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vashram
timesynk
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xcode
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kts
d61f4e7d29
added proclib as a submodule in engine/proclib
2014-11-17 00:23:43 -08:00
..
Debug
Tile graphics may now be loaded by specifying the directory in the tile editor and pressing the load button. It will then look for doors.png, equips.png, floors.png, items.png, npcs.png, players.png, and walls.png. If any of these are not found, some or all of the graphic sets will be unavailable (the program iterates through them and returns if any fail, so if the 3rd tileset to be loaded fails, all thereafter will not load). The set and id can also be specified, after which the tile's graphic will be displayed.
2014-01-09 06:41:50 -08:00
Release
Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory
2013-09-17 22:37:36 -07:00
timesynk.build
added proclib as a submodule in engine/proclib
2014-11-17 00:23:43 -08:00
.DS_Store
Tile graphics may now be loaded by specifying the directory in the tile editor and pressing the load button. It will then look for doors.png, equips.png, floors.png, items.png, npcs.png, players.png, and walls.png. If any of these are not found, some or all of the graphic sets will be unavailable (the program iterates through them and returns if any fail, so if the 3rd tileset to be loaded fails, all thereafter will not load). The set and id can also be specified, after which the tile's graphic will be displayed.
2014-01-09 06:41:50 -08:00