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ryo_saeba 5b90804e69 More Python tests.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5819 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 00:08:45 +00:00
Info some minor fixes to land.c that I needed to run it for pupland 2006-08-13 18:47:56 +00:00
azumauindo Updated maps that were using 'unnamed' as their name. Cosmetic changes on how 'swall' sections merged with adjacent wall sections. Updated the translation book with new words I used for buildings (weapon, armour, et al). Reset darkness level per the map editor warning. Other changes are due to Map Editor reformatting. 2007-03-02 01:01:43 +00:00
brest Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell 2007-03-16 02:08:56 +00:00
darcap Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting. 2007-02-28 02:57:36 +00:00
dragonisland Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
dungeons The Demonspawn shield of Gorokh was damned and apparently this caused it to 2007-03-08 19:43:49 +00:00
editor Fix typo. (#1566639) 2006-09-28 07:27:37 +00:00
euthville Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed 2007-03-17 07:22:14 +00:00
inn_and_outpost Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
lake_country Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting. 2007-03-02 04:27:45 +00:00
marksel Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
mlab Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps. 2007-03-13 00:46:07 +00:00
navar_city Goofed in the placement of the generators. Fixed. 2007-03-08 21:50:01 +00:00
planes Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
port_joseph Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
pup_land Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure. 2007-03-06 03:45:18 +00:00
python Windows requires binary mode to work correctly (newline issues). 2007-02-24 11:08:57 +00:00
quests Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting. 2007-02-28 02:57:36 +00:00
santo_dominion Removed no longer used features on the torches. 2007-03-03 01:37:51 +00:00
scorn Cosmetic and monster aggressiveness changes to Mostrai random. 2007-03-15 19:42:59 +00:00
sisters Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
start Update the Nexus to block access to Navar without knowing some information. To 2007-03-08 23:13:04 +00:00
styles Cosmetic and monster aggressiveness changes to Mostrai random. 2007-03-15 19:42:59 +00:00
teamarena Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
templates Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map. 2007-03-17 07:33:43 +00:00
test More Python tests. 2007-03-18 00:08:45 +00:00
under_world Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting. 2007-02-19 05:44:55 +00:00
unlinked Moving new unlinked map to appropriate location 2007-03-06 23:44:20 +00:00
whalingoutpost Cosmetic change as to how 'swall' sections merged with adjacent wall sections 2007-03-02 02:59:15 +00:00
wolfsburg Map update to remove 0 destination coordinates warnings from server log files 2007-03-02 02:56:06 +00:00
world Fix the spot where guild portals send one near brest. Now contains a 2007-03-15 23:30:42 +00:00
.emergency scorn/scorn: Removed, city is world map - keeping that one around will 2002-06-15 07:51:10 +00:00
COPYING add license to maps directory. 2006-06-29 06:24:07 +00:00
ChangeLog ChangeLog updates 2007-03-16 06:07:12 +00:00
HallOfDMs Minor change to a couple of the tiles. 2007-01-02 06:58:46 +00:00
HallOfSelection Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007 2007-02-03 05:38:04 +00:00
regions Regions file moved to map tree. 2006-08-10 02:35:32 +00:00