rjtanner
|
af1de3247a
|
Capitalization and punctuation corrections in message text to Sages Tower (marksel/wizard) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17047 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-11 03:27:41 +00:00 |
rjtanner
|
d276ce26a7
|
Removed forced line breaks and word spacing changes in message text to Sages Tower (marksel/wizard) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17046 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-11 03:16:16 +00:00 |
rjtanner
|
f87a228f62
|
Reference correction (remote dun -> remote town) to Marksel Shoppe (marksel/shop) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17045 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-11 03:09:02 +00:00 |
rjtanner
|
ce74a3c33d
|
Removed forced line breaks and word spacing changes in message text to Marksel Shoppe (marksel/shop) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17044 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-11 03:06:26 +00:00 |
rjtanner
|
1c461a4468
|
Removed forced line breaks and word spacing changes in message text to Mines (marksel/mines) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17043 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-11 02:57:34 +00:00 |
rjtanner
|
6238424d68
|
Removed forced line breaks and word spacing changes in message text to Marksel Keep (marksel/keep) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17042 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-11 02:40:50 +00:00 |
rjtanner
|
574b5bf3ed
|
Corrected in game reference (Orcfingers -> Orc Knuckle) in Grumm's Inn (marksel/grumms_inn) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17041 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-10 07:09:30 +00:00 |
rjtanner
|
b61b5bfba6
|
Removed forced line breaks and word spacing changes in message text to Grumm's Inn (marksel/grumms_inn) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17040 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-10 07:07:09 +00:00 |
rjtanner
|
651df5b995
|
Word spacing changes in message text to Church to Valriel (marksel/church) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17039 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-10 07:03:16 +00:00 |
rjtanner
|
2c9de00db8
|
Removed forced line breaks and word spacing changes in message text to Marksel Keep Cellar (marksel/cellar) in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17038 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-02-10 06:59:56 +00:00 |
rjtanner
|
9573b53900
|
Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15183 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 05:44:29 +00:00 |
rjtanner
|
7d3cfba276
|
(Forgot to again..) Update entrance x & y coordinates in map header for Church to Valriel in Marksel.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15182 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 04:58:06 +00:00 |
rjtanner
|
6f5eca378e
|
NPC dial changes in the Church to Valrien in Marksel. Removed line breaks and small punctuation update.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15181 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 04:54:55 +00:00 |
rjtanner
|
61b435d5a2
|
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-13 04:47:00 +00:00 |
rjtanner
|
0bdcc01504
|
Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-10 05:16:22 +00:00 |
rjtanner
|
0ad672ce3b
|
Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14430 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-04-24 04:17:41 +00:00 |
rjtanner
|
92bca78727
|
Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14429 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-04-24 03:13:07 +00:00 |
kbulgrien
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474cd76624
|
- Spelling corrections.
- Linebreak adjustments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12071 282e977c-c81d-0410-88c4-b93c2d0d6712
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2009-07-18 17:14:05 +00:00 |
rjtanner
|
01df7e80a7
|
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed) - missed in previous commit
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11099 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-23 07:11:36 +00:00 |
rjtanner
|
8645941373
|
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11098 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-23 07:11:03 +00:00 |
rjtanner
|
90e3203c8f
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Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-13 08:57:45 +00:00 |
rjtanner
|
351cc5b5af
|
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10810 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-02 02:55:19 +00:00 |
rjtanner
|
129b93618f
|
Replace and phase out the (old) oakdoor graphic with something different, minor wall updates to accommodate doorway changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10762 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-11-28 07:02:57 +00:00 |
rjtanner
|
801d4a5a8e
|
Convert gold payment altars to accept payment of any coin type, requires server update r10232 (or newer)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10245 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-11-03 05:44:22 +00:00 |
rjtanner
|
daffc86c79
|
Convert platinum payment altars to accept payment of any coin type
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10238 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2008-11-02 06:36:36 +00:00 |
rjtanner
|
059b4c193c
|
Apply new region (marksel) to relevant maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10219 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-29 01:30:00 +00:00 |
rjtanner
|
05cd0be130
|
(Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-10-22 00:56:46 +00:00 |
rjtanner
|
6716b761e7
|
Set region to wilderness
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9899 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-09-20 22:18:04 +00:00 |
rjtanner
|
bc8b9dee97
|
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9898 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-09-20 22:15:13 +00:00 |
rjtanner
|
370b224287
|
Add missing shop header code to the Sages Tower (magic shop)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9788 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-08-30 00:57:00 +00:00 |
rjtanner
|
1889aab0d8
|
Add missing shop header code to the Marksel Shoppe (general store)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9675 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-07-23 00:48:44 +00:00 |
anmaster
|
5028dfcf3c
|
Add a button under the door in /marksel/grumms_inn to prevent crushing the player.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9320 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-06-13 12:43:30 +00:00 |
akirschbaum
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772638b98d
|
Run MapNormalizer script on all maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-30 07:32:24 +00:00 |
anmaster
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f4effab867
|
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-23 22:30:19 +00:00 |
anmaster
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3fd604b002
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Add buttons under the actual doors as well to prevent player getting crushed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9143 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-23 07:20:21 +00:00 |
anmaster
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55df20309e
|
Add @question/@reply stuff to some maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9142 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-23 07:17:58 +00:00 |
anmaster
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a89f2f8bf9
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Make some tourches that could be used to bypass some maps in puplands non-pickable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9137 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-05-22 21:40:06 +00:00 |
akirschbaum
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0e39777161
|
Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-04 19:05:10 +00:00 |
akirschbaum
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d98265c0f0
|
Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-02 22:49:56 +00:00 |
rjtanner
|
3c61d35164
|
Set the consecrate level on various altars to 120 so they can not be reset by players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-02 20:08:25 +00:00 |
rjtanner
|
e4cb371ec0
|
Added a default difficulty setting to the map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7356 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-10-18 23:21:43 +00:00 |
rjtanner
|
0c12e4b464
|
Update maps to use the new potion name (invulnerability is now shielding)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-09-27 04:47:51 +00:00 |
rjtanner
|
905973e440
|
Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7123 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-09-07 05:38:16 +00:00 |
akirschbaum
|
ee878a0da1
|
Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-04-05 21:37:01 +00:00 |
akirschbaum
|
f8c923aa70
|
Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-03-24 14:31:35 +00:00 |
rjtanner
|
d3b9619df9
|
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-02-19 05:44:55 +00:00 |
akirschbaum
|
72e81f9954
|
Move magic mouths, invisible exits, and buttons below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3601 282e977c-c81d-0410-88c4-b93c2d0d6712
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2005-09-05 20:11:39 +00:00 |
akirschbaum
|
3835cebbd0
|
Remove magic mouth with no message.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3600 282e977c-c81d-0410-88c4-b93c2d0d6712
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2005-09-05 20:06:35 +00:00 |
temitchell
|
3cba28c07f
|
- sell healing potions at grumm's
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3288 282e977c-c81d-0410-88c4-b93c2d0d6712
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2005-05-21 22:50:05 +00:00 |
temitchell
|
8d8852c28c
|
- fix more floors, fix shop item outside shop, pinned down the brat
in the fountain
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2873 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2004-08-09 03:11:29 +00:00 |