timesynk/xcode
kts d61f4e7d29 added proclib as a submodule in engine/proclib 2014-11-17 00:23:43 -08:00
..
English.lproj Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory 2013-09-17 22:37:36 -07:00
build added proclib as a submodule in engine/proclib 2014-11-17 00:23:43 -08:00
timesynk.xcodeproj added proclib as a submodule in engine/proclib 2014-11-17 00:23:43 -08:00
.DS_Store Updated xcode project to compile the engine. tile_edtior and old engine probably will not compile in xcode at the moment, but this will be remedied later. Need to make modules directory definable in some way. 2014-03-13 04:10:59 -07:00
.gitignore added .gitignore rules for xcode 2014-11-16 22:30:55 -08:00
Info.plist Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory 2013-09-17 22:37:36 -07:00
SDLMain.h Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory 2013-09-17 22:37:36 -07:00
SDLMain.m Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory 2013-09-17 22:37:36 -07:00
engine-Info.plist Added engine as a target for the xcode project. SDL_Surface to OpenGL Texture function now packs pixel data according to the endianness of the machine, as acquired from a run-time test in the function. This should probably be checked for on start and have an appropriate system flag set. 2014-02-22 01:09:37 -08:00
tile editor-Info.plist Added an empty skeleton for the tile editor, including its own sub-directory in tile_editor/ (along with corresponding Makefile), as well as its own Target in timesynk's XCode project file. 2013-12-27 23:22:04 -08:00
timesynk_Prefix.pch Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory 2013-09-17 22:37:36 -07:00