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ryo_saeba 2d81db3d48 Test for the 'NoSave' property.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15369 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-01 16:40:52 +00:00
Info Update worldmap image. 2009-07-13 19:53:19 +00:00
animations/maps/navar_city Add a new professor to the university, and associated scripts (only Lorkas lore, for now). Fix some lights and wrong desks. 2008-05-20 22:02:01 +00:00
azumauindo Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
brest Removed references to name_pl in Underground, Level 1 in Brest. Technical change, no functional changes. 2011-10-30 23:12:43 +00:00
darcap Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
dragonisland Misc fixes to the house, courtesy Khaleh. 2011-07-23 10:18:06 +00:00
dungeons Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates. 2011-09-30 03:41:10 +00:00
editor Change face from priestnew to priest - the class animation uses 2011-10-19 05:16:31 +00:00
euthville Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
inn_and_outpost Remove stray exit from a floor's inventory. 2011-06-28 19:29:19 +00:00
lake_country Update plural form of invoice (invoices) to Sentrio's farmhouse in Lake Country. 2011-10-30 23:19:39 +00:00
marksel Made the holy symbol and one of the roses non-pickable (nearby items - flowers and lockbox already are non-pickable) in the Church to Valriel in Marksel. 2011-10-13 05:44:29 +00:00
mlab Removed references to name_pl in Castle de Clouds, Dungeon Level 6. Technical change, no functional changes. 2011-11-01 06:27:36 +00:00
navar_city Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
planes more python guild updates 2010-03-25 17:33:10 +00:00
port_joseph Cosmetic wall changes with merging sections to the (pirates) Temple map in Port Joseph. 2011-10-15 03:32:18 +00:00
pup_land Replaced some of the blocked archetypes with solid stone (cave wall) in Pupland Raffle 2, Level 3. Cosmetic change only, no functional changes. 2011-11-01 05:03:27 +00:00
python Decreased the number of fogs per seed fog 2011-09-14 20:23:59 +00:00
quests Replace handler with specific one. Requires arch revision 15303. 2011-10-29 10:56:21 +00:00
santo_dominion Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
scorn Removed duplicate floor tiles and also corrected wall sections around some of the gates to all Guild HeadQuarters maps. 2011-10-30 20:42:47 +00:00
sisters Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
start Replace handler with specific one. Requires arch revision 15303. 2011-10-29 10:56:21 +00:00
styles Replace handler with specific one. Requires arch revision 15303. 2011-10-29 10:56:21 +00:00
teamarena Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added region firevolcano 2008-10-02 01:01:23 +00:00
templates Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
test Test for the 'NoSave' property. 2011-11-01 16:40:52 +00:00
under_world Set region as wilderness, considering the entrance and exit locations. 2010-06-26 07:32:04 +00:00
unlinked Mark items on shop tiles as either unpaid or no_pick. 2010-11-05 21:48:57 +00:00
whalingoutpost Fix bug #1864412: endless loop of being pushed by directors in the artic, by adding some spots without any movers. 2011-10-22 18:48:00 +00:00
wolfsburg Removed duplicate ground and no_spell tiles and fence sections outside the entrance for all Guild Main Floor maps. 2011-10-30 21:18:23 +00:00
world Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-10-30 22:44:39 +00:00
.emergency scorn/scorn: Removed, city is world map - keeping that one around will 2002-06-15 07:51:10 +00:00
COPYING add license to maps directory. 2006-06-29 06:24:07 +00:00
ChangeLog Updated ChangeLog generated using svn2cl 2011-08-22 06:14:11 +00:00
HallOfDMs Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
HallOfSelection Change face from priestnew to priest - the class animation uses 2011-10-19 05:16:31 +00:00
README - Change the order of the dates when using -r with svn2cl so that the log 2007-12-30 05:37:41 +00:00
regions.reg New description for Port Joseph 2008-10-31 00:13:27 +00:00
world.quests Make the Mudman a quest. 2011-07-17 13:49:51 +00:00

README

==============================================================================
ChangeLog
==============================================================================

The ChangeLog file has been built with svn2cl 0.7 and 0.9 as obtained fromm
http://ch.tudelft.nl/~arthur/svn2cl/downloads.html.  Do not use version 0.6
or older as it appears to generate incompatible ChangeLog formats.

These instructions presume an installation of the tarball similar to this.
The actual paths may be different for each developer, but these are used for
sake of example.  There is no requirement to use the example paths.

  $ cd ~
  $ tar -xzf svn2cl-0.9.tar.gz

To update the ChangeLog, a command sequence like this is generally possible
with one caveat.  Do not check in the results without checking the the changes
with svn diff to avoid throwing away someone's comments that are more verbose
than the svn commit comment.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh

The following may be safer, but also may not entirely regenerate missing
entries if manual edits have been made.  Again, never check in updates without
checking differences and merging any manual edits developers may have made.

1) Only generate portion of the ChangeLog since the last svn2cl run.

   Determine the date of the last svn2cl run by looking at the top of the
   ChangeLog.  For this example, presume 2007-12-20 is the last svn2cl
   notation, and that today is 2007-12-30.

   $ cd /home/data/svn/crossfire/maps/trunk
   $ ~/svn2cl-0.9/svn2cl.sh -o ChangeLog.New -r "{2007-12-30}:{2007-12-20}"

   Note that the day of the last svn2cl is used in case new entries were made
   that day following the svn2cl run.

   Place the contents of ChangeLog.New at the top of the ChangeLog file, but
   make sure to delete any redundant entries.  If manual entries have been
   made, merge any additional content with the appropriate svn2cl generated
   entries.

2) Regenerate the entire log, but generate a patch file.

  $ cd /home/data/svn/crossfire/maps/trunk
  $ ~/svn2cl-0.9/svn2cl.sh --output=ChangeLog.New
  $ diff -u ChangeLog ChangeLog.New >ChangeLog.patch

  Verify the ChangeLog.patch file and remove any patch hunks that would remove
  information prior to patching up the ChangeLog file for commit.