Commit Graph

1403 Commits (70d6703d5fac1ae58d76c2b78bc5ec47610ff85c)

Author SHA1 Message Date
temitchell a3bf753f0c - new classic (oxymoron) image for the deathtrees
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1895 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:44:15 +00:00
temitchell 295a6e4a6b added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1894 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:42:36 +00:00
temitchell 0b31052114 -you kids get out of my tomatoes!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1890 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 20:32:46 +00:00
temitchell 56e31972b0 -forgot this winter forest image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1889 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 17:18:51 +00:00
temitchell b6b39e1192 - more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1888 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:51:05 +00:00
temitchell d46bfa5b90 -return of the magic bow - images by A.V.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1887 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:48:21 +00:00
tchize 0edeaa0a94 Fire plane artefacts..... "It's Coming!..."
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1873 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-08 17:21:36 +00:00
garbled 887924c18b typo
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1867 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 07:25:14 +00:00
temitchell 15e9abb6c8 -sorry bout that - one wizards desk.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1866 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 03:24:40 +00:00
garbled abf10a6a97 A new image for the waterfall, that fits the rest of the world. rivlets
for the mountains, because puddles look stupid on them.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1865 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:52:17 +00:00
garbled 917e12d71e New images for steppe and a lighter steppe.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1864 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:43:27 +00:00
garbled 0057305f88 add new images that tile better for the dark and medium grass. New images
to represent dying grass.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1863 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:41:27 +00:00
garbled 1708425545 Add arches and images for thaumatugist's desk and jeweler's bench. Images
by temitchell.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1862 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:28:07 +00:00
mwedel 98dd36139e Add is_thrown to these thrown objects so that the code will find them
properly and have monsters throw them.
MSW 2002-11-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1861 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-02 08:12:59 +00:00
temitchell dfb1dd085f changed the material type from wood(?) to iron on these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1856 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:36:03 +00:00
temitchell 40b05b7b60 -changed name field to snow on these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1855 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:20:38 +00:00
temitchell c63cc75101 -fixed the transparency on the evergreen2 image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1853 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:31:38 +00:00
temitchell f8746dfcc0 working on the snow again
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1852 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:29:33 +00:00
temitchell 1a6db8c605 -touched up outpost tower pic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1850 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 05:07:13 +00:00
temitchell cf892447f9 -did not totally fix the mine secret doors but improved their look a bit anyway
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1849 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:31:34 +00:00
temitchell 251c4c8df6 - a forge animation, some desks and dressers, a workbench pic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1848 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:28:55 +00:00
temitchell 6f2c7b7fc1 fixed transparancy on this
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1833 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-25 06:18:52 +00:00
temitchell b86c2da7ef oops - is not a floor
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1832 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 21:19:51 +00:00
temitchell c22d3c9a1a adding ice for weather effects
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1831 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 20:41:09 +00:00
temitchell f3515f345b touched up snow overlay, added snow5 - a lighter snow overlay
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1829 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-17 18:06:46 +00:00
garbled 787f55ec5e prototypes for the forge and workbench items (for new alchemy). To do these
I simply reused the fireplace and table_4 graphics.  It would be really nice
if someone would do real graphics for a forge and bowyer's workbench.

A room hanging off the armory and bowyer shop like the one in the alchemy
shop would be nice too.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1803 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-11 08:53:58 +00:00
garbled 8fad45ea09 Add puddles, to display rain effects. Images excellently drawn by:
Meegwun South.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1798 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:42:13 +00:00
garbled 57ec26ca14 New gfx for wooded areas, transparent, rather than having grass on the image.
Graphics kindly provided by: Meegwun South


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1797 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:40:21 +00:00
temitchell 224e21d76f fixed number of anim frames - was generating warning message.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1796 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-07 00:19:25 +00:00
garbled b37f224dfc Add snow4 arc and snow4 image. Image provided by Todd Mitchell
<temitchell@sympatico.ca>


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1795 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-06 09:49:19 +00:00
temitchell 481bf7f6fd Fixed the mountain4 image (was not 8 bit), modified the glacier image,
added animation and glow effect to brazier and fireplace, added attache case,
added two more snow/mountain arches and a mountain5 (very high mountain)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1789 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-03 06:35:58 +00:00
temitchell 155853ed37 dded in some lamposts and a braizer variant with animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1788 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-02 06:43:37 +00:00
garbled 9887082b54 These woods didn't have is_floor set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1785 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 08:23:52 +00:00
temitchell c0524e7508 Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield.
Fixed the Giant rat attacktype typo
Cleaned up the big keep image
Made a new tower
Added in 5 different skeletal debris arches (for when a corpse just isn't enough)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1783 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:46:07 +00:00
temitchell d10896dd5a Added rubble (for flavour) and a cheeseburger (anachronistic but for something I am working on - do not use lightly)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1775 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-29 06:09:05 +00:00
garbled 8b9a61c4a8 Add back in some "end"'s I nuked. oops
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1768 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 06:09:58 +00:00
garbled d494fac05b add is_water to these too.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1766 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 05:50:05 +00:00
garbled b43974cd6c Add is_water to these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1765 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 05:40:31 +00:00
temitchell 9603733e33 ome additional winter terrain - more snow and a glacier arch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1756 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:48:13 +00:00
temitchell e2b7b74fc3 Update halforc images for base set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1755 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:44:00 +00:00
temitchell 36a5cc507d doors that swing open (with connect) - the mdoor images is the door outline and not referred in the arch.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1754 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:40:37 +00:00
temitchell 4c490b4348 anged bird animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1753 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:16:49 +00:00
avogl a489f9cc1c Added a special image for the god_grace_limits.
This is only for their appearance in the editor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1752 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-25 11:02:39 +00:00
mwedel 055cf0cc64 Update connected objects to have 'activate_on_push' and
'activate_on_release' flags - this corresponds to code changes in the
server.  Remove some of the 'unused' entries, as they are in
fact in use now.
MSW 2002-09-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1730 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-18 05:52:36 +00:00
mwedel c7529164c2 add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1721 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-13 06:15:09 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
avogl e67bf0de7b I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-05 01:41:54 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel be31194c15 Fix 'slaying' field (which determines spell name) in
god_spelldirect_face_of_death and god_spelldirect_finger_of_death.
MSW 2002-08-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1687 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-26 07:00:35 +00:00
mwedel 5774eb8387 Oops - forgot to add the new files.
Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00