Change sea routes from ordinary ground tiles to an invisible overlay.
Because they have no face, the new sea routes are never sent to the
client and are only visible in the map editor.
Add several varieties of the sea_route tile, in case multiple sea routes
overlap on the same map square.
Split fish into freshwater, seawater, and deep-sea fish. Give them
different fishing levels and experience. Make most bodies of water
fishable.
Make fish roughly as hard to find as they are now, but increase nrof so
that multiple fish can be caught once a suitable fishing spot is found.
Sea routes are indistinguishable from normal sea tiles, except for the
arch name. This helps roll-o-matic distinguish between sea routes and
plain old sea tiles.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20965 282e977c-c81d-0410-88c4-b93c2d0d6712
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor
water pools by providing a replacement for blake_0 which has grass
surrounding the water. Also modified sea.arc accordingly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5537 282e977c-c81d-0410-88c4-b93c2d0d6712
preparation for fixing some pup_land maps that use the blake.arc
tile set to allow shorelines to have rounded edges instead of
corners. The problem is that the blake.arc tile set is not the
same color as the sea.arc tile set unless you are using the
classic png's, so the pup_land seas sometimes are shown in two
completely different colors of blue. The tiles added are "coves"
that have transparency on three sides. The naming convention
used is consistent with the big lake tile set. The naming.doc
rules for walls is followed if you consider a shoreline to be a
sort of wall.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5421 282e977c-c81d-0410-88c4-b93c2d0d6712
corner pieces allow transparency to work to show the beach in a
floor piece placed beneath the tile. This makes the arch similar
to the corresponding blake.arc arches.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5402 282e977c-c81d-0410-88c4-b93c2d0d6712
land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4428 282e977c-c81d-0410-88c4-b93c2d0d6712
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712