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world_100_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_100_101
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world_100_102
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world_100_103
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world_100_104
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world_100_105
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world_100_106
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world_100_107
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world_100_108
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world_100_109
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world_100_110
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world_100_111
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world_100_112
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world_100_113
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_100_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_100_115
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_100_116
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_100_117
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Fix syntax error.
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2010-06-13 06:09:10 +00:00 |
world_100_118
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world_100_119
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world_100_120
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world_100_121
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world_100_122
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world_100_124
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world_100_125
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world_100_126
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world_100_127
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world_100_128
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world_100_129
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world_101_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_101_101
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world_101_102
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world_101_103
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world_101_104
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world_101_105
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world_101_106
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world_101_107
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world_101_108
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world_101_109
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world_101_110
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world_101_111
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world_101_112
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world_101_113
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world_101_114
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Remove extra ground (grass) tile
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2011-04-19 04:33:16 +00:00 |
world_101_115
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_101_116
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_101_117
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world_101_118
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world_101_119
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world_101_120
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world_101_121
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world_101_122
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world_101_123
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world_101_124
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world_101_125
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world_101_126
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world_101_127
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world_101_128
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world_101_129
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world_102_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_102_101
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world_102_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_102_103
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world_102_104
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world_102_105
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world_102_106
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world_102_107
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world_102_108
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Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
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2011-09-28 04:13:28 +00:00 |
world_102_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_102_110
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world_102_111
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world_102_112
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world_102_113
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world_102_114
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_102_115
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Fix syntax error.
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2010-06-13 06:19:10 +00:00 |
world_102_116
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world_102_117
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world_102_118
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world_102_119
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world_102_120
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world_102_121
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world_102_122
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world_102_123
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world_102_124
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world_102_125
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world_102_126
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world_102_127
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Changed the route of the ships between Scorn, Stoneville and Santo Dominion
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2008-08-01 15:21:45 +00:00 |
world_102_128
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world_102_129
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world_103_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_103_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_103_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_103_103
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world_103_104
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world_103_105
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world_103_106
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world_103_107
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world_103_108
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world_103_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_103_110
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world_103_111
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world_103_112
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world_103_113
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world_103_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_103_115
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_117
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world_103_118
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world_103_119
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world_103_120
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world_103_121
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world_103_122
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world_103_123
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world_103_124
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world_103_125
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world_103_126
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world_103_127
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Use new archetype 'bloodwell' for the corresponding exit.
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2011-08-12 18:33:56 +00:00 |
world_103_128
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world_103_129
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world_104_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_104_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_104_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_104_103
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world_104_104
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world_104_105
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world_104_106
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world_104_107
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world_104_108
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…
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world_104_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_110
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…
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world_104_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_112
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_104_113
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world_104_114
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- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
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2010-05-29 22:44:24 +00:00 |
world_104_115
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Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
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2011-08-31 05:23:22 +00:00 |
world_104_116
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Make exits coherent.
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2010-05-13 21:43:29 +00:00 |
world_104_117
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world_104_118
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world_104_119
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world_104_120
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world_104_121
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world_104_122
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world_104_123
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world_104_124
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world_104_125
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world_104_126
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world_104_127
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world_104_128
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world_104_129
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world_105_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_105_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_105_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_105_103
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world_105_104
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world_105_105
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world_105_106
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world_105_107
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world_105_108
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…
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world_105_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_110
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_112
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world_105_113
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Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-16 04:20:11 +00:00 |
world_105_114
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_105_115
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Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
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2011-09-18 02:19:32 +00:00 |
world_105_116
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New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
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2011-09-08 04:43:42 +00:00 |
world_105_117
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world_105_118
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
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2010-05-13 16:59:56 +00:00 |
world_105_119
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world_105_120
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world_105_121
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world_105_122
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world_105_123
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world_105_124
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world_105_125
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world_105_126
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world_105_127
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world_105_128
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world_105_129
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world_106_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_106_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_106_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_106_103
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world_106_104
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world_106_105
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world_106_106
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world_106_107
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world_106_108
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world_106_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_106_110
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_106_111
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world_106_112
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world_106_113
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world_106_114
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world_106_115
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Change hole so it blends better in the mountain.
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2011-07-22 20:25:08 +00:00 |
world_106_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_106_117
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world_106_118
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world_106_119
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world_106_120
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world_106_121
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world_106_122
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world_106_123
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world_106_124
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world_106_125
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world_106_126
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world_106_127
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world_106_128
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world_106_129
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world_107_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_107_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_107_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_107_103
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world_107_104
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world_107_105
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world_107_106
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world_107_107
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world_107_108
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world_107_109
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world_107_110
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world_107_111
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world_107_112
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world_107_113
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world_107_114
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world_107_115
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world_107_116
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world_107_117
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world_107_118
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world_107_119
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world_107_120
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world_107_121
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world_107_122
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world_107_123
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_107_124
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-22 01:47:55 +00:00 |
world_107_125
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world_107_126
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world_107_127
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world_107_128
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-21 22:39:30 +00:00 |
world_107_129
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world_108_100
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Make very small island all sand (beach)
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2008-12-18 07:10:51 +00:00 |
world_108_101
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world_108_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_108_103
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world_108_104
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world_108_105
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world_108_106
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world_108_107
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world_108_108
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world_108_109
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world_108_110
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world_108_111
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world_108_112
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world_108_113
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world_108_114
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world_108_115
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world_108_116
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world_108_117
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world_108_118
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world_108_119
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world_108_120
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world_108_121
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world_108_122
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world_108_123
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Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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2008-11-28 01:45:33 +00:00 |
world_108_124
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world_108_125
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world_108_126
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world_108_127
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world_108_128
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world_108_129
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world_109_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_109_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_109_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_109_103
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world_109_104
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world_109_105
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world_109_106
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world_109_109
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world_109_110
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world_109_111
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world_109_112
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world_109_113
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world_109_114
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world_109_115
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world_109_116
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world_109_117
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world_109_118
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world_109_119
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world_109_120
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world_109_121
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world_109_122
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world_109_123
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world_109_124
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world_109_125
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world_109_126
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Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
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2011-04-23 23:31:56 +00:00 |
world_109_127
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world_109_128
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world_109_129
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world_110_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_110_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_110_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_110_103
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…
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world_110_104
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…
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world_110_105
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world_110_106
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world_110_107
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world_110_108
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world_110_109
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world_110_110
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world_110_111
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world_110_112
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world_110_113
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world_110_114
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…
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world_110_115
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…
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world_110_116
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…
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world_110_117
|
Run MapNormalizer editor script on all map files.
|
2009-07-12 14:47:05 +00:00 |
world_110_118
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…
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world_110_119
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world_110_120
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world_110_121
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world_110_122
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world_110_123
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world_110_124
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world_110_125
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world_110_126
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world_110_127
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world_110_128
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…
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world_110_129
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…
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world_111_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_111_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_111_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_111_103
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…
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world_111_104
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world_111_105
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world_111_106
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world_111_107
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world_111_108
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world_111_109
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world_111_110
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world_111_111
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world_111_112
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world_111_113
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…
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world_111_114
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…
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world_111_115
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…
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world_111_116
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Rename Hermes' Inn to make it easier to refer to in directions
|
2010-05-13 16:58:18 +00:00 |
world_111_117
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
|
2010-05-13 16:59:56 +00:00 |
world_111_118
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…
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world_111_119
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world_111_120
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world_111_121
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world_111_122
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world_111_123
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world_111_124
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world_111_125
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world_111_126
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world_111_127
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world_111_128
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…
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world_111_129
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…
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world_112_100
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Remove some stray land tiles from the top (middle) of the sea
|
2008-12-19 07:24:28 +00:00 |
world_112_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_112_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_112_103
|
…
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world_112_104
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…
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world_112_105
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…
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world_112_106
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…
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world_112_107
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…
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world_112_108
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…
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world_112_109
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…
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world_112_110
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…
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world_112_111
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…
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world_112_112
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…
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world_112_113
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…
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world_112_114
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…
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world_112_115
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…
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world_112_116
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…
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world_112_117
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…
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world_112_118
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…
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world_112_119
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world_112_120
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world_112_121
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world_112_122
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world_112_123
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world_112_124
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world_112_125
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…
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world_112_126
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world_112_127
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…
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world_112_128
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…
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world_112_129
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…
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world_113_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_113_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_113_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_113_103
|
…
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world_113_104
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…
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world_113_105
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…
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world_113_106
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world_113_107
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world_113_108
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world_113_109
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world_113_110
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world_113_111
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world_113_112
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…
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world_113_113
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…
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world_113_114
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…
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world_113_115
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…
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world_113_116
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world_113_117
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…
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world_113_118
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…
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world_113_119
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…
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world_113_120
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…
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world_113_121
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…
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world_113_122
|
Fix region.
|
2010-07-18 07:14:53 +00:00 |
world_113_123
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…
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world_113_124
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world_113_125
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…
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world_113_126
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world_113_127
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…
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world_113_128
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…
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world_113_129
|
…
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world_114_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_114_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_114_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_114_103
|
…
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world_114_104
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…
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world_114_105
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…
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world_114_106
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world_114_107
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world_114_108
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world_114_109
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…
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world_114_110
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world_114_111
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world_114_112
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…
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world_114_113
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world_114_114
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world_114_115
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world_114_116
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world_114_117
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world_114_118
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world_114_119
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world_114_120
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world_114_121
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world_114_122
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world_114_123
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world_114_124
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world_114_125
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world_114_126
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world_114_127
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…
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world_114_128
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…
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world_114_129
|
…
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world_115_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_115_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_115_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_115_103
|
…
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world_115_104
|
…
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world_115_105
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…
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world_115_106
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…
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world_115_107
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…
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world_115_108
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…
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world_115_109
|
…
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world_115_110
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_111
|
…
|
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world_115_112
|
…
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world_115_113
|
…
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world_115_114
|
…
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|
world_115_115
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_116
|
…
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world_115_117
|
…
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world_115_118
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…
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world_115_119
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…
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world_115_120
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…
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world_115_121
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…
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world_115_122
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…
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world_115_123
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…
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world_115_124
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…
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world_115_125
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…
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world_115_126
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…
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world_115_127
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…
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world_115_128
|
…
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world_115_129
|
…
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|
world_116_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_116_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_116_102
|
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-13 06:10:35 +00:00 |
world_116_103
|
…
|
|
world_116_104
|
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-19 05:05:55 +00:00 |
world_116_105
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…
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world_116_106
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…
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world_116_107
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…
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world_116_108
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world_116_109
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…
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world_116_110
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…
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world_116_111
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…
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world_116_112
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…
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world_116_113
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…
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world_116_114
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…
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world_116_115
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…
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world_116_116
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…
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world_116_117
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…
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world_116_118
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…
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world_116_119
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…
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world_116_120
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…
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world_116_121
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…
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world_116_122
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world_116_123
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…
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world_116_124
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…
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world_116_125
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…
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world_116_126
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…
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world_116_127
|
…
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world_116_128
|
…
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|
world_116_129
|
…
|
|
world_117_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_117_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_117_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_117_103
|
…
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world_117_104
|
…
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world_117_105
|
…
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world_117_106
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…
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world_117_107
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…
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world_117_108
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…
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world_117_109
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…
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world_117_110
|
…
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world_117_111
|
…
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world_117_112
|
…
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world_117_113
|
…
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world_117_114
|
…
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world_117_115
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…
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world_117_116
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…
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world_117_117
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…
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world_117_118
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…
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world_117_119
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…
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world_117_120
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…
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world_117_121
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…
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world_117_122
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…
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world_117_123
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…
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world_117_124
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…
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world_117_125
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…
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world_117_126
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…
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world_117_127
|
…
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world_117_128
|
…
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world_117_129
|
…
|
|
world_118_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_118_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_118_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_118_103
|
…
|
|
world_118_104
|
…
|
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world_118_105
|
…
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world_118_106
|
…
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world_118_107
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…
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world_118_108
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…
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world_118_109
|
…
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world_118_110
|
…
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world_118_111
|
…
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world_118_112
|
…
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world_118_113
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…
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world_118_114
|
…
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world_118_115
|
…
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world_118_116
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…
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world_118_117
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…
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world_118_118
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…
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world_118_119
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…
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world_118_120
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…
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world_118_121
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…
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world_118_122
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…
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world_118_123
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…
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world_118_124
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…
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world_118_125
|
…
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world_118_126
|
…
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world_118_127
|
…
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world_118_128
|
…
|
|
world_118_129
|
…
|
|
world_119_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_119_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_119_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_119_103
|
…
|
|
world_119_104
|
…
|
|
world_119_105
|
…
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world_119_106
|
…
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world_119_107
|
…
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world_119_108
|
…
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world_119_109
|
…
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world_119_110
|
…
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world_119_111
|
…
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world_119_112
|
…
|
|
world_119_113
|
…
|
|
world_119_114
|
…
|
|
world_119_115
|
…
|
|
world_119_116
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_119_117
|
…
|
|
world_119_118
|
…
|
|
world_119_119
|
…
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|
world_119_120
|
…
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world_119_121
|
…
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world_119_122
|
…
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world_119_123
|
…
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world_119_124
|
…
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world_119_125
|
…
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world_119_126
|
…
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world_119_127
|
…
|
|
world_119_128
|
…
|
|
world_119_129
|
…
|
|
world_120_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_120_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_120_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_120_103
|
…
|
|
world_120_104
|
…
|
|
world_120_105
|
…
|
|
world_120_106
|
…
|
|
world_120_107
|
…
|
|
world_120_108
|
…
|
|
world_120_109
|
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
|
2011-10-13 04:47:00 +00:00 |
world_120_110
|
…
|
|
world_120_111
|
…
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world_120_112
|
…
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world_120_113
|
…
|
|
world_120_114
|
…
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world_120_115
|
…
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world_120_116
|
…
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world_120_117
|
…
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world_120_118
|
…
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world_120_119
|
…
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world_120_120
|
…
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world_120_121
|
…
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world_120_122
|
…
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world_120_123
|
…
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world_120_124
|
…
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world_120_125
|
…
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world_120_126
|
…
|
|
world_120_127
|
…
|
|
world_120_128
|
…
|
|
world_120_129
|
…
|
|
world_121_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_121_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_121_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_121_103
|
…
|
|
world_121_104
|
…
|
|
world_121_105
|
…
|
|
world_121_106
|
…
|
|
world_121_107
|
…
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|
world_121_108
|
…
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|
world_121_109
|
…
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|
world_121_110
|
…
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|
world_121_111
|
…
|
|
world_121_112
|
…
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|
world_121_113
|
…
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|
world_121_114
|
…
|
|
world_121_115
|
…
|
|
world_121_116
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_121_117
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Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
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2011-09-23 04:43:59 +00:00 |
world_121_118
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world_121_129
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world_122_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_122_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_122_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_122_103
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world_122_116
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New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
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2011-09-20 03:38:51 +00:00 |
world_122_117
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Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
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2011-10-14 03:46:01 +00:00 |
world_122_118
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world_122_128
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world_122_129
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world_123_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_123_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_123_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_123_103
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world_123_121
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world_123_122
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world_123_123
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Redesign of fisherhouses to make them individual maps
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2008-11-24 05:39:32 +00:00 |
world_123_124
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world_123_125
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world_123_128
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world_123_129
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world_124_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_124_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_124_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_124_103
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world_124_117
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world_124_118
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world_124_119
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Fix broken trap.
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2011-06-26 19:45:28 +00:00 |
world_124_120
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world_124_121
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world_124_122
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world_124_123
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world_124_124
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_124_125
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world_124_126
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world_124_127
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world_124_128
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world_124_129
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world_125_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_125_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_125_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_125_103
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world_125_120
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world_125_122
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world_125_123
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world_125_124
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
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2010-05-13 16:59:56 +00:00 |
world_125_125
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world_125_128
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world_125_129
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world_126_100
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…
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world_126_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_126_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_126_103
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world_126_104
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world_126_121
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world_126_122
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world_126_123
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world_126_124
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_126_125
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world_126_126
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world_126_127
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world_126_128
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world_126_129
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world_127_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_127_101
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_127_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_127_103
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world_127_104
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world_127_105
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world_127_106
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world_127_107
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world_127_108
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Add Events to trigger updates to the royalty quests on entering the appropriate caves
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2010-05-13 16:59:56 +00:00 |
world_127_109
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world_127_110
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world_127_123
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world_127_124
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world_127_125
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_127_126
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world_127_127
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world_127_128
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world_127_129
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world_128_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_128_101
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_128_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_128_103
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world_128_104
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world_128_105
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world_128_106
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world_128_107
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world_128_108
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Match building names to the map name they link to
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2008-10-03 01:32:22 +00:00 |
world_128_109
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Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
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2011-10-07 05:28:34 +00:00 |
world_128_110
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world_128_125
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world_128_126
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world_128_127
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world_128_128
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Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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2008-11-21 01:40:13 +00:00 |
world_128_129
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Apply regions to relevant world maps
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2008-10-31 01:01:59 +00:00 |
world_129_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_129_101
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added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
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2010-08-24 07:10:01 +00:00 |
world_129_102
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world_129_103
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world_129_104
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world_129_106
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world_129_107
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world_129_108
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Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
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2011-10-11 04:20:32 +00:00 |
world_129_109
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Adapt exit coordinates to server r12199.
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2009-10-22 23:06:07 +00:00 |
world_129_110
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