Commit Graph

100 Commits (252e81f076f82bab08663caf9abf3435dadfa422)

Author SHA1 Message Date
rjtanner e9b33e0f73 Adjust (increase) width of hedge wall sections to align or match other sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18106 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-13 06:40:35 +00:00
rjtanner 7130f9c0eb Adjust width of the top of the hedge (wall/hedge/hedge_5.base.111.png) to match other sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18093 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 08:23:43 +00:00
rjtanner 01725fdeb5 Adjust width of hedge on three sections by removing one column of green on the left side.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18092 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 08:15:53 +00:00
rjtanner 7cd7e689d0 Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18091 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-12 07:59:25 +00:00
rjtanner 1c92f4b177 Color updates to make the dungeon wall sections the same color.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15204 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-19 03:40:47 +00:00
rjtanner d08c0dda2a More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15201 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-18 03:20:13 +00:00
rjtanner 35ef23102c New graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15199 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-17 04:47:07 +00:00
rjtanner b41b691c89 Refactored bench graphics - less pixelation and colors were cleaned up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15179 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-12 06:42:42 +00:00
rjtanner f7ed175048 Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15116 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-19 02:33:51 +00:00
ryo_saeba 1f84395815 Weak walls should block things, including spells.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14936 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-03 18:08:58 +00:00
rjtanner 113460c2e9 Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14931 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:32:06 +00:00
rjtanner 59b0252f43 Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. Cosmetic change only.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14928 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-01 05:03:35 +00:00
rjtanner 07c1c41d50 Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14423 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-22 03:17:29 +00:00
anmaster 8aa0df8d58 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
kbulgrien f3471caafe - Move various road/path/bridge arches from the wall and construct folders
into a new road folder to make them easier to locate by folder name when
  working in gridarta.  Road items in the river and planes foldersare unmoved
  as they are stylistically tied very hard to the arches in those locations.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13402 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-15 07:57:42 +00:00
kbulgrien cf65c94021 - Fix some object names.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13379 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 02:56:34 +00:00
kbulgrien bc6a348209 - Upgrade the dirtroad arch set to include a basic set of diagonals that allow
the zig-zag diagonal roads to be converted to a more realistic looking road.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13376 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 03:29:46 +00:00
kbulgrien af2db735f2 - Fixed discolored pixels.
- Add new depression graphics to support drawing of diagonal channels.  These
  arches support the south edges of the diagonal channels.  Additional tiles
  are needed for the north edges.  The idea behind these graphics are to allow
  depressions to contain rivers or lava streams that are flowing in diagonal
  directions.  Another idea is to make slots that rolling boulders could
  follow.  A map is being developed that uses these graphics.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11747 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-02 04:28:34 +00:00
akirschbaum c6fac69c52 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11311 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 18:06:57 +00:00
akirschbaum 5cca8adb49 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11298 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 23:19:04 +00:00
anmaster ad471d3761 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11263 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:09:20 +00:00
akirschbaum 3957095f82 Extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10955 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 14:11:50 +00:00
rjtanner d49799f013 Removed newline at the end of the file, it was causing this to appear in the server logs: 'Warning: failed to find arch dun33'
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10853 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 20:25:53 +00:00
rjtanner 877c6bd25c Missing object delcaration in /wall/wall/wall.arc, now corrected
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:46:36 +00:00
rjtanner 07a63b46a6 Updated wall.arc file to use already existing Wooden Wall graphics
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10844 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:54:59 +00:00
rjtanner c5ce13b303 Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10843 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:39:55 +00:00
rjtanner 3efb43af88 New graphics and archetypes for Dungeon wall set. Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10841 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 04:19:53 +00:00
rjtanner ff7f3f0451 New graphics for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10734 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 06:42:44 +00:00
rjtanner fd929cfb70 New graphic for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10732 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 05:35:42 +00:00
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
rjtanner 627edf6ca5 Image adjustment; moved the wall to the right by 1 pixel so it has better alignment with other hedge walls
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 06:12:42 +00:00
quinet 0384f737a7 The name "fence" is more appropriate for the archetype "swall".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9711 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:20:43 +00:00
ryo_saeba 8a079f0219 Wall parts to correctly merge with doors.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9097 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-17 10:48:30 +00:00
ryo_saeba 650fa645ca Wrong color.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8404 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 22:53:09 +00:00
ryo_saeba 696d3cf3b0 Fix small issues, add missing pic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8403 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 22:45:43 +00:00
ryo_saeba 73ea16c6b9 Some wall archetypes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8402 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 22:40:56 +00:00
kbulgrien 26f26d6bce Remove incorrect Object dwall3_3 and associated comment.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8207 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:52:57 +00:00
kbulgrien 12969525bb wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8183 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-13 01:37:32 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
kbulgrien 335d3f0b5e Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
it possible to have tight-fitting doors (no gaps due to perspective) in the
wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
of the window archs.  Also, per naming of the stwall window archs, rename
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
stwall.arc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8154 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-09 02:49:13 +00:00
kbulgrien 544a368e2c Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
make it possible to have tight-fitting doors (no gaps due to perspective).
wall/stwall/stwall.arc modified.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 05:33:37 +00:00
kbulgrien 5f28696a60 Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform.  The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression.  Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8149 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 02:16:26 +00:00
kbulgrien 4886854978 Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
and wall/bwall/bwall_hole.arc.  The vertical wall has a transparent hole in
the left face, and the horizontal wall has a transparent hole in the bottom
face.  The holes could be drains for flowing rivers, or might even be an exit.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8148 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 02:07:45 +00:00
kbulgrien 1322cb2ff2 - Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
house with consistent walls.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7802 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-10 07:15:17 +00:00
akirschbaum 19d440dc57 Update spellcasting objects to use inventory objects.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7473 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 18:55:06 +00:00
ryo_saeba 1da03b7803 Remove obsolete color_bg field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6794 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-17 20:46:19 +00:00
ryo_saeba 68be43e890 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6573 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 20:04:52 +00:00
ryo_saeba 6b4b782cfa Name is useful, else weird things.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6441 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-09 10:40:53 +00:00
ryo_saeba 8cccf70260 Double door (non blocking).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6407 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-03 17:01:14 +00:00
ryo_saeba 8e2ff71ac4 Horizontal window.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6406 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-03 16:11:11 +00:00