timesynk/engine/states
kts d252677df2 Modified tile_editor and engine for OS X to change the cwd to the directory of the app bundle. Also lightly modified the engine to check modules/ and ../modules for... modules 2014-11-18 12:56:44 -08:00
..
state_blank.c
state_blank.h Updated devcpp project. Engine runs fine on win64. 2014-03-13 16:29:13 -07:00
state_globals.c
state_globals.h Lots of fun abounded with segfaulting. Fixed it eventually - was accessing a state after it had already been freed, thus wreaking havoc in the next state. Maps and Tiles implemented now. Animation is a thing as well, but still a work in progress. It will likely be managed entirely by the Tile's doThink VM function. With modules now (partially loading) and Maps/Tiles figured out, the limited virtual machine will soon take shape. 2014-03-13 03:25:17 -07:00
state_menu.c
state_menu.h
state_modules.c Modified tile_editor and engine for OS X to change the cwd to the directory of the app bundle. Also lightly modified the engine to check modules/ and ../modules for... modules 2014-11-18 12:56:44 -08:00
state_modules.h Modified tile_editor and engine for OS X to change the cwd to the directory of the app bundle. Also lightly modified the engine to check modules/ and ../modules for... modules 2014-11-18 12:56:44 -08:00
state_test.c newTile no longer takes x, y, and z params. Default values are set to 0 and are changed/set upon addTileToMap call. 2014-04-07 10:08:04 -07:00
state_test.h Fixed up potential bugs and warnings revealed by clang. 2014-04-29 13:08:08 -07:00