Commit Graph

533 Commits (4be604f916d2e403a9116bd1172e8e9e7c58ae03)

Author SHA1 Message Date
temitchell 4be604f916 - speed up the animation a bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2261 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 22:18:42 +00:00
temitchell 5602f5bd79 - consolidate keep,temple,guild,courthouse - use the existing collesium x11
pics.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2260 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 21:52:37 +00:00
temitchell f94744a6af - consolodating some more buildings - touch up the large house
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2259 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 05:32:24 +00:00
avogl 642a1b4b1d Just removed the unneccessary "type 0".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell ea17d90288 - add a smoothlevel to these to put htem over the water
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2254 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:59 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 0cb767a455 - missed converting this to 8bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell 1c6fa4b8f7 - set up jungle smoohting added woods_2 smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell 14095bf273 - fix lava, add jungle
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell 8f4fa9b879 - beach is lower than water - surf's up
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell 50a4570315 - changes for smoothing - new water, swamp smoothing and some fixes for
some arch information


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize 6ad5275551 updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
garbled 3274591e23 New chess club image by Jan Kroken (xeno)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2237 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-14 22:05:13 +00:00
garbled 0453d274d6 New well by Jan Kroken (xeno)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2236 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-14 22:04:44 +00:00
temitchell ffdd871e8e - making waves
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell 540c04b0e4 - smooth the seas - you can also use this to enhance animation :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl b9bd42b476 Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell 931405ffae - tweeking smoothing levels - it is beginning to look ok...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell 38c7df2248 - smoothlevels for forests raised to 75, some others set with possible
values.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell ea70fc1a0b -renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell 6bfa7cc7c3 - peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell 695484b282 - add smoothlevels to these arches hopefully in line with expected
values


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell 3370eed9cb - one more
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2220 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 02:16:59 +00:00
temitchell 86708aa23d - it's my day for stupid oversights, renaming these should stop the
error message sin collect script


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2219 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 02:15:23 +00:00
temitchell a1a3124604 - oops - fix this before I get yelled at.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell 44d7ea7a74 - replace this for current code compatibility(?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell 156bb518a2 - renamed the template (it's not set or sprite specific...)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell 5956b984ba - removing these temoplates to remove this directory
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell fe5338a033 - removing these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell f28ea739de - smoothing image sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize 35229ff5ca New pictures for new way of handling smoothing. The grass picture is
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
temitchell ecc59f2af9 - more stoned player images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2209 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 03:53:25 +00:00
temitchell 612f069425 - stoned player images for future use.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2208 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 00:29:00 +00:00
mwedel 65f27f3bd5 fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00
tchize e3f6a85084 set the smoothelevel to some archetype. Added the smooth pictures
associated.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-19 12:30:09 +00:00
temitchell 935b99df97 - touch up mountain4 to make it more distinguishable from mountain2
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2191 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:01:55 +00:00
temitchell 3d4fc458ac - more cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2190 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:14:59 +00:00
temitchell c8d8ddb576 - more cleaning
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2189 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:11:24 +00:00
temitchell 8be27568bc - die you files, die!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2188 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:03:29 +00:00
temitchell ef8693c879 - rename human to humanoid
- reorg race folders
- add dragon folk and halflings
- fix man and woman to have facings
- fix charwoman


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2187 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 06:31:16 +00:00
temitchell a9e5300adc - removing the human folder
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2186 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 06:16:15 +00:00
temitchell e9c5837b96 - fix the haggis
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2184 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 01:03:33 +00:00
temitchell 4f9dd21be5 - blackish dragon anim - now there is one for each elemental path.. hint
hint.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2183 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-13 04:13:21 +00:00
temitchell cfe0eb47f6 - elf touchup, red and green dragon animations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2182 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-13 02:13:53 +00:00
temitchell 2166d162b2 -giant as a single image, new mabu image (a redhead?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2181 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:21:50 +00:00
temitchell 31a7760069 - two buildings redone using large images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2180 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:04:29 +00:00
temitchell d12ae6eb3a *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2179 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:00:41 +00:00
mwedel b442691254 Relocate the pentagram to a more appropriate directory - it
is just a teleporter after all.
MSW 2003-06-09


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2174 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-10 06:34:27 +00:00
jbontje 5ddcb46f68 Open up the door of the cathedral
mids 2003-05-26


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2160 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:01:13 +00:00