1d4ce53174 
								
							
								 
							
						 
						
							
							
								
								Adding red post, used in the orient sometimes, they are fans of red  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4197 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-24 16:20:42 +00:00  
				
					
						
							
							
								 
						
							
							
								a2fb107029 
								
							
								 
							
						 
						
							
							
								
								Added necromancer's book face and necromancy spell symbol face pictures  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4196 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-24 16:05:44 +00:00  
				
					
						
							
							
								 
						
							
							
								6c8ab1ef99 
								
							
								 
							
						 
						
							
							
								
								Reverting change made by errac. Update metalforge's archtypes and please look at the trs file. You will see that shop_building refences building_material_stonewall_norm which is where the Dwall is, please do not change this back, it works, also metalforge isn't the center of the universe, as it is now normals shops will get the dwall, navar shops well get the westcwall, brest shops will get the redcwall, and azamuindo shops will get dwall and the paper wall; This does work please do not change it back.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4195 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-24 06:41:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5f8af9a575 
								
							
								 
							
						 
						
							
							
								
								Attempting to make Dwall appear in random shopbuilding tile treasurelist  
							
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							again. Someone broke it. Needed for new Lone Town apartment maps. Please
leave it as is. Do not remove it from the building_material list. Do not
change it into some other arch that is not available on metalforge right
now. Thank you.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4191 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-24 04:12:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3eef596efe 
								
							
								 
							
						 
						
							
							
								
								Make atleast the 1st frame of the secret mine door animation look non shitty  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4182 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-22 18:50:55 +00:00  
				
					
						
							
							
								 
						
							
							
								a88acb436b 
								
							
								 
							
						 
						
							
							
								
								Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4181 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-22 14:20:48 +00:00  
				
					
						
							
							
								 
						
							
							
								e2d80ef43d 
								
							
								 
							
						 
						
							
							
								
								Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4180 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-22 14:18:35 +00:00  
				
					
						
							
							
								 
						
							
							
								68e2a38b06 
								
							
								 
							
						 
						
							
							
								
								Fixing bad png by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4179 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-22 13:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								91d792ed45 
								
							
								 
							
						 
						
							
							
								
								Drew some present boxes and added them  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4178 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-21 18:32:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ec6c6e3c30 
								
							
								 
							
						 
						
							
							
								
								Changing the name of my plat etc rounds to * round, the bank script was giving them out as they have the same name as reg coins... but I'd think the script would have done things by archtype ... not name...  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4170 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-20 16:41:19 +00:00  
				
					
						
							
							
								 
						
							
							
								8b6eb37f1e 
								
							
								 
							
						 
						
							
							
								
								Added inn_fant  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4169 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-20 00:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								9efbb37f31 
								
							
								 
							
						 
						
							
							
								
								Tidied up tomato (had some white and black artifacts) made a large tomato (could be the 'prize tomato' or an uncommon tomato that grows uncommonly once we have farming (after plots?) food value of the large one was increased 4x and value 2x) also scaled down the regular tomato pic alittle bit to be more inline with the other foods of similar size  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4168 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-19 14:44:27 +00:00  
				
					
						
							
							
								 
						
							
							
								949ef016d5 
								
							
								 
							
						 
						
							
							
								
								snow, christmas trees  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4167 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-19 01:27:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5b98c615ed 
								
							
								 
							
						 
						
							
							
								
								Indexing some png files: filesize halved, no data lost. Indexing is nice :)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4166 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-19 01:15:12 +00:00  
				
					
						
							
							
								 
						
							
							
								970afb3d32 
								
							
								 
							
						 
						
							
							
								
								Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4165 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-19 01:12:25 +00:00  
				
					
						
							
							
								 
						
							
							
								e258f39928 
								
							
								 
							
						 
						
							
							
								
								Arch: original committer forgot to take out animation info from snow castle so that once it was loaded it's pic morphed into the non snow castle, this is now fixed, yay  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4164 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-18 16:32:51 +00:00  
				
					
						
							
							
								 
						
							
							
								3606f99717 
								
							
								 
							
						 
						
							
							
								
								Adding navarish capitalhold  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4146 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-16 18:31:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bbd8686b82 
								
							
								 
							
						 
						
							
							
								
								Adding navar style bank  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4144 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-16 05:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								445135e075 
								
							
								 
							
						 
						
							
							
								
								Correcting the colors of the silver and plat coins, plat is more white then silver  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4123 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-11 00:03:55 +00:00  
				
					
						
							
							
								 
						
							
							
								76fc386e23 
								
							
								 
							
						 
						
							
							
								
								Arch: adding plat and silver amulets (in addition to the current gold one)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4120 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-10 20:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								3e593dd65b 
								
							
								 
							
						 
						
							
							
								
								Arch: Adding silver and plat block  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4119 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-10 20:07:28 +00:00  
				
					
						
							
							
								 
						
							
							
								783f5ad224 
								
							
								 
							
						 
						
							
							
								
								Arch: Adding big djinn  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4116 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-10 17:57:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3f69820055 
								
							
								 
							
						 
						
							
							
								
								Correcting the colors of the silver and plat coins, plat is more white then silver  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4115 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-10 17:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								15791f3d9b 
								
							
								 
							
						 
						
							
							
								
								Arch: Adding big djinn  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4114 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-10 17:32:16 +00:00  
				
					
						
							
							
								 
						
							
							
								0b83442437 
								
							
								 
							
						 
						
							
							
								
								Your regular tomato...  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4109 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-09 21:35:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d78dc17a2e 
								
							
								 
							
						 
						
							
							
								
								Arch: Adding some new bullion options  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4106 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-09 21:19:17 +00:00  
				
					
						
							
							
								 
						
							
							
								2750c68b39 
								
							
								 
							
						 
						
							
							
								
								CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4101 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-08 01:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8375aaecc1 
								
							
								 
							
						 
						
							
							
								
								CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-08 01:28:10 +00:00  
				
					
						
							
							
								 
						
							
							
								92c923cd62 
								
							
								 
							
						 
						
							
							
								
								Fix GPS  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4084 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-04 13:18:28 +00:00  
				
					
						
							
							
								 
						
							
							
								a6512f8926 
								
							
								 
							
						 
						
							
							
								
								Wrong other_arch  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4081 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-04 10:06:09 +00:00  
				
					
						
							
							
								 
						
							
							
								e3887e22c2 
								
							
								 
							
						 
						
							
							
								
								Fix broken rune of transference. Fix typo.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4080 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-12-04 09:59:55 +00:00  
				
					
						
							
							
								 
						
							
							
								6a9fc88344 
								
							
								 
							
						 
						
							
							
								
								Arch: Added more JINN. For the QUEST. I'm MAKING. \!  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4072 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 18:00:33 +00:00  
				
					
						
							
							
								 
						
							
							
								84e4fd6dc6 
								
							
								 
							
						 
						
							
							
								
								four corners to use with the sea.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4068 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:44:59 +00:00  
				
					
						
							
							
								 
						
							
							
								437cda6c5c 
								
							
								 
							
						 
						
							
							
								
								Special small temples for Lythander and Mostrai. More custom temples to come. :]  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4067 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:42:09 +00:00  
				
					
						
							
							
								 
						
							
							
								396030dd25 
								
							
								 
							
						 
						
							
							
								
								Added a new bank archetype.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4066 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:38:31 +00:00  
				
					
						
							
							
								 
						
							
							
								ea42bcb07d 
								
							
								 
							
						 
						
							
							
								
								Adding a lone, dwarven statue and a 2x2 statue that has 3 stone dwarfs on it.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4065 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:36:26 +00:00  
				
					
						
							
							
								 
						
							
							
								ab18ce6f93 
								
							
								 
							
						 
						
							
							
								
								Added the negroid man and child. Also added the nun. :]  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4064 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:33:27 +00:00  
				
					
						
							
							
								 
						
							
							
								8d676ecc93 
								
							
								 
							
						 
						
							
							
								
								Just adding the negroid woman.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4063 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								198d6f84fb 
								
							
								 
							
						 
						
							
							
								
								Hurrah, a bunch of new archs. A black man, woman and child, a few new snowy buildings and more to come.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4062 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-30 06:20:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a07729a674 
								
							
								 
							
						 
						
							
							
								
								ARCH: adding another wall type for japan area \(japanese jingle song: doo do didle do\!\)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4050 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-26 15:33:31 +00:00  
				
					
						
							
							
								 
						
							
							
								4449081c49 
								
							
								 
							
						 
						
							
							
								
								Update move_type for barrels and rack - makes them work better  
							
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							with buttons and the like.  Needed for soon to be checked in
new movement code.
MSW 2005-11-15
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4036 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-16 07:37:32 +00:00  
				
					
						
							
							
								 
						
							
							
								4ef7cb854f 
								
							
								 
							
						 
						
							
							
								
								CVS arch: added westcwall windows  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4033 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-13 22:31:58 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed1c1d0e6 
								
							
								 
							
						 
						
							
							
								
								CVS: ARCHTYPEcvs add chair_wv_1.*cvs add chair_wv_1.*1111 chair_wv_1* : a velvet covered wooden chair (IE: has velvet seats). You may find a few here and there in the homes of the upper class, these cost less then the satin covered chairs as they have less material on them, placed in living rooms of the upper class (not lower or middle class)  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4027 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-10 22:00:15 +00:00  
				
					
						
							
							
								 
						
							
							
								1a0e324890 
								
							
								 
							
						 
						
							
							
								
								CVS: Arch added t_house2_fant for brest  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4007 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-09 15:13:57 +00:00  
				
					
						
							
							
								 
						
							
							
								d81b435578 
								
							
								 
							
						 
						
							
							
								
								CVS: arch added redcwallwindow s  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4004 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-09 03:14:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e26950cd25 
								
							
								 
							
						 
						
							
							
								
								CVS: arch added some new buildable walls, added some more treasures list so brest can sell redwall, navar west wall, and other places dwall  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4003 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-09 03:08:26 +00:00  
				
					
						
							
							
								 
						
							
							
								8408382e38 
								
							
								 
							
						 
						
							
							
								
								Clarify this a bit, so that new players are less likely to accidently  
							
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							ruin their cauldron.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4000 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-06 22:34:06 +00:00  
				
					
						
							
							
								 
						
							
							
								72494f96e8 
								
							
								 
							
						 
						
							
							
								
								added a golden axe pic  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3984 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-05 15:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								2928e9cd63 
								
							
								 
							
						 
						
							
							
								
								Fix an "oops" with the filename referenced for the new buildable wall.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3978 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-05 06:01:00 +00:00  
				
					
						
							
							
								 
						
							
							
								93be07a03d 
								
							
								 
							
						 
						
							
							
								
								Attempt to add dwall* as buildable archetypes.  
							
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							git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3976 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2005-11-05 04:58:40 +00:00