rjtanner
6e27cfd4c7
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-30 06:36:32 +00:00
rjtanner
a77a655187
Cosmetic changes to Portia's House, Second Floor in Port Joseph. Changed the walls to woodwalls. Expanded the map by one column so the size matches the lower level. Also moved around the decor accordingly due to the size expansion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15932 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:35:59 +00:00
rjtanner
e74175d2e9
Map rename to make indexing with Mapper group them together. Second Floor of Portia's House is now Portia's House, Second Floor (first level is Portia's House.)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15931 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:12:57 +00:00
rjtanner
5e096f75a1
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:04:00 +00:00
rjtanner
ad93884eff
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:42:03 +00:00
rjtanner
f2a0166b5b
Update and layout changes to Farnass in Port Joseph. Exapnded the map to include ground outside the house walls. Map considered an outdoor map so darkness or time of day is visible when inside. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15917 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 03:59:29 +00:00
rjtanner
ab539c0873
Removed line breaks in message text to Tomassos House in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15916 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 03:43:55 +00:00
rjtanner
c2064520dd
Update and layout changes to Gren's House in Port Joseph. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stairs coordinates for Underground Tavern.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15915 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 03:37:41 +00:00
rjtanner
451732ff53
Removed line breaks and other changes in message text to Drunken Shark in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15914 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 03:09:01 +00:00
rjtanner
d9170f3320
Removed line break in message text to Temple in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15907 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:49:29 +00:00
rjtanner
2d21ea3607
Added another fence (swall) section for nicer merging with nearby walls to Shipwrack, Main Deck in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15906 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:46:05 +00:00
rjtanner
55fb5bc978
Added a different fence (swall) section for nicer merging with nearby wall to Hole in the Sand in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15905 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:44:45 +00:00
rjtanner
070a6c94c2
Removed line breaks in message text to Shipwreck, Main Deck in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15904 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:43:21 +00:00
rjtanner
e046ce0b03
Removed line breaks in message text to Treasure Cave in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15903 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:41:26 +00:00
rjtanner
3a45097cdc
Removed line breaks in message text to Moogly Bill's Treasure Room! in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15902 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:39:10 +00:00
rjtanner
8c56a592a4
Cosmetic change for nicer cave wall merging to Moogly Bill's Tomb in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15901 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:37:59 +00:00
rjtanner
1ade9bdb7c
Removed line breaks and corrected a spelling error (caver -> cavern) in message text to Moogly Bill's Tomb in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15900 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:34:56 +00:00
rjtanner
e262f0291a
Cosmetic change, added a blocked archetype to an empty area in Moogly Bill's Grave in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15899 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:32:16 +00:00
rjtanner
c19797624e
Removed line breaks and structure changes in message text to Moogly Bill's Grave in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15898 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:30:39 +00:00
rjtanner
46f1a25936
Removed line breaks in NPC dialogue text to Ship Wreck Village in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15897 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:23:44 +00:00
rjtanner
b8e4a4adc8
Removed line breaks in NPC dialogue text to Pirate Beach in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15894 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:35:01 +00:00
rjtanner
ecd52164cd
Removed line breaks in NPC dialogue text to Goblin Fortress, Southeast Tower in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15893 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:32:14 +00:00
rjtanner
923b77bc76
Removed line breaks in scroll message text to Goblin Fortress, Northwest Tower in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15892 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:30:14 +00:00
rjtanner
cfa0de6094
Removed line breaks in scroll message text to Orc Hut in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15891 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:26:22 +00:00
rjtanner
7ca580f406
Removed line breaks in scroll message text to Hole on Goblin Isle in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15890 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:24:09 +00:00
rjtanner
996bb2939c
Removed line breaks in NPC dialogue text to Goblin Fortress, Entrance.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15889 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:20:28 +00:00
rjtanner
0672de916b
Name capilization update, buggle -> Buggle in Goblin Fortress Dungeon, Level 2 in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15888 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:17:53 +00:00
rjtanner
c28ad7a40b
Removed line breaks in message text to Goblin Fortress Dungeon, Level 3 in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15887 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:15:21 +00:00
rjtanner
c95e166bd8
Cosmetic change to add a small section of fence (swall) for nicer merging in Goblin Fortress Dungeon, Level 2 in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15886 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:13:41 +00:00
rjtanner
d0f41ad450
Removed line breaks in NPC dialogue text to Goblin Fortress Dungeon, Level 2 in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15885 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:10:30 +00:00
rjtanner
4fba703afa
Removed line breaks, spelling and puncuation corrections in NPC dialogue text to Goblin Island Dungeons, Level 1 in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15884 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:08:15 +00:00
rjtanner
31dfa2fd0a
Cosmetic change for nicer cave wall merging to Caves on Goblin Island in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15883 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 05:03:38 +00:00
rjtanner
f40c3b5c74
Removed line breaks in NPC dialogue text to Caves on Goblin Island in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15882 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-23 04:59:25 +00:00
akirschbaum
97af5a7175
Adapt to renamed archetype names.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:37:30 +00:00
rjtanner
5dde66e656
Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15187 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 03:32:18 +00:00
rjtanner
0bdcc01504
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 05:16:22 +00:00
ryo_saeba
4b0f5a685a
Add conversation tips.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14421 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 19:08:48 +00:00
rjtanner
db05a37a2c
Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14419 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 04:04:06 +00:00
rjtanner
d43ac96a46
Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14418 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:35:59 +00:00
rjtanner
107b7c173a
Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:29:23 +00:00
rjtanner
f53f83f480
Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:28:05 +00:00
rjtanner
98d53e5f7d
Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:16:11 +00:00
kbulgrien
ba4f1a48f8
- Add a vague hint relating to the puzzle of the altars.
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- Fix some spelling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13262 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 01:12:44 +00:00
kbulgrien
57dc4c2c47
- Remove some line breaks from various msg blocks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13247 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 02:54:28 +00:00
kbulgrien
b974dee9ec
- Remove a line break from an NPC message.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12069 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-16 22:26:52 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien
df53937827
- Add some invisible exits along the front of the yard so you can walk off
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the map there as well as along the sides.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11668 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-30 02:45:16 +00:00
kbulgrien
3726774dec
- Block movement over the bar so the barkeep doesn't attack guests unless
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they come back behind the bar.
- Take line breaks out of NPC messages, and tweak some of the content.
The waitress now has a match all.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11667 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-30 00:57:17 +00:00
rjtanner
2cbb49235d
Update wall sections to match nearby walls or styles, requires archetype update r10841 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10946 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 09:24:51 +00:00
rjtanner
90e3203c8f
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00