rjtanner
b9c11f6731
Cosmetic changes with how fence sections merge with nearby walls for Gothwalte's Castle, Level 2 in Ancient Pup Land. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15215 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-21 04:19:08 +00:00
rjtanner
e57ed35ad4
Upate to Sargas's fine fishing supplies in Darcap. Replaced two existing fishing poles with recently added poles. Requires archetype update r15213 or later.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15214 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-21 04:14:32 +00:00
rjtanner
bb51a748fc
Map name correction for Guild Houses Inc in Scorn, should be Inc and not Iinc.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15213 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 23:28:38 +00:00
rjtanner
9cf7c43a76
Minor change with wall merges for the Tower of the Necromancer, Level 2 in Pupland. Cosmetic change, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15208 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 05:10:46 +00:00
rjtanner
3174720806
Replace cave wall sections with dungeon wall to Atelir of Artifact (Prison), Level 2 in Pupland. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15207 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-20 03:24:07 +00:00
mwedel
411f61532b
Change face from priestnew to priest - the class animation uses
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the priest name, and not priestnew, and best I can tell, the priestnew
images are now the same as the priest images, so may go away.
MSW 2011-10-18
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15205 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 05:16:31 +00:00
rjtanner
acd3a2449a
Map name typo correction for Ancient Ruins, Upper Level in Pupland (Ancient instead of Anclient.)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15203 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 00:39:18 +00:00
rjtanner
47c5f9e6c5
Replace mines wall section with newly created cave wall sections in the Cave Weapon maps in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15201.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15202 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-18 03:20:50 +00:00
rjtanner
703d999e7d
Replace mines wall section with newly created cave wall sections in the Cave Weapon, Entrance map in Pupland. Cosmetic change, no functional changes. Requires archetypes update r15199.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15200 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-17 04:50:46 +00:00
ryo_saeba
03f360e23d
Make the books harder to get at.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15198 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-16 12:44:28 +00:00
rjtanner
ef19f5d2bc
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Genome-Project Testing Room map in Ancient Pupland. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15196 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:34:43 +00:00
rjtanner
952812f33d
More changes to Cave Weapon, Research Group map in Ancient Pupland. Removed line breaks in NPC dialogue. Quotation change to the hint so it appears as one statement.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15195 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:31:34 +00:00
rjtanner
3f565fc62f
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Research Group map in Ancient Pupland.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15194 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:29:18 +00:00
rjtanner
7c2ee9e129
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Research Group map in Ancient Pupland. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15193 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:24:12 +00:00
rjtanner
665b555b53
Place no_spells floor tiles under actual floor tiles instead of on top in Cave Weapon, Biological Organisms Research Group map in Ancient Pupland.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15192 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:21:51 +00:00
rjtanner
07dcfa8667
Changes with how fence (swall) sections merge with nearby walls to Cave Weapon, Biological Organisms Research Group in Ancient Pupland. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15191 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:20:32 +00:00
rjtanner
bfd2197e6e
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Antechamber map in Ancient Pupland. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15190 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:11:39 +00:00
rjtanner
8c54c77320
Replaced blocked (black) sections of the cave with grey cave walls to Cave Weapon, Entrance map in Ancient Pupland. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15189 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 23:04:52 +00:00
akirschbaum
a2a731fdc4
Fix typos.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15188 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 15:26:29 +00:00
rjtanner
5dde66e656
Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15187 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 03:32:18 +00:00
rjtanner
90364b010a
Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15186 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 03:26:01 +00:00
rjtanner
4a5f161796
Added windows to the Dragon Guild of Scorn. Also placed radius 2 light sources beneath the windows to give the windows a glowing effect at night. Cosmetic change only.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15185 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-14 03:49:21 +00:00
rjtanner
abad6299b3
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-14 03:46:01 +00:00
rjtanner
9573b53900
Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 05:44:29 +00:00
rjtanner
7d3cfba276
(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:58:06 +00:00
rjtanner
6f5eca378e
NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:54:55 +00:00
rjtanner
61b435d5a2
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-13 04:47:00 +00:00
rjtanner
171746ccfe
Update entrance x & y coordinates in map header to Heimser's Lab.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15178 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:29:09 +00:00
rjtanner
5b354c9617
Removed empty and unused row to Heimser's Lab located outside of Wolfsburg. Adjusted entrance/exit coordinates from Heimser's Cellar to reflect this change.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15177 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:25:58 +00:00
rjtanner
553eedefd3
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-11 04:20:32 +00:00
rjtanner
0bdcc01504
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 05:16:22 +00:00
rjtanner
4c8ec2e928
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 01:16:06 +00:00
rjtanner
79d82f648f
Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15172 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 20:07:31 +00:00
rjtanner
b09efe736b
Give West and South Gatehouse maps in Navar a default difficulty level.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15171 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 20:04:44 +00:00
rjtanner
2b896ddb7a
Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker. Placed no_spells tiles beneath the exits.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15170 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 20:02:41 +00:00
rjtanner
c668292f54
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 19:56:01 +00:00
rjtanner
c2c4896230
Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15168 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:44:46 +00:00
rjtanner
baa7177f31
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:36:34 +00:00
rjtanner
954f770e74
Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15165 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-08 01:20:24 +00:00
rjtanner
712c76ac15
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-07 05:28:34 +00:00
rjtanner
ec8f95cbc7
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-06 05:39:49 +00:00
rjtanner
c16ab5caf8
Major update to The Bloody Cutlass inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15162 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-06 05:38:49 +00:00
rjtanner
d4d35e5702
Correct typo in map title, should be Cloud - not Clowd.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15161 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 22:20:28 +00:00
rjtanner
f3e80bc5d6
Removed the wolfsburg/inns file. See r15158.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15160 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:38:47 +00:00
rjtanner
4591043295
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:36:35 +00:00
rjtanner
095cd18b0c
New map files - made the Wolfsburg Inns (The Blood Cutlass and Dolphin's Delight) individual maps and placed them in the wolfsburg/tavern directory.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15158 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-05 05:35:00 +00:00
rjtanner
1d964327b4
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-04 05:00:31 +00:00
rjtanner
db97fa1880
Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15156 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-03 02:25:42 +00:00
rjtanner
65873bb2aa
Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15155 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-02 03:03:21 +00:00
rjtanner
6e3c2b0a12
Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15154 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-01 02:35:26 +00:00