- update scripts to remove path (init script does it for us)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3003 282e977c-c81d-0410-88c4-b93c2d0d6712
scripts for the (new) windows server
- CFgetPaths is now dead and will be removed - change your scripts if
you use it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2891 282e977c-c81d-0410-88c4-b93c2d0d6712
existing items in the same space.
(using itemborker to set number of items add or remove as a safer way to
manage this.)
- touched up bank dialogue (and incorporated itembroker code)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2413 282e977c-c81d-0410-88c4-b93c2d0d6712
-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2376 282e977c-c81d-0410-88c4-b93c2d0d6712
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2357 282e977c-c81d-0410-88c4-b93c2d0d6712
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2350 282e977c-c81d-0410-88c4-b93c2d0d6712
script and removing the part if the seen command that hands out players
IP addresses to other players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2269 282e977c-c81d-0410-88c4-b93c2d0d6712