Info
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some minor fixes to land.c that I needed to run it for pupland
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2006-08-13 18:47:56 +00:00 |
azumauindo
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Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting.
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2007-03-02 01:01:43 +00:00 |
brest
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Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
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2007-03-16 02:08:56 +00:00 |
darcap
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Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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2007-02-28 02:57:36 +00:00 |
dragonisland
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
dungeons
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The Demonspawn shield of Gorokh was damned and apparently this caused it to
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2007-03-08 19:43:49 +00:00 |
editor
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Fix typo. (#1566639)
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2006-09-28 07:27:37 +00:00 |
euthville
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Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed
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2007-03-17 07:22:14 +00:00 |
inn_and_outpost
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
lake_country
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Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
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2007-03-02 04:27:45 +00:00 |
marksel
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
mlab
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Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.
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2007-03-13 00:46:07 +00:00 |
navar_city
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Goofed in the placement of the generators. Fixed.
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2007-03-08 21:50:01 +00:00 |
planes
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
port_joseph
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
pup_land
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Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
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2007-03-06 03:45:18 +00:00 |
python
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Windows requires binary mode to work correctly (newline issues).
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2007-02-24 11:08:57 +00:00 |
quests
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Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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2007-02-28 02:57:36 +00:00 |
santo_dominion
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Removed no longer used features on the torches.
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2007-03-03 01:37:51 +00:00 |
scorn
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Cosmetic and monster aggressiveness changes to Mostrai random.
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2007-03-15 19:42:59 +00:00 |
sisters
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
start
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Update the Nexus to block access to Navar without knowing some information. To
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2007-03-08 23:13:04 +00:00 |
styles
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Cosmetic and monster aggressiveness changes to Mostrai random.
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2007-03-15 19:42:59 +00:00 |
teamarena
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
templates
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Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
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2007-03-17 07:33:43 +00:00 |
test
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More Python tests.
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2007-03-18 00:08:45 +00:00 |
under_world
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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2007-02-19 05:44:55 +00:00 |
unlinked
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Moving new unlinked map to appropriate location
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2007-03-06 23:44:20 +00:00 |
whalingoutpost
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Cosmetic change as to how 'swall' sections merged with adjacent wall sections
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2007-03-02 02:59:15 +00:00 |
wolfsburg
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Map update to remove 0 destination coordinates warnings from server log files
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2007-03-02 02:56:06 +00:00 |
world
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Fix the spot where guild portals send one near brest. Now contains a
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2007-03-15 23:30:42 +00:00 |
.emergency
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scorn/scorn: Removed, city is world map - keeping that one around will
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2002-06-15 07:51:10 +00:00 |
COPYING
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add license to maps directory.
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2006-06-29 06:24:07 +00:00 |
ChangeLog
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ChangeLog updates
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2007-03-16 06:07:12 +00:00 |
HallOfDMs
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Minor change to a couple of the tiles.
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2007-01-02 06:58:46 +00:00 |
HallOfSelection
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Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007
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2007-02-03 05:38:04 +00:00 |
regions
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Regions file moved to map tree.
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2006-08-10 02:35:32 +00:00 |