maps/darcap
rjtanner 52dfee30c7 Cosmetic wall changes and monster location rearrangement
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9860 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 21:03:28 +00:00
..
castle Update spellcasting objects to use inventory objects. 2007-11-04 19:05:10 +00:00
cave Updated map with entrance x & y coordinates, adjust map level difficulty to something hopefully more realistic 2008-09-14 00:05:20 +00:00
darcap Cosmetic fence update 2008-09-14 06:17:58 +00:00
lynn Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:43:01 +00:00
pygmy_forest Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players 2008-08-19 22:10:19 +00:00
quest Cosmetic wall changes and monster location rearrangement 2008-09-14 21:03:28 +00:00
raffle Merged Darcap Circus into the world map world_116_102. 2008-08-01 13:51:06 +00:00
temple_justice Run MapNormalizer script on all maps. 2008-05-30 07:32:24 +00:00
town2 The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find). 2008-05-23 08:11:20 +00:00
undead Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
README Spelling corrections. 2007-05-12 22:46:19 +00:00
house1 Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:22:17 +00:00
village1 Updated map with corrected x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-14 06:26:34 +00:00

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.