by a ring of no-pass mountains.
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.
Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.
--AndreasV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2129 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-18 19:31:46 +00:00